Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // This example is provided by the Geant4-DNA 26 // This example is provided by the Geant4-DNA collaboration 27 // Any report or published results obtained us << 27 // Any report or published results obtained using the Geant4-DNA software 28 // shall cite the following Geant4-DNA collabo << 28 // shall cite the following Geant4-DNA collaboration publication: 29 // Med. Phys. 45 (2018) e722-e739 << 30 // Phys. Med. 31 (2015) 861-874 << 31 // Med. Phys. 37 (2010) 4692-4708 29 // Med. Phys. 37 (2010) 4692-4708 32 // Int. J. Model. Simul. Sci. Comput. 1 (2010) << 33 // << 34 // The Geant4-DNA web site is available at htt 30 // The Geant4-DNA web site is available at http://geant4-dna.org 35 // 31 // >> 32 // 36 /// \file DetectorConstruction.cc 33 /// \file DetectorConstruction.cc 37 /// \brief Implementation of the DetectorConst 34 /// \brief Implementation of the DetectorConstruction class 38 35 39 #include "DetectorConstruction.hh" 36 #include "DetectorConstruction.hh" 40 #include "DetectorMessenger.hh" 37 #include "DetectorMessenger.hh" 41 #include "PhysicsList.hh" << 42 38 43 #include "G4LogicalVolumeStore.hh" << 44 #include "G4NistManager.hh" << 45 #include "G4RunManager.hh" << 46 #include "G4SystemOfUnits.hh" 39 #include "G4SystemOfUnits.hh" 47 #include "G4UserLimits.hh" 40 #include "G4UserLimits.hh" >> 41 #include "G4NistManager.hh" >> 42 #include "G4RunManager.hh" >> 43 #include "G4LogicalVolumeStore.hh" >> 44 #include "PhysicsList.hh" 48 45 49 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 50 47 51 DetectorConstruction::DetectorConstruction(Phy << 48 DetectorConstruction::DetectorConstruction(PhysicsList* ptr) : 52 : G4VUserDetectorConstruction(), << 49 G4VUserDetectorConstruction(), fpWaterMaterial(nullptr), 53 fpWaterMaterial(nullptr), << 50 fLogicWorld(nullptr),fPhysiWorld(nullptr) 54 fLogicWorld(nullptr), << 55 fPhysiWorld(nullptr) << 56 { 51 { 57 // Create commands for interactive definitio << 52 // create commands for interactive definition of the detector 58 fDetectorMessenger = new DetectorMessenger(t 53 fDetectorMessenger = new DetectorMessenger(this, ptr); 59 << 60 // Default values << 61 // << 62 // World size << 63 fWorldSize = 100 *um; << 64 // and material << 65 G4NistManager* man = G4NistManager::Instance << 66 G4Material* H2O = man->FindOrBuildMaterial(" << 67 fpWaterMaterial = H2O; << 68 } 54 } 69 55 70 //....oooOO0OOooo........oooOO0OOooo........oo 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 71 57 72 DetectorConstruction::~DetectorConstruction() 58 DetectorConstruction::~DetectorConstruction() 73 { 59 { 74 delete fDetectorMessenger; 60 delete fDetectorMessenger; 75 } 61 } 76 62 77 //....oooOO0OOooo........oooOO0OOooo........oo 63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 78 64 79 void DetectorConstruction::DefineMaterials() 65 void DetectorConstruction::DefineMaterials() 80 { 66 { >> 67 81 // Water is defined from NIST material datab 68 // Water is defined from NIST material database 82 G4NistManager* man = G4NistManager::Instance << 69 G4NistManager * man = G4NistManager::Instance(); 83 70 84 G4Material* H2O = man->FindOrBuildMaterial(" << 71 G4Material * H2O = man->FindOrBuildMaterial("G4_WATER"); 85 72 86 /* 73 /* 87 If one wishes to test other density value f 74 If one wishes to test other density value for water material, 88 one should use instead: 75 one should use instead: 89 G4Material * H2O = man->BuildMaterialWithNe 76 G4Material * H2O = man->BuildMaterialWithNewDensity("G4_WATER_MODIFIED", 90 "G4_WATER",1.100*g/cm3); 77 "G4_WATER",1.100*g/cm3); 91 78 92 Note: any string for "G4_WATER_MODIFIED" pa 79 Note: any string for "G4_WATER_MODIFIED" parameter is accepted 93 and "G4_WATER" parameter should not be chan 80 and "G4_WATER" parameter should not be changed 94 Both materials are created and can be selec 81 Both materials are created and can be selected from dna.mac 95 */ 82 */ 96 fpWaterMaterial = H2O; 83 fpWaterMaterial = H2O; 97 84 98 // G4cout << "-> Density of water material ( << 85 //G4cout << "-> Density of water material (g/cm3)=" 99 // << fpWaterMaterial->GetDensity()/(g/cm/c << 86 // << fpWaterMaterial->GetDensity()/(g/cm/cm/cm) << G4endl; 100 87 101 G4cout << *(G4Material::GetMaterialTable()) 88 G4cout << *(G4Material::GetMaterialTable()) << G4endl; 102 } 89 } 103 90 104 //....oooOO0OOooo........oooOO0OOooo........oo << 105 << 106 G4Material* << 107 DetectorConstruction::MaterialWithDensity(G4St << 108 { << 109 // Water is defined from NIST material datab << 110 G4NistManager* man = G4NistManager::Instance << 111 << 112 G4Material * material = man->BuildMaterialWi << 113 "G4_WATER", density); << 114 << 115 G4cout << "-> Density of water_modified mat << 116 << material->GetDensity()/(g/cm/cm/cm) << << 117 << 118 return material; << 119 } << 120 << 121 //....oooOO0OOooo........oooOO0OOooo........oo 91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 122 92 123 G4VPhysicalVolume* DetectorConstruction::Const 93 G4VPhysicalVolume* DetectorConstruction::Construct() 124 { 94 { 125 if (fPhysiWorld) { << 95 if(fPhysiWorld) { return fPhysiWorld; } 126 return fPhysiWorld; << 96 DefineMaterials(); 127 } << 128 97 129 // World volume << 98 // WORLD VOLUME 130 G4double worldSizeX = fWorldSize; << 99 G4double worldSizeX = 100 * micrometer; 131 G4double worldSizeY = worldSizeX; 100 G4double worldSizeY = worldSizeX; 132 G4double worldSizeZ = worldSizeX; 101 G4double worldSizeZ = worldSizeX; 133 102 134 G4Box* solidWorld = new G4Box("World", // i << 103 G4Box* solidWorld = new G4Box("World", //its name 135 worldSizeX / 2 << 104 worldSizeX / 2, worldSizeY / 2, worldSizeZ / 2); //its size 136 // its size << 105 137 << 106 fLogicWorld = new G4LogicalVolume(solidWorld, //its solid 138 fLogicWorld = new G4LogicalVolume(solidWorld << 107 fpWaterMaterial, //its material 139 fpWaterMat << 108 "World"); //its name 140 "World"); << 109 141 << 110 fPhysiWorld = new G4PVPlacement(0, //no rotation 142 fPhysiWorld = new G4PVPlacement(0, // no ro << 111 G4ThreeVector(), //at (0,0,0) 143 G4ThreeVecto << 112 "World", //its name 144 "World", // << 113 fLogicWorld, //its logical volume 145 fLogicWorld, << 114 0, //its mother volume 146 0, // its m << 115 false, //no boolean operation 147 false, // n << 116 0); //copy number 148 0); // copy << 149 117 150 // Visualization attributes - white 118 // Visualization attributes - white 151 G4VisAttributes* worldVisAtt = new G4VisAttr 119 G4VisAttributes* worldVisAtt = new G4VisAttributes(G4Colour(1.0, 1.0, 1.0)); 152 worldVisAtt->SetVisibility(true); 120 worldVisAtt->SetVisibility(true); 153 fLogicWorld->SetVisAttributes(worldVisAtt); 121 fLogicWorld->SetVisAttributes(worldVisAtt); 154 122 155 G4VisAttributes* worldVisAtt1 = new G4VisAtt 123 G4VisAttributes* worldVisAtt1 = new G4VisAttributes(G4Colour(1.0, 0.0, 0.0)); 156 worldVisAtt1->SetVisibility(true); 124 worldVisAtt1->SetVisibility(true); 157 125 >> 126 // 158 // Shows how to introduce a 20 eV tracking c 127 // Shows how to introduce a 20 eV tracking cut 159 // logicWorld->SetUserLimits(new G4UserLimit << 128 // >> 129 //logicWorld->SetUserLimits(new G4UserLimits(DBL_MAX,DBL_MAX,DBL_MAX,20*eV)); 160 130 161 return fPhysiWorld; 131 return fPhysiWorld; 162 } 132 } 163 133 164 //....oooOO0OOooo........oooOO0OOooo........oo 134 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 165 135 166 void DetectorConstruction::SetMaterial(const G 136 void DetectorConstruction::SetMaterial(const G4String& materialChoice) 167 { 137 { 168 // Search the material by its name << 138 // Search the material by its name 169 G4Material* pttoMaterial = << 139 G4Material* pttoMaterial = G4NistManager::Instance()->FindOrBuildMaterial( 170 G4NistManager::Instance()->FindOrBuildMate << 140 materialChoice); 171 141 172 if (pttoMaterial) { << 142 if (pttoMaterial) >> 143 { 173 fpWaterMaterial = pttoMaterial; 144 fpWaterMaterial = pttoMaterial; 174 if (fLogicWorld) { << 145 if(fLogicWorld) { 175 fLogicWorld->SetMaterial(fpWaterMaterial 146 fLogicWorld->SetMaterial(fpWaterMaterial); 176 } 147 } 177 G4RunManager::GetRunManager()->GeometryHas 148 G4RunManager::GetRunManager()->GeometryHasBeenModified(); 178 } 149 } 179 } << 180 << 181 //....oooOO0OOooo........oooOO0OOooo........oo << 182 << 183 void DetectorConstruction::SetSize(G4double va << 184 { << 185 fWorldSize = value; << 186 G4RunManager::GetRunManager()->ReinitializeG << 187 } 150 } 188 151