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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: StepMax.cc,v 1.1 2011-01-05 18:48:54 vnivanch Exp $ >> 27 // GEANT4 tag $Name: geant4-09-04-patch-01 $ 26 // 28 // 27 /// \file medical/electronScattering2/src/Step << 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 28 /// \brief Implementation of the StepMax class << 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 29 31 30 #include "StepMax.hh" 32 #include "StepMax.hh" 31 << 32 #include "StepMaxMessenger.hh" 33 #include "StepMaxMessenger.hh" 33 34 34 //....oooOO0OOooo........oooOO0OOooo........oo 35 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 35 36 36 StepMax::StepMax(const G4String& processName) 37 StepMax::StepMax(const G4String& processName) 37 : G4VDiscreteProcess(processName), fMaxCharg << 38 : G4VDiscreteProcess(processName),MaxChargedStep(DBL_MAX) 38 { 39 { 39 fMess = new StepMaxMessenger(this); << 40 pMess = new StepMaxMessenger(this); 40 } 41 } 41 << 42 42 //....oooOO0OOooo........oooOO0OOooo........oo 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 44 44 StepMax::~StepMax() << 45 StepMax::~StepMax() { delete pMess; } 45 { << 46 delete fMess; << 47 } << 48 46 49 //....oooOO0OOooo........oooOO0OOooo........oo 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 50 48 51 G4bool StepMax::IsApplicable(const G4ParticleD << 49 G4bool StepMax::IsApplicable(const G4ParticleDefinition& particle) 52 { << 50 { 53 return (particle.GetPDGCharge() != 0.); 51 return (particle.GetPDGCharge() != 0.); 54 } 52 } 55 53 56 //....oooOO0OOooo........oooOO0OOooo........oo 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 57 << 55 58 void StepMax::SetMaxStep(G4double step) << 56 void StepMax::SetMaxStep(G4double step) {MaxChargedStep = step;} 59 { << 60 fMaxChargedStep = step; << 61 } << 62 57 63 //....oooOO0OOooo........oooOO0OOooo........oo 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 59 65 G4double StepMax::PostStepGetPhysicalInteracti << 60 G4double StepMax::PostStepGetPhysicalInteractionLength(const G4Track&, 66 << 61 G4double, >> 62 G4ForceCondition* condition ) 67 { 63 { 68 // condition is set to "Not Forced" 64 // condition is set to "Not Forced" 69 *condition = NotForced; 65 *condition = NotForced; 70 << 66 71 G4double ProposedStep = DBL_MAX; 67 G4double ProposedStep = DBL_MAX; 72 68 73 if (fMaxChargedStep > 0.) ProposedStep = fMa << 69 if(MaxChargedStep > 0.) ProposedStep = MaxChargedStep; 74 70 75 return ProposedStep; 71 return ProposedStep; 76 } 72 } 77 73 78 //....oooOO0OOooo........oooOO0OOooo........oo 74 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 79 75 80 G4VParticleChange* StepMax::PostStepDoIt(const 76 G4VParticleChange* StepMax::PostStepDoIt(const G4Track& aTrack, const G4Step&) 81 { 77 { 82 // do nothing << 78 // do nothing 83 aParticleChange.Initialize(aTrack); << 79 aParticleChange.Initialize(aTrack); 84 return &aParticleChange; << 80 return &aParticleChange; 85 } 81 } 86 82 87 //....oooOO0OOooo........oooOO0OOooo........oo 83 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 84 >> 85 88 86