Geant4 Cross Reference

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Geant4/examples/extended/medical/dna/chem3/vis.mac

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/extended/medical/dna/chem3/vis.mac (Version 11.3.0) and /examples/extended/medical/dna/chem3/vis.mac (Version 7.1.p1)


  1 # Macro file for the visualization setting in     
  2 # of the B1 example when running in interactiv    
  3 #                                                 
  4                                                   
  5 # Open a viewer                                   
  6 /vis/open                                         
  7 # This opens the default viewer - see examples    
  8 # more comprehensive overview of options. Also    
  9 #                                                 
 10 # Disable auto refresh and quieten vis message    
 11 # trajectories are established:                   
 12 /vis/viewer/set/autoRefresh false                 
 13 /vis/verbose errors                               
 14 #                                                 
 15 # Draw geometry:                                  
 16 /vis/drawVolume                                   
 17 #                                                 
 18 # Specify view angle:                             
 19 /vis/viewer/set/viewpointVector -1 0 0            
 20 /vis/viewer/set/lightsVector -1 5 -30             
 21 /vis/viewer/zoomTo 1.7                            
 22 #                                                 
 23 # Specify style (surface, wireframe, auxiliary    
 24 /vis/viewer/set/style wireframe                   
 25 /vis/viewer/set/auxiliaryEdge true                
 26 /vis/viewer/set/lineSegmentsPerCircle 100         
 27 #                                                 
 28 # Draw smooth trajectories at end of event, sh    
 29 # as markers 2 pixels wide:                       
 30 /vis/scene/add/trajectories rich #smooth          
 31 #/vis/modeling/trajectories/create/drawByCharg    
 32 #/vis/modeling/trajectories/drawByCharge-0/def    
 33 #/vis/modeling/trajectories/drawByCharge-0/def    
 34 #/vis/modeling/trajectories/drawByCharge-0/def    
 35 # (if too many tracks cause core dump => /trac    
 36                                                   
 37 /vis/modeling/trajectories/create/drawByPartic    
 38                                                   
 39 /vis/modeling/trajectories/drawByParticleID-0/    
 40 /vis/modeling/trajectories/drawByParticleID-0/    
 41                                                   
 42 /vis/modeling/trajectories/drawByParticleID-0/    
 43 /vis/modeling/trajectories/drawByParticleID-0/    
 44 /vis/modeling/trajectories/drawByParticleID-0/    
 45 /vis/modeling/trajectories/drawByParticleID-0/    
 46                                                   
 47 /vis/modeling/trajectories/drawByParticleID-0/    
 48 /vis/modeling/trajectories/drawByParticleID-0/    
 49 /vis/modeling/trajectories/drawByParticleID-0/    
 50 /vis/modeling/trajectories/drawByParticleID-0/    
 51 /vis/modeling/trajectories/drawByParticleID-0/    
 52 /vis/modeling/trajectories/drawByParticleID-0/    
 53                                                   
 54 /vis/modeling/trajectories/drawByParticleID-0/    
 55                                                   
 56 #/vis/modeling/trajectories/select drawByCharg    
 57                                                   
 58 # Use to draw just selected types of radicals     
 59 #/vis/filtering/trajectories/create/particleFi    
 60 #/vis/filtering/trajectories/particleFilter-0/    
 61 #/vis/filtering/trajectories/particleFilter-0/    
 62                                                   
 63 # (if too many tracks cause core dump => /trac    
 64 #                                                 
 65 # Draw hits at end of event:                      
 66 #/vis/scene/add/hits                              
 67 #                                                 
 68 # To draw only gammas:                            
 69 #/vis/filtering/trajectories/create/particleFi    
 70 #/vis/filtering/trajectories/particleFilter-0/    
 71 #                                                 
 72 # To invert the above, drawing all particles e    
 73 # keep the above two lines but also add:          
 74 #/vis/filtering/trajectories/particleFilter-0/    
 75 #                                                 
 76 # Many other options are available with /vis/m    
 77 # For example, to select colour by particle ID    
 78 #/vis/modeling/trajectories/create/drawByParti    
 79 #/vis/modeling/trajectories/drawByParticleID-0    
 80 # To select or override default colours (note:    
 81 #/vis/modeling/trajectories/list                  
 82 #/vis/modeling/trajectories/drawByParticleID-0    
 83 #                                                 
 84 # To superimpose all of the events from a give    
 85 /vis/scene/endOfEventAction accumulate            
 86 #                                                 
 87 # Decorations                                     
 88 # Name                                            
 89 /vis/set/textColour green                         
 90 /vis/set/textLayout right                         
 91 # or, if your system does not support right-ad    
 92 #/vis/scene/add/text2D 0.9 -0.9 12 ! ! chem3      
 93 /vis/set/textLayout    # Revert to normal (lef    
 94 /vis/set/textColour    # Revert to default tex    
 95 #                                                 
 96 # Axes, scale, etc.                               
 97 #/vis/scene/add/scale   # Simple scale line       
 98 #/vis/scene/add/eventID # Drawn at end of even    
 99 #/vis/scene/add/date    # Date stamp              
100 #/vis/scene/add/logo2D  # Simple logo             
101 #/vis/scene/add/logo    # 3D logo                 
102 #/vis/scene/add/axes -1 -1 -1 1 micrometer        
103 #/vis/scene/add/axes 0 0 0 1 nm   # Simple axe    
104 #                                                 
105 # Frame                                           
106 #/vis/set/colour red                              
107 #/vis/set/lineWidth 2                             
108 #/vis/scene/add/frame   # Simple frame arond t    
109 /vis/set/colour        # Revert to default col    
110 /vis/set/lineWidth     # Revert to default lin    
111 #                                                 
112 # Attach text to one edge of Shape1, with a sm    
113 #/vis/scene/add/text 0 6 -4 cm 18 4 4 Shape1      
114 # Attach text to one corner of Shape2, with a     
115 #/vis/scene/add/text 6 7 10 cm 18 4 4 Shape2      
116 #                                                 
117 # To get nice view                                
118 #/vis/geometry/set/visibility World 0 true #ch    
119 #/vis/geometry/set/visibility Envelope 0 false    
120 #/vis/viewer/set/style wireframe #surface         
121 #/vis/viewer/set/hiddenMarker true                
122 #/vis/viewer/set/viewpointThetaPhi 95 170         
123 /vis/viewer/set/viewpointThetaPhi -70 0           
124                                                   
125 #                                                 
126 # Re-establish auto refreshing and verbosity:     
127 /vis/viewer/set/autoRefresh true                  
128 /vis/verbose warnings                             
129 #                                                 
130 # For file-based drivers, use this to create a    
131 #/vis/viewer/flush                                
132                                                   
133 /vis/set/textLayout centre                        
134 /vis/scene/add/scale                              
135 /vis/viewer/set/targetPoint 20 10 0 nm            
136 /vis/viewer/set/background white                  
137