Geant4 Cross Reference

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Geant4/examples/extended/medical/dna/splitting/vis.mac

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/extended/medical/dna/splitting/vis.mac (Version 11.3.0) and /examples/extended/medical/dna/splitting/vis.mac (Version 10.5.p1)


  1 #                                                   1 #
  2 # Macro file for the initialization phase of "      2 # Macro file for the initialization phase of "TestEm6.cc"
  3 #                                                   3 #
  4 # Sets some default verbose                         4 # Sets some default verbose
  5 # and initializes the graphic.                      5 # and initializes the graphic.
  6 #                                                   6 #
  7 /control/verbose 0                                  7 /control/verbose 0
  8 /run/verbose 0                                      8 /run/verbose 0
  9                                                     9 
 10 /vrt/numberOfSplit 200                             10 /vrt/numberOfSplit 200
 11                                                    11 
 12 /detector/diameter 6.0 nm                          12 /detector/diameter 6.0 nm
 13 /detector/length   10.0 nm                         13 /detector/length   10.0 nm
 14                                                    14 
 15 /run/initialize                                    15 /run/initialize
 16                                                    16 
 17 /gun/particle alpha                                17 /gun/particle alpha
 18 /gun/position 0 0 -20 nm                           18 /gun/position 0 0 -20 nm
 19 /gun/direction 0 0 1                               19 /gun/direction 0 0 1
 20 /gun/energy 4 MeV                                  20 /gun/energy 4 MeV 
 21                                                    21 
 22 #                                                  22 #
 23 # Open a viewer                                <<  23 # Use this open statement to create an OpenGL view:
 24 /vis/open                                      <<  24 /vis/open OGL 600x600-0+0
 25 # This opens the default viewer - see examples <<  25 #
 26 # more comprehensive overview of options. Also <<  26 # Use this open statement to create a .prim file suitable for
                                                   >>  27 # viewing in DAWN:
                                                   >>  28 #/vis/open DAWNFILE
                                                   >>  29 #
                                                   >>  30 # Use this open statement to create a .heprep file suitable for
                                                   >>  31 # viewing in HepRApp:
                                                   >>  32 #/vis/open HepRepFile
                                                   >>  33 #
                                                   >>  34 # Use this open statement to create a .wrl file suitable for
                                                   >>  35 # viewing in a VRML viewer:
                                                   >>  36 #/vis/open VRML2FILE
 27 #                                                  37 #
 28 # Disable auto refresh and quieten vis message     38 # Disable auto refresh and quieten vis messages whilst scene and
 29 # trajectories are established:                    39 # trajectories are established:
 30 /vis/viewer/set/autoRefresh false                  40 /vis/viewer/set/autoRefresh false
 31 /vis/verbose errors                                41 /vis/verbose errors
 32 #                                                  42 #
 33 # Draw geometry:                                   43 # Draw geometry:
 34 /vis/drawVolume                                    44 /vis/drawVolume
 35 #                                                  45 #
 36 # Specify view angle:                              46 # Specify view angle:
 37 /vis/viewer/set/viewpointThetaPhi -90 0 deg        47 /vis/viewer/set/viewpointThetaPhi -90 0 deg
 38 /vis/viewer/set/projection perspective 30 deg      48 /vis/viewer/set/projection perspective 30 deg
 39                                                    49 
 40 #                                                  50 #
 41 # Specify zoom value:                              51 # Specify zoom value:
 42 /vis/viewer/zoom 4                                 52 /vis/viewer/zoom 4
 43 #                                                  53 #
 44 # Specify style (surface or wireframe):            54 # Specify style (surface or wireframe):
 45 #/vis/viewer/set/style wireframe                   55 #/vis/viewer/set/style wireframe
 46 #                                                  56 #
 47 # Draw coordinate axes:                            57 # Draw coordinate axes:
 48 #/vis/scene/add/axes 0 0 0 1 m                     58 #/vis/scene/add/axes 0 0 0 1 m
 49 #                                                  59 #
 50 # Draw smooth trajectories at end of event, sh     60 # Draw smooth trajectories at end of event, showing trajectory points
 51 # as markers 2 pixels wide:                        61 # as markers 2 pixels wide:
 52 /vis/scene/add/trajectories smooth                 62 /vis/scene/add/trajectories smooth
 53 /vis/modeling/trajectories/create/drawByCharge     63 /vis/modeling/trajectories/create/drawByCharge
 54 /vis/modeling/trajectories/drawByCharge-0/defa     64 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 55 /vis/modeling/trajectories/drawByCharge-0/defa     65 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 1.5
 56 # (if too many tracks cause core dump => /trac     66 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 57 #                                                  67 #
 58 # Draw hits at end of event:                       68 # Draw hits at end of event:
 59 #/vis/scene/add/hits                               69 #/vis/scene/add/hits
 60 #                                                  70 #
 61 # To draw only gammas:                             71 # To draw only gammas:
 62 #/vis/filtering/trajectories/create/particleFi     72 #/vis/filtering/trajectories/create/particleFilter
 63 #/vis/filtering/trajectories/particleFilter-0/     73 #/vis/filtering/trajectories/particleFilter-0/add gamma
 64 #                                                  74 #
 65 # To invert the above, drawing all particles e     75 # To invert the above, drawing all particles except gammas,
 66 # keep the above two lines but also add:           76 # keep the above two lines but also add:
 67 #/vis/filtering/trajectories/particleFilter-0/     77 #/vis/filtering/trajectories/particleFilter-0/invert true
 68 #                                                  78 #
 69 # Many other options are available with /vis/m     79 # Many other options are available with /vis/modeling and /vis/filtering.
 70 # For example, to select colour by particle ID     80 # For example, to select colour by particle ID:
 71 #/vis/modeling/trajectories/create/drawByParti     81 #/vis/modeling/trajectories/create/drawByParticleID
 72 #/vis/modeling/trajectories/drawByParticleID-0     82 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 73 #                                                  83 #
 74 # To superimpose all of the events from a give     84 # To superimpose all of the events from a given run:
 75 /vis/scene/endOfEventAction accumulate             85 /vis/scene/endOfEventAction accumulate
 76 #                                                  86 #
 77 # Re-establish auto refreshing and verbosity:      87 # Re-establish auto refreshing and verbosity:
 78 /vis/viewer/set/autoRefresh true                   88 /vis/viewer/set/autoRefresh true
 79 /vis/verbose warnings                              89 /vis/verbose warnings
 80 #                                                  90 #
 81 # For file-based drivers, use this to create a     91 # For file-based drivers, use this to create an empty detector view:
 82 #/vis/viewer/flush                                 92 #/vis/viewer/flush
 83 /run/beamOn 1                                      93 /run/beamOn 1