Geant4 Cross Reference |
1 # 1 # 2 /run/initialize 2 /run/initialize 3 # Open a viewer 3 # Open a viewer 4 /vis/open 4 /vis/open 5 # This opens the default viewer - see examples 5 # This opens the default viewer - see examples/basic/B1/vis.mac for a 6 # more comprehensive overview of options. Also 6 # more comprehensive overview of options. Also the documentation. 7 # 7 # 8 # Disable auto refresh and quieten vis message 8 # Disable auto refresh and quieten vis messages whilst scene and 9 # trajectories are established: 9 # trajectories are established: 10 /vis/viewer/set/autoRefresh false 10 /vis/viewer/set/autoRefresh false 11 /vis/verbose errors 11 /vis/verbose errors 12 # 12 # 13 # Draw geometry: 13 # Draw geometry: 14 /vis/drawVolume 14 /vis/drawVolume 15 # 15 # 16 # Specify view angle: 16 # Specify view angle: 17 /vis/viewer/set/viewpointThetaPhi -90. 0. 17 /vis/viewer/set/viewpointThetaPhi -90. 0. 18 # 18 # 19 # Specify zoom value: 19 # Specify zoom value: 20 #/vis/viewer/zoom 2. 20 #/vis/viewer/zoom 2. 21 # 21 # 22 # Specify style (surface or wireframe): 22 # Specify style (surface or wireframe): 23 #/vis/viewer/set/style wireframe 23 #/vis/viewer/set/style wireframe 24 # 24 # 25 # Draw coordinate axes: 25 # Draw coordinate axes: 26 #/vis/scene/add/axes 0 0 0 1 m 26 #/vis/scene/add/axes 0 0 0 1 m 27 # 27 # 28 # Draw smooth trajectories at end of event, sh 28 # Draw smooth trajectories at end of event, showing trajectory points 29 # as markers 2 pixels wide: 29 # as markers 2 pixels wide: 30 /vis/scene/add/trajectories smooth 30 /vis/scene/add/trajectories smooth 31 /vis/modeling/trajectories/create/drawByCharge 31 /vis/modeling/trajectories/create/drawByCharge 32 /vis/modeling/trajectories/drawByCharge-0/defa 32 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 33 /vis/modeling/trajectories/drawByCharge-0/defa 33 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 34 # (if too many tracks cause core dump => /trac 34 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 35 # 35 # 36 # Draw hits at end of event: 36 # Draw hits at end of event: 37 #/vis/scene/add/hits 37 #/vis/scene/add/hits 38 # 38 # 39 # To draw only gammas: 39 # To draw only gammas: 40 #/vis/filtering/trajectories/create/particleFi 40 #/vis/filtering/trajectories/create/particleFilter 41 #/vis/filtering/trajectories/particleFilter-0/ 41 #/vis/filtering/trajectories/particleFilter-0/add gamma 42 # 42 # 43 # To invert the above, drawing all particles e 43 # To invert the above, drawing all particles except gammas, 44 # keep the above two lines but also add: 44 # keep the above two lines but also add: 45 #/vis/filtering/trajectories/particleFilter-0/ 45 #/vis/filtering/trajectories/particleFilter-0/invert true 46 # 46 # 47 # Many other options are available with /vis/m 47 # Many other options are available with /vis/modeling and /vis/filtering. 48 # For example, to select colour by particle ID 48 # For example, to select colour by particle ID: 49 #/vis/modeling/trajectories/create/drawByParti 49 #/vis/modeling/trajectories/create/drawByParticleID 50 #/vis/modeling/trajectories/drawByParticleID-0 50 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 51 # 51 # 52 # To superimpose all of the events from a give 52 # To superimpose all of the events from a given run: 53 /vis/scene/endOfEventAction accumulate 53 /vis/scene/endOfEventAction accumulate 54 # 54 # 55 # Re-establish auto refreshing and verbosity: 55 # Re-establish auto refreshing and verbosity: 56 /vis/viewer/set/autoRefresh true 56 /vis/viewer/set/autoRefresh true 57 /vis/verbose warnings 57 /vis/verbose warnings 58 # 58 # 59 # For file-based drivers, use this to create a 59 # For file-based drivers, use this to create an empty detector view: 60 #/vis/viewer/flush 60 #/vis/viewer/flush