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Geant4/examples/extended/medical/dna/chem3/vis.mac

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Diff markup

Differences between /examples/extended/medical/dna/chem3/vis.mac (Version 11.3.0) and /examples/extended/medical/dna/chem3/vis.mac (Version 10.1.p3)


  1 # Macro file for the visualization setting in       1 # Macro file for the visualization setting in the initialization phase
  2 # of the B1 example when running in interactiv      2 # of the B1 example when running in interactive mode
  3 #                                                   3 #
  4                                                     4 
  5 # Open a viewer                                <<   5 # Use these open statements to open selected visualization
  6 /vis/open                                      <<   6 #
  7 # This opens the default viewer - see examples <<   7 # Use this open statement to create an OpenGL view:
  8 # more comprehensive overview of options. Also <<   8 #/vis/open OGL 800x600-0+0 #600x600-0+0
                                                   >>   9 # This is enough for a 2.5 keV electron
                                                   >>  10 /vis/ogl/set/displayListLimit 10000000
                                                   >>  11 #
                                                   >>  12 # Use this open statement to create an OpenInventor view:
                                                   >>  13 #/vis/open OI
                                                   >>  14 #
                                                   >>  15 # Use this open statement to create a .prim file suitable for
                                                   >>  16 # viewing in DAWN:
                                                   >>  17 #/vis/open DAWNFILE
                                                   >>  18 #
                                                   >>  19 # Use this open statement to create a .heprep file suitable for
                                                   >>  20 # viewing in HepRApp:
                                                   >>  21 #/vis/open HepRepFile
                                                   >>  22 #
                                                   >>  23 # Use this open statement to create a .wrl file suitable for
                                                   >>  24 # viewing in a VRML viewer:
                                                   >>  25 #/vis/open VRML2FILE
  9 #                                                  26 #
 10 # Disable auto refresh and quieten vis message     27 # Disable auto refresh and quieten vis messages whilst scene and
 11 # trajectories are established:                    28 # trajectories are established:
 12 /vis/viewer/set/autoRefresh false                  29 /vis/viewer/set/autoRefresh false
 13 /vis/verbose errors                                30 /vis/verbose errors
 14 #                                                  31 #
 15 # Draw geometry:                                   32 # Draw geometry:
 16 /vis/drawVolume                                    33 /vis/drawVolume
 17 #                                                  34 #
 18 # Specify view angle:                              35 # Specify view angle:
 19 /vis/viewer/set/viewpointVector -1 0 0             36 /vis/viewer/set/viewpointVector -1 0 0
 20 /vis/viewer/set/lightsVector -1 5 -30              37 /vis/viewer/set/lightsVector -1 5 -30
 21 /vis/viewer/zoomTo 1.7                             38 /vis/viewer/zoomTo 1.7
 22 #                                                  39 #
 23 # Specify style (surface, wireframe, auxiliary     40 # Specify style (surface, wireframe, auxiliary edges,...)
 24 /vis/viewer/set/style wireframe                    41 /vis/viewer/set/style wireframe
 25 /vis/viewer/set/auxiliaryEdge true                 42 /vis/viewer/set/auxiliaryEdge true
 26 /vis/viewer/set/lineSegmentsPerCircle 100          43 /vis/viewer/set/lineSegmentsPerCircle 100
 27 #                                                  44 #
 28 # Draw smooth trajectories at end of event, sh     45 # Draw smooth trajectories at end of event, showing trajectory points
 29 # as markers 2 pixels wide:                        46 # as markers 2 pixels wide:
 30 /vis/scene/add/trajectories rich #smooth           47 /vis/scene/add/trajectories rich #smooth
 31 #/vis/modeling/trajectories/create/drawByCharg     48 #/vis/modeling/trajectories/create/drawByCharge
 32 #/vis/modeling/trajectories/drawByCharge-0/def     49 #/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 33 #/vis/modeling/trajectories/drawByCharge-0/def     50 #/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 34 #/vis/modeling/trajectories/drawByCharge-0/def     51 #/vis/modeling/trajectories/drawByCharge-0/default/setTimeSliceInterval 1 s
 35 # (if too many tracks cause core dump => /trac     52 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 36                                                    53 
 37 /vis/modeling/trajectories/create/drawByPartic     54 /vis/modeling/trajectories/create/drawByParticleID
 38                                                    55 
 39 /vis/modeling/trajectories/drawByParticleID-0/     56 /vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts false
 40 /vis/modeling/trajectories/drawByParticleID-0/     57 /vis/modeling/trajectories/drawByParticleID-0/default/setStepPtsSize 1
 41                                                    58 
 42 /vis/modeling/trajectories/drawByParticleID-0/     59 /vis/modeling/trajectories/drawByParticleID-0/set e- red
 43 /vis/modeling/trajectories/drawByParticleID-0/     60 /vis/modeling/trajectories/drawByParticleID-0/set proton green
 44 /vis/modeling/trajectories/drawByParticleID-0/     61 /vis/modeling/trajectories/drawByParticleID-0/set alpha green 
 45 /vis/modeling/trajectories/drawByParticleID-0/     62 /vis/modeling/trajectories/drawByParticleID-0/set H green
 46                                                    63 
 47 /vis/modeling/trajectories/drawByParticleID-0/     64 /vis/modeling/trajectories/drawByParticleID-0/set OH magenta
 48 /vis/modeling/trajectories/drawByParticleID-0/     65 /vis/modeling/trajectories/drawByParticleID-0/set H3O yellow
 49 /vis/modeling/trajectories/drawByParticleID-0/     66 /vis/modeling/trajectories/drawByParticleID-0/set e_aq blue
 50 /vis/modeling/trajectories/drawByParticleID-0/     67 /vis/modeling/trajectories/drawByParticleID-0/set H2O2 green
 51 /vis/modeling/trajectories/drawByParticleID-0/     68 /vis/modeling/trajectories/drawByParticleID-0/set H white
 52 /vis/modeling/trajectories/drawByParticleID-0/     69 /vis/modeling/trajectories/drawByParticleID-0/set H_2 white
 53                                                    70 
 54 /vis/modeling/trajectories/drawByParticleID-0/     71 /vis/modeling/trajectories/drawByParticleID-0/default/setTimeSliceInterval 0.1 ns
 55                                                    72 
 56 #/vis/modeling/trajectories/select drawByCharg     73 #/vis/modeling/trajectories/select drawByCharge-0
 57                                                    74 
 58 # Use to draw just selected types of radicals      75 # Use to draw just selected types of radicals
 59 #/vis/filtering/trajectories/create/particleFi     76 #/vis/filtering/trajectories/create/particleFilter
 60 #/vis/filtering/trajectories/particleFilter-0/     77 #/vis/filtering/trajectories/particleFilter-0/add e-
 61 #/vis/filtering/trajectories/particleFilter-0/     78 #/vis/filtering/trajectories/particleFilter-0/add e_aq
 62                                                    79 
 63 # (if too many tracks cause core dump => /trac     80 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 64 #                                                  81 #
 65 # Draw hits at end of event:                       82 # Draw hits at end of event:
 66 #/vis/scene/add/hits                               83 #/vis/scene/add/hits
 67 #                                                  84 #
 68 # To draw only gammas:                             85 # To draw only gammas:
 69 #/vis/filtering/trajectories/create/particleFi     86 #/vis/filtering/trajectories/create/particleFilter
 70 #/vis/filtering/trajectories/particleFilter-0/     87 #/vis/filtering/trajectories/particleFilter-0/add gamma
 71 #                                                  88 #
 72 # To invert the above, drawing all particles e     89 # To invert the above, drawing all particles except gammas,
 73 # keep the above two lines but also add:           90 # keep the above two lines but also add:
 74 #/vis/filtering/trajectories/particleFilter-0/     91 #/vis/filtering/trajectories/particleFilter-0/invert true
 75 #                                                  92 #
 76 # Many other options are available with /vis/m     93 # Many other options are available with /vis/modeling and /vis/filtering.
 77 # For example, to select colour by particle ID     94 # For example, to select colour by particle ID:
 78 #/vis/modeling/trajectories/create/drawByParti     95 #/vis/modeling/trajectories/create/drawByParticleID
 79 #/vis/modeling/trajectories/drawByParticleID-0     96 #/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true
 80 # To select or override default colours (note:     97 # To select or override default colours (note: e+ is blue by default):
 81 #/vis/modeling/trajectories/list                   98 #/vis/modeling/trajectories/list
 82 #/vis/modeling/trajectories/drawByParticleID-0     99 #/vis/modeling/trajectories/drawByParticleID-0/set e+ yellow
 83 #                                                 100 #
 84 # To superimpose all of the events from a give    101 # To superimpose all of the events from a given run:
 85 /vis/scene/endOfEventAction accumulate            102 /vis/scene/endOfEventAction accumulate
 86 #                                                 103 #
 87 # Decorations                                     104 # Decorations
 88 # Name                                            105 # Name
 89 /vis/set/textColour green                         106 /vis/set/textColour green
 90 /vis/set/textLayout right                         107 /vis/set/textLayout right
 91 # or, if your system does not support right-ad    108 # or, if your system does not support right-adjustment
 92 #/vis/scene/add/text2D 0.9 -0.9 12 ! ! chem3      109 #/vis/scene/add/text2D 0.9 -0.9 12 ! ! chem3
 93 /vis/set/textLayout    # Revert to normal (lef    110 /vis/set/textLayout    # Revert to normal (left adjusted) layout
 94 /vis/set/textColour    # Revert to default tex    111 /vis/set/textColour    # Revert to default text colour (blue)
 95 #                                                 112 #
 96 # Axes, scale, etc.                               113 # Axes, scale, etc.
 97 #/vis/scene/add/scale   # Simple scale line       114 #/vis/scene/add/scale   # Simple scale line
 98 #/vis/scene/add/eventID # Drawn at end of even    115 #/vis/scene/add/eventID # Drawn at end of event
 99 #/vis/scene/add/date    # Date stamp              116 #/vis/scene/add/date    # Date stamp
100 #/vis/scene/add/logo2D  # Simple logo             117 #/vis/scene/add/logo2D  # Simple logo
101 #/vis/scene/add/logo    # 3D logo                 118 #/vis/scene/add/logo    # 3D logo
102 #/vis/scene/add/axes -1 -1 -1 1 micrometer        119 #/vis/scene/add/axes -1 -1 -1 1 micrometer
103 #/vis/scene/add/axes 0 0 0 1 nm   # Simple axe    120 #/vis/scene/add/axes 0 0 0 1 nm   # Simple axes: x=red, y=green, z=blue. # MODIF ------------------------
104 #                                                 121 #
105 # Frame                                           122 # Frame
106 #/vis/set/colour red                              123 #/vis/set/colour red
107 #/vis/set/lineWidth 2                             124 #/vis/set/lineWidth 2
108 #/vis/scene/add/frame   # Simple frame arond t    125 #/vis/scene/add/frame   # Simple frame arond the view
109 /vis/set/colour        # Revert to default col    126 /vis/set/colour        # Revert to default colour (white)
110 /vis/set/lineWidth     # Revert to default lin    127 /vis/set/lineWidth     # Revert to default line width (1.)
111 #                                                 128 #
112 # Attach text to one edge of Shape1, with a sm    129 # Attach text to one edge of Shape1, with a small, fixed offset
113 #/vis/scene/add/text 0 6 -4 cm 18 4 4 Shape1      130 #/vis/scene/add/text 0 6 -4 cm 18 4 4 Shape1
114 # Attach text to one corner of Shape2, with a     131 # Attach text to one corner of Shape2, with a small, fixed offset
115 #/vis/scene/add/text 6 7 10 cm 18 4 4 Shape2      132 #/vis/scene/add/text 6 7 10 cm 18 4 4 Shape2
116 #                                                 133 #
117 # To get nice view                                134 # To get nice view
118 #/vis/geometry/set/visibility World 0 true #ch    135 #/vis/geometry/set/visibility World 0 true #changement
119 #/vis/geometry/set/visibility Envelope 0 false    136 #/vis/geometry/set/visibility Envelope 0 false #changement
120 #/vis/viewer/set/style wireframe #surface         137 #/vis/viewer/set/style wireframe #surface
121 #/vis/viewer/set/hiddenMarker true                138 #/vis/viewer/set/hiddenMarker true
122 #/vis/viewer/set/viewpointThetaPhi 95 170         139 #/vis/viewer/set/viewpointThetaPhi 95 170
123 /vis/viewer/set/viewpointThetaPhi -70 0           140 /vis/viewer/set/viewpointThetaPhi -70 0
                                                   >> 141 
                                                   >> 142 /tracking/storeTrajectory 3
124                                                   143 
125 #                                                 144 #
126 # Re-establish auto refreshing and verbosity:     145 # Re-establish auto refreshing and verbosity:
127 /vis/viewer/set/autoRefresh true                  146 /vis/viewer/set/autoRefresh true
128 /vis/verbose warnings                             147 /vis/verbose warnings
129 #                                                 148 #
130 # For file-based drivers, use this to create a    149 # For file-based drivers, use this to create an empty detector view:
131 #/vis/viewer/flush                                150 #/vis/viewer/flush
132                                                   151 
133 /vis/set/textLayout centre                        152 /vis/set/textLayout centre
134 /vis/scene/add/scale                              153 /vis/scene/add/scale
135 /vis/viewer/set/targetPoint 20 10 0 nm            154 /vis/viewer/set/targetPoint 20 10 0 nm
136 /vis/viewer/set/background white                  155 /vis/viewer/set/background white
137                                                   156