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Geant4/examples/extended/optical/wls/include/WLSRun.hh

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Differences between /examples/extended/optical/wls/include/WLSRun.hh (Version 11.3.0) and /examples/extended/optical/wls/include/WLSRun.hh (Version 11.0.p1)


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 25 //                                                 25 //
 26 //                                                 26 //
 27 /// \file optical/wls/include/WLSRun.hh            27 /// \file optical/wls/include/WLSRun.hh
 28 /// \brief Definition of the WLSRun class          28 /// \brief Definition of the WLSRun class
 29 //                                                 29 //
 30                                                    30 
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 32 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 33                                                    33 
 34 #ifndef WLSRun_h                                   34 #ifndef WLSRun_h
 35 #define WLSRun_h 1                                 35 #define WLSRun_h 1
 36                                                    36 
 37 #include "G4Run.hh"                                37 #include "G4Run.hh"
 38                                                    38 
 39 class WLSRun : public G4Run                        39 class WLSRun : public G4Run
 40 {                                                  40 {
 41   public:                                      <<  41  public:
 42     WLSRun() = default;                        <<  42   WLSRun();
 43     ~WLSRun() override = default;              <<  43   ~WLSRun();
 44                                                    44 
 45     void AddTIR(G4int n)                       <<  45   void AddTIR(G4int n)
 46     {                                          <<  46   {
 47       G4double nd(n);                          <<  47     G4double nd(n);
 48       fNTIR += nd;                             <<  48     fNTIR += nd;
 49       fNTIR2 += nd * nd;                       <<  49     fNTIR2 += nd * nd;
 50     };                                         <<  50   };
 51     void AddExiting(G4int n)                   <<  51   void AddExiting(G4int n)
 52     {                                          <<  52   {
 53       G4double nd(n);                          <<  53     G4double nd(n);
 54       fNExiting += nd;                         <<  54     fNExiting += nd;
 55       fNExiting2 += nd * nd;                   <<  55     fNExiting2 += nd * nd;
 56     };                                         <<  56   };
 57     void AddEscapedEnd(G4int n)                <<  57   void AddEscapedEnd(G4int n)
 58     {                                          <<  58   {
 59       G4double nd(n);                          <<  59     G4double nd(n);
 60       fEscapedEnd += nd;                       <<  60     fEscapedEnd += nd;
 61       fEscapedEnd2 += nd * nd;                 <<  61     fEscapedEnd2 += nd * nd;
 62     };                                         <<  62   };
 63     void AddEscapedMid(G4int n)                <<  63   void AddEscapedMid(G4int n)
 64     {                                          <<  64   {
 65       G4double nd(n);                          <<  65     G4double nd(n);
 66       fEscapedMid += nd;                       <<  66     fEscapedMid += nd;
 67       fEscapedMid2 += nd * nd;                 <<  67     fEscapedMid2 += nd * nd;
 68     };                                         <<  68   };
 69     void AddBounce(G4int n)                    <<  69   void AddBounce(G4int n)
 70     {                                          <<  70   {
 71       G4double nd(n);                          <<  71     G4double nd(n);
 72       fBounce += nd;                           <<  72     fBounce += nd;
 73       fBounce2 += nd * nd;                     <<  73     fBounce2 += nd * nd;
 74     };                                         <<  74   };
 75     void AddWLSBounce(G4int n)                 <<  75   void AddWLSBounce(G4int n)
 76     {                                          <<  76   {
 77       G4double nd(n);                          <<  77     G4double nd(n);
 78       fWLSBounce += nd;                        <<  78     fWLSBounce += nd;
 79       fWLSBounce2 += nd * nd;                  <<  79     fWLSBounce2 += nd * nd;
 80     };                                         <<  80   };
 81     void AddClad1Bounce(G4int n)               <<  81   void AddClad1Bounce(G4int n)
 82     {                                          <<  82   {
 83       G4double nd(n);                          <<  83     G4double nd(n);
 84       fClad1Bounce += nd;                      <<  84     fClad1Bounce += nd;
 85       fClad1Bounce2 += nd * nd;                <<  85     fClad1Bounce2 += nd * nd;
 86     };                                         <<  86   };
 87     void AddClad2Bounce(G4int n)               <<  87   void AddClad2Bounce(G4int n)
 88     {                                          <<  88   {
 89       G4double nd(n);                          <<  89     G4double nd(n);
 90       fClad2Bounce += nd;                      <<  90     fClad2Bounce += nd;
 91       fClad2Bounce2 += nd * nd;                <<  91     fClad2Bounce2 += nd * nd;
 92     };                                         <<  92   };
 93     void AddReflected(G4int n)                 <<  93   void AddReflected(G4int n)
 94     {                                          <<  94   {
 95       G4double nd(n);                          <<  95     G4double nd(n);
 96       fReflected += nd;                        <<  96     fReflected += nd;
 97       fReflected2 += nd * nd;                  <<  97     fReflected2 += nd * nd;
 98     };                                         <<  98   };
 99     void AddEscaped(G4int n)                   <<  99   void AddEscaped(G4int n)
100     {                                          << 100   {
101       G4double nd(n);                          << 101     G4double nd(n);
102       fEscaped += nd;                          << 102     fEscaped += nd;
103       fEscaped2 += nd * nd;                    << 103     fEscaped2 += nd * nd;
104     };                                         << 104   };
105     void AddMirror(G4int n)                    << 105   void AddMirror(G4int n)
106     {                                          << 106   {
107       G4double nd(n);                          << 107     G4double nd(n);
108       fMirror += nd;                           << 108     fMirror += nd;
109       fMirror2 += nd * nd;                     << 109     fMirror2 += nd * nd;
110     };                                         << 110   };
111     void AddDetectorHits(G4int n)              << 111   void AddDetectorHits(G4int n)
112     {                                          << 112   {
113       G4double nd(n);                          << 113     G4double nd(n);
114       fDetectorHits += nd;                     << 114     fDetectorHits += nd;
115       fDetectorHits2 += nd * nd;               << 115     fDetectorHits2 += nd * nd;
116     };                                         << 116   };
117                                                   117 
118     void EndOfRun();                           << 118   void EndOfRun();
119     void Merge(const G4Run*) override;         << 119   void Merge(const G4Run*) override;
120                                                   120 
121   private:                                     << 121  private:
122     G4double fNTIR = 0.;                       << 122   G4double fNTIR;
123     G4double fNTIR2 = 0.;                      << 123   G4double fNTIR2;
124     G4double fNExiting = 0.;                   << 124   G4double fNExiting;
125     G4double fNExiting2 = 0.;                  << 125   G4double fNExiting2;
126     G4double fEscapedEnd = 0.;                 << 126   G4double fEscapedEnd;
127     G4double fEscapedEnd2 = 0.;                << 127   G4double fEscapedEnd2;
128     G4double fEscapedMid = 0.;                 << 128   G4double fEscapedMid;
129     G4double fEscapedMid2 = 0.;                << 129   G4double fEscapedMid2;
130     G4double fBounce = 0.;                     << 130   G4double fBounce;
131     G4double fBounce2 = 0.;                    << 131   G4double fBounce2;
132     G4double fWLSBounce = 0.;                  << 132   G4double fWLSBounce;
133     G4double fWLSBounce2 = 0.;                 << 133   G4double fWLSBounce2;
134     G4double fClad1Bounce = 0.;                << 134   G4double fClad1Bounce;
135     G4double fClad1Bounce2 = 0.;               << 135   G4double fClad1Bounce2;
136     G4double fClad2Bounce = 0.;                << 136   G4double fClad2Bounce;
137     G4double fClad2Bounce2 = 0.;               << 137   G4double fClad2Bounce2;
138     G4double fReflected = 0.;                  << 138   G4double fReflected;
139     G4double fReflected2 = 0.;                 << 139   G4double fReflected2;
140     G4double fEscaped = 0.;                    << 140   G4double fEscaped;
141     G4double fEscaped2 = 0.;                   << 141   G4double fEscaped2;
142     G4double fMirror = 0.;                     << 142   G4double fMirror;
143     G4double fMirror2 = 0.;                    << 143   G4double fMirror2;
144     G4double fDetectorHits = 0.;               << 144   G4double fDetectorHits;
145     G4double fDetectorHits2 = 0.;              << 145   G4double fDetectorHits2;
146 };                                                146 };
147                                                   147 
148 #endif                                            148 #endif
149                                                   149