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Geant4/examples/extended/medical/fanoCavity/src/MyKleinNishinaCompton.cc

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Differences between /examples/extended/medical/fanoCavity/src/MyKleinNishinaCompton.cc (Version 11.3.0) and /examples/extended/medical/fanoCavity/src/MyKleinNishinaCompton.cc (Version 11.0.p2)


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 25 //                                                 25 //
 26 /// \file medical/fanoCavity/src/MyKleinNishin     26 /// \file medical/fanoCavity/src/MyKleinNishinaCompton.cc
 27 /// \brief Implementation of the MyKleinNishin     27 /// \brief Implementation of the MyKleinNishinaCompton class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 32                                                    32 
 33 #include "MyKleinNishinaCompton.hh"                33 #include "MyKleinNishinaCompton.hh"
 34                                                << 
 35 #include "DetectorConstruction.hh"             << 
 36 #include "MyKleinNishinaMessenger.hh"              34 #include "MyKleinNishinaMessenger.hh"
                                                   >>  35 #include "DetectorConstruction.hh"
 37                                                    36 
 38 #include "G4DataVector.hh"                     << 
 39 #include "G4Electron.hh"                           37 #include "G4Electron.hh"
 40 #include "G4Gamma.hh"                              38 #include "G4Gamma.hh"
                                                   >>  39 #include "Randomize.hh"
                                                   >>  40 #include "G4DataVector.hh"
 41 #include "G4ParticleChangeForGamma.hh"             41 #include "G4ParticleChangeForGamma.hh"
 42 #include "G4PhysicalConstants.hh"                  42 #include "G4PhysicalConstants.hh"
 43 #include "Randomize.hh"                        << 
 44                                                    43 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 46                                                    45 
 47 using namespace std;                               46 using namespace std;
 48                                                    47 
 49 MyKleinNishinaCompton::MyKleinNishinaCompton(D <<  48 MyKleinNishinaCompton::MyKleinNishinaCompton(DetectorConstruction* det,
                                                   >>  49                                              const G4ParticleDefinition*,
 50                                              c     50                                              const G4String& nam)
 51   : G4KleinNishinaCompton(0, nam), fDetector(d <<  51   :G4KleinNishinaCompton(0,nam), fDetector(det), fMessenger(0)
 52 {                                                  52 {
 53   fCrossSectionFactor = 1.;                        53   fCrossSectionFactor = 1.;
 54   fMessenger = new MyKleinNishinaMessenger(thi <<  54   fMessenger = new MyKleinNishinaMessenger(this);    
 55 }                                                  55 }
 56                                                    56 
 57 //....oooOO0OOooo........oooOO0OOooo........oo     57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 58                                                    58 
 59 MyKleinNishinaCompton::~MyKleinNishinaCompton(     59 MyKleinNishinaCompton::~MyKleinNishinaCompton()
 60 {                                              <<  60 {  
 61   delete fMessenger;                           <<  61   delete fMessenger;  
 62 }                                                  62 }
 63                                                    63 
 64 //....oooOO0OOooo........oooOO0OOooo........oo     64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 65                                                    65 
 66 G4double MyKleinNishinaCompton::CrossSectionPe <<  66 G4double MyKleinNishinaCompton::CrossSectionPerVolume(
 67                                                <<  67                                        const G4Material* mat,
 68                                                <<  68                                        const G4ParticleDefinition* part,
                                                   >>  69                                              G4double GammaEnergy,
                                                   >>  70                                              G4double, G4double)
 69 {                                                  71 {
 70   G4double xsection = G4VEmModel::CrossSection <<  72   G4double xsection = G4VEmModel::CrossSectionPerVolume(mat,part,GammaEnergy);
 71                                                    73 
 72   return xsection * fCrossSectionFactor;       <<  74   return xsection*fCrossSectionFactor;
 73 }                                                  75 }
 74 //....oooOO0OOooo........oooOO0OOooo........oo     76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 75                                                    77 
 76 void MyKleinNishinaCompton::SampleSecondaries( <<  78 void MyKleinNishinaCompton::SampleSecondaries(
 77                                                <<  79                              std::vector<G4DynamicParticle*>* fvect,
 78                                                <<  80                              const G4MaterialCutsCouple*,
 79                                                <<  81                              const G4DynamicParticle* aDynamicGamma,
                                                   >>  82                                    G4double,
                                                   >>  83                                    G4double)
 80 {                                                  84 {
 81   // The scattered gamma energy is sampled acc     85   // The scattered gamma energy is sampled according to Klein - Nishina formula.
 82   // The random number techniques of Butcher & <<  86   // The random number techniques of Butcher & Messel are used 
 83   // (Nuc Phys 20(1960),15).                       87   // (Nuc Phys 20(1960),15).
 84   // Note : Effects due to binding of atomic e     88   // Note : Effects due to binding of atomic electrons are negliged.
 85                                                <<  89  
 86   G4double gamEnergy0 = aDynamicGamma->GetKine     90   G4double gamEnergy0 = aDynamicGamma->GetKineticEnergy();
 87   G4double E0_m = gamEnergy0 / electron_mass_c <<  91   G4double E0_m = gamEnergy0 / electron_mass_c2 ;
 88                                                    92 
 89   G4ThreeVector gamDirection0 = aDynamicGamma-     93   G4ThreeVector gamDirection0 = aDynamicGamma->GetMomentumDirection();
 90                                                    94 
 91   //                                               95   //
 92   // sample the energy rate of the scattered g <<  96   // sample the energy rate of the scattered gamma 
 93   //                                               97   //
 94                                                    98 
 95   G4double epsilon, epsilonsq, onecost, sint2, <<  99   G4double epsilon, epsilonsq, onecost, sint2, greject ;
 96                                                   100 
 97   G4double eps0 = 1. / (1. + 2. * E0_m);       << 101   G4double eps0   = 1./(1. + 2.*E0_m);
 98   G4double eps0sq = eps0 * eps0;               << 102   G4double eps0sq = eps0*eps0;
 99   G4double alpha1 = -log(eps0);                << 103   G4double alpha1     = - log(eps0);
100   G4double alpha2 = 0.5 * (1. - eps0sq);       << 104   G4double alpha2     = 0.5*(1.- eps0sq);
101                                                   105 
102   do {                                            106   do {
103     if (alpha1 / (alpha1 + alpha2) > G4Uniform << 107     if ( alpha1/(alpha1+alpha2) > G4UniformRand() ) {
104       epsilon = exp(-alpha1 * G4UniformRand()) << 108       epsilon   = exp(-alpha1*G4UniformRand());   // eps0**r
105       epsilonsq = epsilon * epsilon;           << 109       epsilonsq = epsilon*epsilon; 
106     }                                          << 110 
107     else {                                     << 111     } else {
108       epsilonsq = eps0sq + (1. - eps0sq) * G4U << 112       epsilonsq = eps0sq + (1.- eps0sq)*G4UniformRand();
109       epsilon = sqrt(epsilonsq);               << 113       epsilon   = sqrt(epsilonsq);
110     };                                            114     };
111                                                   115 
112     onecost = (1. - epsilon) / (epsilon * E0_m << 116     onecost = (1.- epsilon)/(epsilon*E0_m);
113     sint2 = onecost * (2. - onecost);          << 117     sint2   = onecost*(2.-onecost);
114     greject = 1. - epsilon * sint2 / (1. + eps << 118     greject = 1. - epsilon*sint2/(1.+ epsilonsq);
115                                                   119 
116   } while (greject < G4UniformRand());            120   } while (greject < G4UniformRand());
117                                                << 121  
118   //                                              122   //
119   // scattered gamma angles. ( Z - axis along     123   // scattered gamma angles. ( Z - axis along the parent gamma)
120   //                                              124   //
121                                                   125 
122   G4double cosTeta = 1. - onecost;             << 126   G4double cosTeta = 1. - onecost; 
123   G4double sinTeta = sqrt(sint2);              << 127   G4double sinTeta = sqrt (sint2);
124   G4double Phi = twopi * G4UniformRand();      << 128   G4double Phi     = twopi * G4UniformRand();
125   G4double dirx = sinTeta * cos(Phi), diry = s << 129   G4double dirx = sinTeta*cos(Phi), diry = sinTeta*sin(Phi), dirz = cosTeta;
126                                                   130 
127   //                                              131   //
128   // update G4VParticleChange for the scattere    132   // update G4VParticleChange for the scattered gamma
129   //                                              133   //
130   // beam regeneration trick : restore inciden    134   // beam regeneration trick : restore incident beam
131                                                << 135    
132   G4ThreeVector gamDirection1(dirx, diry, dirz << 136   G4ThreeVector gamDirection1 ( dirx,diry,dirz );
133   gamDirection1.rotateUz(gamDirection0);          137   gamDirection1.rotateUz(gamDirection0);
134   G4double gamEnergy1 = epsilon * gamEnergy0;  << 138   G4double gamEnergy1 = epsilon*gamEnergy0;
135   fParticleChange->SetProposedKineticEnergy(ga    139   fParticleChange->SetProposedKineticEnergy(gamEnergy0);
136   fParticleChange->ProposeMomentumDirection(ga    140   fParticleChange->ProposeMomentumDirection(gamDirection0);
137                                                   141 
138   //                                              142   //
139   // kinematic of the scattered electron          143   // kinematic of the scattered electron
140   //                                              144   //
141                                                   145 
142   G4double eKinEnergy = gamEnergy0 - gamEnergy    146   G4double eKinEnergy = gamEnergy0 - gamEnergy1;
143                                                   147 
144   if (eKinEnergy > DBL_MIN) {                  << 148   if(eKinEnergy > DBL_MIN) {
145     G4ThreeVector eDirection = gamEnergy0 * ga << 149     G4ThreeVector eDirection 
                                                   >> 150                    = gamEnergy0*gamDirection0 - gamEnergy1*gamDirection1;
146     eDirection = eDirection.unit();               151     eDirection = eDirection.unit();
147                                                   152 
148     // create G4DynamicParticle object for the    153     // create G4DynamicParticle object for the electron.
149     G4DynamicParticle* dp = new G4DynamicParti << 154     G4DynamicParticle* dp 
                                                   >> 155                    = new G4DynamicParticle(theElectron,eDirection,eKinEnergy);
150     fvect->push_back(dp);                         156     fvect->push_back(dp);
151   }                                               157   }
152 }                                                 158 }
153                                                   159 
154 //....oooOO0OOooo........oooOO0OOooo........oo    160 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 161 
155                                                   162