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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file medical/electronScattering/src/StepM 26 /// \file medical/electronScattering/src/StepMax.cc 27 /// \brief Implementation of the StepMax class 27 /// \brief Implementation of the StepMax class 28 // 28 // 29 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 32 33 #include "StepMax.hh" 33 #include "StepMax.hh" 34 << 35 #include "StepMaxMessenger.hh" 34 #include "StepMaxMessenger.hh" 36 35 37 //....oooOO0OOooo........oooOO0OOooo........oo 36 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 38 37 39 StepMax::StepMax(const G4String& processName) 38 StepMax::StepMax(const G4String& processName) 40 : G4VDiscreteProcess(processName), fMaxCharg << 39 : G4VDiscreteProcess(processName),fMaxChargedStep(DBL_MAX), fMess(0) 41 { 40 { 42 fMess = new StepMaxMessenger(this); 41 fMess = new StepMaxMessenger(this); 43 } 42 } 44 << 43 45 //....oooOO0OOooo........oooOO0OOooo........oo 44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 45 47 StepMax::~StepMax() << 46 StepMax::~StepMax() { delete fMess; } 48 { << 49 delete fMess; << 50 } << 51 47 52 //....oooOO0OOooo........oooOO0OOooo........oo 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 49 54 G4bool StepMax::IsApplicable(const G4ParticleD << 50 G4bool StepMax::IsApplicable(const G4ParticleDefinition& particle) 55 { << 51 { 56 return (particle.GetPDGCharge() != 0.); 52 return (particle.GetPDGCharge() != 0.); 57 } 53 } 58 54 59 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 60 << 56 61 void StepMax::SetMaxStep(G4double step) << 57 void StepMax::SetMaxStep(G4double step) {fMaxChargedStep = step;} 62 { << 63 fMaxChargedStep = step; << 64 } << 65 58 66 //....oooOO0OOooo........oooOO0OOooo........oo 59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 60 68 G4double StepMax::PostStepGetPhysicalInteracti << 61 G4double StepMax::PostStepGetPhysicalInteractionLength(const G4Track&, 69 << 62 G4double, >> 63 G4ForceCondition* condition ) 70 { 64 { 71 // condition is set to "Not Forced" 65 // condition is set to "Not Forced" 72 *condition = NotForced; 66 *condition = NotForced; 73 << 67 74 G4double ProposedStep = DBL_MAX; 68 G4double ProposedStep = DBL_MAX; 75 69 76 if (fMaxChargedStep > 0.) ProposedStep = fMa << 70 if(fMaxChargedStep > 0.) ProposedStep = fMaxChargedStep; 77 71 78 return ProposedStep; 72 return ProposedStep; 79 } 73 } 80 74 81 //....oooOO0OOooo........oooOO0OOooo........oo 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 82 76 83 G4VParticleChange* StepMax::PostStepDoIt(const 77 G4VParticleChange* StepMax::PostStepDoIt(const G4Track& aTrack, const G4Step&) 84 { 78 { 85 // do nothing << 79 // do nothing 86 aParticleChange.Initialize(aTrack); << 80 aParticleChange.Initialize(aTrack); 87 return &aParticleChange; << 81 return &aParticleChange; 88 } 82 } 89 83 90 //....oooOO0OOooo........oooOO0OOooo........oo 84 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 85 >> 86 91 87