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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file medical/fanoCavity/src/StepMax.cc 26 /// \file medical/fanoCavity/src/StepMax.cc 27 /// \brief Implementation of the StepMax class 27 /// \brief Implementation of the StepMax class 28 // 28 // >> 29 // $Id: StepMax.cc 98764 2016-08-09 14:12:17Z gcosmo $ 29 // 30 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 33 33 #include "StepMax.hh" 34 #include "StepMax.hh" 34 << 35 #include "StepMaxMessenger.hh" 35 #include "StepMaxMessenger.hh" 36 36 37 //....oooOO0OOooo........oooOO0OOooo........oo 37 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 38 38 39 StepMax::StepMax(const G4String& processName) 39 StepMax::StepMax(const G4String& processName) 40 : G4VDiscreteProcess(processName), fMaxCharg << 40 : G4VDiscreteProcess(processName), fMaxChargedStep(DBL_MAX), fMess(0) 41 { 41 { 42 fMess = new StepMaxMessenger(this); 42 fMess = new StepMaxMessenger(this); 43 } 43 } 44 44 45 //....oooOO0OOooo........oooOO0OOooo........oo 45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 46 47 StepMax::~StepMax() << 47 StepMax::~StepMax() { delete fMess; } 48 { << 49 delete fMess; << 50 } << 51 48 52 //....oooOO0OOooo........oooOO0OOooo........oo 49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 50 54 G4bool StepMax::IsApplicable(const G4ParticleD 51 G4bool StepMax::IsApplicable(const G4ParticleDefinition& particle) 55 { 52 { 56 return (particle.GetPDGCharge() != 0. && !pa 53 return (particle.GetPDGCharge() != 0. && !particle.IsShortLived()); 57 } 54 } 58 55 59 //....oooOO0OOooo........oooOO0OOooo........oo 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 60 57 61 void StepMax::SetMaxStep(G4double step) << 58 void StepMax::SetMaxStep(G4double step) {fMaxChargedStep = step;} 62 { << 63 fMaxChargedStep = step; << 64 } << 65 59 66 //....oooOO0OOooo........oooOO0OOooo........oo 60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 61 68 G4double StepMax::PostStepGetPhysicalInteracti << 62 G4double StepMax::PostStepGetPhysicalInteractionLength( const G4Track&, 69 << 63 G4double, >> 64 G4ForceCondition* condition ) 70 { 65 { 71 // condition is set to "Not Forced" 66 // condition is set to "Not Forced" 72 *condition = NotForced; 67 *condition = NotForced; 73 68 74 return fMaxChargedStep; 69 return fMaxChargedStep; 75 } 70 } 76 71 77 //....oooOO0OOooo........oooOO0OOooo........oo 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 78 73 79 G4VParticleChange* StepMax::PostStepDoIt(const 74 G4VParticleChange* StepMax::PostStepDoIt(const G4Track& aTrack, const G4Step&) 80 { 75 { 81 // do nothing << 76 // do nothing 82 aParticleChange.Initialize(aTrack); << 77 aParticleChange.Initialize(aTrack); 83 return &aParticleChange; << 78 return &aParticleChange; 84 } 79 } 85 80 86 //....oooOO0OOooo........oooOO0OOooo........oo 81 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 82 87 83