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Geant4/examples/extended/medical/fanoCavity/src/MyKleinNishinaCompton.cc

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Differences between /examples/extended/medical/fanoCavity/src/MyKleinNishinaCompton.cc (Version 11.3.0) and /examples/extended/medical/fanoCavity/src/MyKleinNishinaCompton.cc (Version 9.2.p4)


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 26 /// \file medical/fanoCavity/src/MyKleinNishin <<  26 // $Id: MyKleinNishinaCompton.cc,v 1.5 2007/10/01 15:19:57 maire Exp $
 27 /// \brief Implementation of the MyKleinNishin <<  27 // GEANT4 tag $Name: geant4-09-02-patch-04 $
 28 //                                             << 
 29 //                                                 28 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 31 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 32                                                    31 
 33 #include "MyKleinNishinaCompton.hh"                32 #include "MyKleinNishinaCompton.hh"
 34                                                << 
 35 #include "DetectorConstruction.hh"                 33 #include "DetectorConstruction.hh"
 36 #include "MyKleinNishinaMessenger.hh"          << 
 37                                                    34 
 38 #include "G4DataVector.hh"                     << 
 39 #include "G4Electron.hh"                           35 #include "G4Electron.hh"
 40 #include "G4Gamma.hh"                              36 #include "G4Gamma.hh"
 41 #include "G4ParticleChangeForGamma.hh"         << 
 42 #include "G4PhysicalConstants.hh"              << 
 43 #include "Randomize.hh"                            37 #include "Randomize.hh"
                                                   >>  38 #include "G4DataVector.hh"
                                                   >>  39 #include "G4ParticleChangeForGamma.hh"
 44                                                    40 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     41 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 46                                                    42 
 47 using namespace std;                               43 using namespace std;
 48                                                    44 
 49 MyKleinNishinaCompton::MyKleinNishinaCompton(D <<  45 MyKleinNishinaCompton::MyKleinNishinaCompton(DetectorConstruction* det,
                                                   >>  46                                              const G4ParticleDefinition*,
 50                                              c     47                                              const G4String& nam)
 51   : G4KleinNishinaCompton(0, nam), fDetector(d <<  48   :G4KleinNishinaCompton(0,nam), detector(det)
 52 {                                                  49 {
 53   fCrossSectionFactor = 1.;                    <<  50   CrossSectionFactor = 1.; 
 54   fMessenger = new MyKleinNishinaMessenger(thi << 
 55 }                                                  51 }
 56                                                    52 
 57 //....oooOO0OOooo........oooOO0OOooo........oo     53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 58                                                    54 
 59 MyKleinNishinaCompton::~MyKleinNishinaCompton(     55 MyKleinNishinaCompton::~MyKleinNishinaCompton()
 60 {                                              <<  56 {}
 61   delete fMessenger;                           << 
 62 }                                              << 
 63                                                    57 
 64 //....oooOO0OOooo........oooOO0OOooo........oo     58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 65                                                    59 
 66 G4double MyKleinNishinaCompton::CrossSectionPe <<  60 G4double MyKleinNishinaCompton::CrossSectionPerVolume(
 67                                                <<  61                                        const G4Material* mat,
 68                                                <<  62                                        const G4ParticleDefinition* part,
                                                   >>  63                                              G4double GammaEnergy,
                                                   >>  64                                              G4double, G4double)
 69 {                                                  65 {
 70   G4double xsection = G4VEmModel::CrossSection <<  66   G4double CrossSection = 
                                                   >>  67   G4VEmModel::CrossSectionPerVolume(mat,part,GammaEnergy);
 71                                                    68 
 72   return xsection * fCrossSectionFactor;       <<  69   return CrossSection*CrossSectionFactor;
 73 }                                                  70 }
 74 //....oooOO0OOooo........oooOO0OOooo........oo     71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 75                                                    72 
 76 void MyKleinNishinaCompton::SampleSecondaries( <<  73 void MyKleinNishinaCompton::SampleSecondaries(
 77                                                <<  74            std::vector<G4DynamicParticle*>* fvect,
 78                                                <<  75                              const G4MaterialCutsCouple*,
 79                                                <<  76                              const G4DynamicParticle* aDynamicGamma,
                                                   >>  77                                    G4double,
                                                   >>  78                                    G4double)
 80 {                                                  79 {
 81   // The scattered gamma energy is sampled acc     80   // The scattered gamma energy is sampled according to Klein - Nishina formula.
 82   // The random number techniques of Butcher & <<  81   // The random number techniques of Butcher & Messel are used 
 83   // (Nuc Phys 20(1960),15).                       82   // (Nuc Phys 20(1960),15).
 84   // Note : Effects due to binding of atomic e     83   // Note : Effects due to binding of atomic electrons are negliged.
 85                                                <<  84  
 86   G4double gamEnergy0 = aDynamicGamma->GetKine     85   G4double gamEnergy0 = aDynamicGamma->GetKineticEnergy();
 87   G4double E0_m = gamEnergy0 / electron_mass_c <<  86   G4double E0_m = gamEnergy0 / electron_mass_c2 ;
 88                                                    87 
 89   G4ThreeVector gamDirection0 = aDynamicGamma-     88   G4ThreeVector gamDirection0 = aDynamicGamma->GetMomentumDirection();
 90                                                    89 
 91   //                                               90   //
 92   // sample the energy rate of the scattered g <<  91   // sample the energy rate of the scattered gamma 
 93   //                                               92   //
 94                                                    93 
 95   G4double epsilon, epsilonsq, onecost, sint2, <<  94   G4double epsilon, epsilonsq, onecost, sint2, greject ;
 96                                                    95 
 97   G4double eps0 = 1. / (1. + 2. * E0_m);       <<  96   G4double epsilon0   = 1./(1. + 2.*E0_m);
 98   G4double eps0sq = eps0 * eps0;               <<  97   G4double epsilon0sq = epsilon0*epsilon0;
 99   G4double alpha1 = -log(eps0);                <<  98   G4double alpha1     = - log(epsilon0);
100   G4double alpha2 = 0.5 * (1. - eps0sq);       <<  99   G4double alpha2     = 0.5*(1.- epsilon0sq);
101                                                   100 
102   do {                                            101   do {
103     if (alpha1 / (alpha1 + alpha2) > G4Uniform << 102     if ( alpha1/(alpha1+alpha2) > G4UniformRand() ) {
104       epsilon = exp(-alpha1 * G4UniformRand()) << 103       epsilon   = exp(-alpha1*G4UniformRand());   // epsilon0**r
105       epsilonsq = epsilon * epsilon;           << 104       epsilonsq = epsilon*epsilon; 
106     }                                          << 105 
107     else {                                     << 106     } else {
108       epsilonsq = eps0sq + (1. - eps0sq) * G4U << 107       epsilonsq = epsilon0sq + (1.- epsilon0sq)*G4UniformRand();
109       epsilon = sqrt(epsilonsq);               << 108       epsilon   = sqrt(epsilonsq);
110     };                                            109     };
111                                                   110 
112     onecost = (1. - epsilon) / (epsilon * E0_m << 111     onecost = (1.- epsilon)/(epsilon*E0_m);
113     sint2 = onecost * (2. - onecost);          << 112     sint2   = onecost*(2.-onecost);
114     greject = 1. - epsilon * sint2 / (1. + eps << 113     greject = 1. - epsilon*sint2/(1.+ epsilonsq);
115                                                   114 
116   } while (greject < G4UniformRand());            115   } while (greject < G4UniformRand());
117                                                << 116  
118   //                                              117   //
119   // scattered gamma angles. ( Z - axis along     118   // scattered gamma angles. ( Z - axis along the parent gamma)
120   //                                              119   //
121                                                   120 
122   G4double cosTeta = 1. - onecost;             << 121   G4double cosTeta = 1. - onecost; 
123   G4double sinTeta = sqrt(sint2);              << 122   G4double sinTeta = sqrt (sint2);
124   G4double Phi = twopi * G4UniformRand();      << 123   G4double Phi     = twopi * G4UniformRand();
125   G4double dirx = sinTeta * cos(Phi), diry = s << 124   G4double dirx = sinTeta*cos(Phi), diry = sinTeta*sin(Phi), dirz = cosTeta;
126                                                   125 
127   //                                              126   //
128   // update G4VParticleChange for the scattere    127   // update G4VParticleChange for the scattered gamma
129   //                                              128   //
130   // beam regeneration trick : restore inciden    129   // beam regeneration trick : restore incident beam
131                                                << 130    
132   G4ThreeVector gamDirection1(dirx, diry, dirz << 131   G4ThreeVector gamDirection1 ( dirx,diry,dirz );
133   gamDirection1.rotateUz(gamDirection0);          132   gamDirection1.rotateUz(gamDirection0);
134   G4double gamEnergy1 = epsilon * gamEnergy0;  << 133   G4double gamEnergy1 = epsilon*gamEnergy0;
135   fParticleChange->SetProposedKineticEnergy(ga    134   fParticleChange->SetProposedKineticEnergy(gamEnergy0);
136   fParticleChange->ProposeMomentumDirection(ga    135   fParticleChange->ProposeMomentumDirection(gamDirection0);
137                                                   136 
138   //                                              137   //
139   // kinematic of the scattered electron          138   // kinematic of the scattered electron
140   //                                              139   //
141                                                   140 
142   G4double eKinEnergy = gamEnergy0 - gamEnergy    141   G4double eKinEnergy = gamEnergy0 - gamEnergy1;
143                                                   142 
144   if (eKinEnergy > DBL_MIN) {                  << 143   if(eKinEnergy > DBL_MIN) {
145     G4ThreeVector eDirection = gamEnergy0 * ga << 144     G4ThreeVector eDirection 
                                                   >> 145                    = gamEnergy0*gamDirection0 - gamEnergy1*gamDirection1;
146     eDirection = eDirection.unit();               146     eDirection = eDirection.unit();
147                                                   147 
148     // create G4DynamicParticle object for the    148     // create G4DynamicParticle object for the electron.
149     G4DynamicParticle* dp = new G4DynamicParti << 149     G4DynamicParticle* dp 
                                                   >> 150                    = new G4DynamicParticle(theElectron,eDirection,eKinEnergy);
150     fvect->push_back(dp);                         151     fvect->push_back(dp);
151   }                                               152   }
152 }                                                 153 }
153                                                   154 
154 //....oooOO0OOooo........oooOO0OOooo........oo    155 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 156 
                                                   >> 157 
155                                                   158