Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 /// \file PrimaryGeneratorAction.cc 28 /// \brief Implementation of the PrimaryGenera 29 30 #include "PrimaryGeneratorAction.hh" 31 32 #include "G4ParticleGun.hh" 33 #include "Randomize.hh" 34 35 //....oooOO0OOooo........oooOO0OOooo........oo 36 37 PrimaryGeneratorAction::PrimaryGeneratorAction 38 : G4VUserPrimaryGeneratorAction(), fpParticl 39 { 40 G4int n_particle = 1; 41 fpParticleGun.reset(new G4ParticleGun(n_part 42 43 // default gun parameters 44 fpParticleGun->SetParticleEnergy(10. * CLHEP 45 fpParticleGun->SetParticleMomentumDirection( 46 fpParticleGun->SetParticlePosition(G4ThreeVe 47 } 48 49 //....oooOO0OOooo........oooOO0OOooo........oo 50 51 PrimaryGeneratorAction::~PrimaryGeneratorActio 52 53 //....oooOO0OOooo........oooOO0OOooo........oo 54 55 void PrimaryGeneratorAction::GeneratePrimaries 56 { 57 G4double randomx = -1 + 2 * G4UniformRand(); 58 G4double randomy = -1 + 2 * G4UniformRand(); 59 fpParticleGun->SetParticlePosition( 60 G4ThreeVector(10. * randomx * CLHEP::nm, 1 61 fpParticleGun->GeneratePrimaryVertex(anEvent 62 } 63