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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // This example is provided by the Geant4-DNA 26 // This example is provided by the Geant4-DNA collaboration 27 // Any report or published results obtained us 27 // Any report or published results obtained using the Geant4-DNA software 28 // shall cite the following Geant4-DNA collabo 28 // shall cite the following Geant4-DNA collaboration publication: 29 // Med. Phys. 37 (2010) 4692-4708 29 // Med. Phys. 37 (2010) 4692-4708 30 // and papers 30 // and papers 31 // M. Batmunkh et al. J Radiat Res Appl Sci 8 31 // M. Batmunkh et al. J Radiat Res Appl Sci 8 (2015) 498-507 32 // O. Belov et al. Physica Medica 32 (2016) 15 << 32 // O. Belov et al. Physica Medica 32 (2016) 1510-1520 33 // The Geant4-DNA web site is available at htt 33 // The Geant4-DNA web site is available at http://geant4-dna.org 34 // << 34 // 35 // ------------------------------------------- 35 // ------------------------------------------------------------------- 36 // November 2016 36 // November 2016 37 // ------------------------------------------- 37 // ------------------------------------------------------------------- 38 // 38 // >> 39 // $Id$ 39 // 40 // 40 /// \file ITTrackingInteractivity.hh 41 /// \file ITTrackingInteractivity.hh 41 /// \brief Definition of the ITTrackingInterac 42 /// \brief Definition of the ITTrackingInteractivity class 42 43 43 #ifndef ITTRACKINGINTERACTIVITY_HH 44 #ifndef ITTRACKINGINTERACTIVITY_HH 44 #define ITTRACKINGINTERACTIVITY_HH 45 #define ITTRACKINGINTERACTIVITY_HH 45 46 46 #include "G4ITTrackingInteractivity.hh" 47 #include "G4ITTrackingInteractivity.hh" 47 << 48 #include <vector> 48 #include <vector> 49 49 50 class G4VTrajectory; 50 class G4VTrajectory; 51 51 52 /* 52 /* 53 * This class should be modified only by advan 53 * This class should be modified only by advanced users 54 */ 54 */ 55 class ITTrackingInteractivity : public G4ITTra 55 class ITTrackingInteractivity : public G4ITTrackingInteractivity 56 { 56 { 57 G4UserTrackingAction* fpUserTrackingAction << 57 G4UserTrackingAction* fpUserTrackingAction; 58 G4UserSteppingAction* fpUserSteppingAction << 58 G4UserSteppingAction* fpUserSteppingAction; 59 int fStoreTrajectory; << 59 int fStoreTrajectory; 60 std::vector<G4VTrajectory*> fTrajectories; << 60 std::vector<G4VTrajectory*> fTrajectories; 61 << 61 62 public: << 62 public: 63 ITTrackingInteractivity(); << 63 ITTrackingInteractivity(); 64 virtual ~ITTrackingInteractivity(); << 64 virtual ~ITTrackingInteractivity(); 65 << 65 66 virtual void Initialize(); << 66 virtual void Initialize(); 67 virtual void StartTracking(G4Track*); << 67 virtual void StartTracking(G4Track*); 68 virtual void AppendStep(G4Track* track, G4 << 68 virtual void AppendStep(G4Track* track, G4Step* step); 69 virtual void EndTracking(G4Track*); << 69 virtual void EndTracking(G4Track*); 70 virtual void Finalize(); << 70 virtual void Finalize(); 71 71 72 void SetUserAction(G4UserTrackingAction*); << 72 void SetUserAction(G4UserTrackingAction*); 73 inline G4UserTrackingAction* GetUserTracki << 73 inline G4UserTrackingAction* GetUserTrackingAction(); 74 74 75 void SetUserAction(G4UserSteppingAction*); << 75 void SetUserAction(G4UserSteppingAction*); 76 inline G4UserSteppingAction* GetUserSteppi << 76 inline G4UserSteppingAction* GetUserSteppingAction(); 77 }; 77 }; 78 78 79 inline void ITTrackingInteractivity::SetUserAc << 79 inline >> 80 void ITTrackingInteractivity::SetUserAction(G4UserTrackingAction* trackAct) 80 { 81 { 81 fpUserTrackingAction = trackAct; 82 fpUserTrackingAction = trackAct; 82 } 83 } 83 84 84 inline void ITTrackingInteractivity::SetUserAc << 85 inline >> 86 void ITTrackingInteractivity::SetUserAction(G4UserSteppingAction* stepAct) 85 { 87 { 86 fpUserSteppingAction = stepAct; 88 fpUserSteppingAction = stepAct; 87 } 89 } 88 90 89 inline G4UserSteppingAction* ITTrackingInterac << 91 inline G4UserSteppingAction* >> 92 ITTrackingInteractivity::GetUserSteppingAction() 90 { 93 { 91 return fpUserSteppingAction; 94 return fpUserSteppingAction; 92 } 95 } 93 96 94 inline G4UserTrackingAction* ITTrackingInterac << 97 inline G4UserTrackingAction* >> 98 ITTrackingInteractivity::GetUserTrackingAction() 95 { 99 { 96 return fpUserTrackingAction; 100 return fpUserTrackingAction; 97 } 101 } 98 102 99 #endif // ITTRACKINGINTERACTIVITY_HH << 103 #endif // ITTRACKINGINTERACTIVITY_HH 100 104