Geant4 Cross Reference |
1 # Macro file for the visualization setting in 1 # Macro file for the visualization setting in the initialization phase 2 # of the B1 example when running in interactiv 2 # of the B1 example when running in interactive mode 3 # 3 # 4 4 5 # Open a viewer << 5 # Use these open statements to open selected visualization 6 /vis/open << 7 # This opens the default viewer - see examples << 8 # more comprehensive overview of options. Also << 9 # 6 # 10 ## To create an OpenGL viewer: << 7 # Use this open statement to create an OpenGL view: 11 ##/vis/open OGL 800x600-0+0 #600x600-0+0 << 8 #/vis/open OGL 800x600-0+0 #600x600-0+0 12 ## This is enough for a 2.5 keV electron << 9 # This is enough for a 2.5 keV electron 13 #/vis/ogl/flushAt NthPrimitive 1000000 << 10 /vis/ogl/flushAt NthPrimitive 1000000 >> 11 # >> 12 # Use this open statement to create an OpenInventor view: >> 13 #/vis/open OI >> 14 # >> 15 # Use this open statement to create a .prim file suitable for >> 16 # viewing in DAWN: >> 17 #/vis/open DAWNFILE >> 18 # >> 19 # Use this open statement to create a .heprep file suitable for >> 20 # viewing in HepRApp: >> 21 #/vis/open HepRepFile >> 22 # >> 23 # Use this open statement to create a .wrl file suitable for >> 24 # viewing in a VRML viewer: >> 25 #/vis/open VRML2FILE 14 # 26 # 15 # Disable auto refresh and quieten vis message 27 # Disable auto refresh and quieten vis messages whilst scene and 16 # trajectories are established: 28 # trajectories are established: 17 /vis/viewer/set/autoRefresh false 29 /vis/viewer/set/autoRefresh false 18 /vis/verbose errors 30 /vis/verbose errors 19 # 31 # 20 # Draw geometry: 32 # Draw geometry: 21 /vis/drawVolume 33 /vis/drawVolume 22 # 34 # 23 # Specify view angle: 35 # Specify view angle: 24 /vis/viewer/set/viewpointVector -1 0 0 36 /vis/viewer/set/viewpointVector -1 0 0 25 /vis/viewer/set/lightsVector -1 5 -30 37 /vis/viewer/set/lightsVector -1 5 -30 26 /vis/viewer/zoomTo 1.7 38 /vis/viewer/zoomTo 1.7 27 # 39 # 28 # Specify style (surface, wireframe, auxiliary 40 # Specify style (surface, wireframe, auxiliary edges,...) 29 /vis/viewer/set/style wireframe 41 /vis/viewer/set/style wireframe 30 /vis/viewer/set/auxiliaryEdge true 42 /vis/viewer/set/auxiliaryEdge true 31 /vis/viewer/set/lineSegmentsPerCircle 100 43 /vis/viewer/set/lineSegmentsPerCircle 100 32 # 44 # 33 # Draw smooth trajectories at end of event, sh 45 # Draw smooth trajectories at end of event, showing trajectory points 34 # as markers 2 pixels wide: 46 # as markers 2 pixels wide: 35 /vis/scene/add/trajectories rich #smooth 47 /vis/scene/add/trajectories rich #smooth 36 #/vis/modeling/trajectories/create/drawByCharg 48 #/vis/modeling/trajectories/create/drawByCharge 37 #/vis/modeling/trajectories/drawByCharge-0/def 49 #/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 38 #/vis/modeling/trajectories/drawByCharge-0/def 50 #/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 39 #/vis/modeling/trajectories/drawByCharge-0/def 51 #/vis/modeling/trajectories/drawByCharge-0/default/setTimeSliceInterval 1 s 40 # (if too many tracks cause core dump => /trac 52 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 41 53 42 /vis/modeling/trajectories/create/drawByPartic 54 /vis/modeling/trajectories/create/drawByParticleID 43 55 44 /vis/modeling/trajectories/drawByParticleID-0/ 56 /vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts false 45 /vis/modeling/trajectories/drawByParticleID-0/ 57 /vis/modeling/trajectories/drawByParticleID-0/default/setStepPtsSize 1 46 58 47 /vis/modeling/trajectories/drawByParticleID-0/ 59 /vis/modeling/trajectories/drawByParticleID-0/set e- red 48 /vis/modeling/trajectories/drawByParticleID-0/ 60 /vis/modeling/trajectories/drawByParticleID-0/set proton green 49 /vis/modeling/trajectories/drawByParticleID-0/ 61 /vis/modeling/trajectories/drawByParticleID-0/set alpha green 50 /vis/modeling/trajectories/drawByParticleID-0/ 62 /vis/modeling/trajectories/drawByParticleID-0/set H green 51 63 52 /vis/modeling/trajectories/drawByParticleID-0/ 64 /vis/modeling/trajectories/drawByParticleID-0/set OH magenta 53 /vis/modeling/trajectories/drawByParticleID-0/ 65 /vis/modeling/trajectories/drawByParticleID-0/set H3O yellow 54 /vis/modeling/trajectories/drawByParticleID-0/ 66 /vis/modeling/trajectories/drawByParticleID-0/set e_aq blue 55 /vis/modeling/trajectories/drawByParticleID-0/ 67 /vis/modeling/trajectories/drawByParticleID-0/set H2O2 green 56 /vis/modeling/trajectories/drawByParticleID-0/ 68 /vis/modeling/trajectories/drawByParticleID-0/set H white 57 /vis/modeling/trajectories/drawByParticleID-0/ 69 /vis/modeling/trajectories/drawByParticleID-0/set H_2 white 58 70 59 /vis/modeling/trajectories/drawByParticleID-0/ 71 /vis/modeling/trajectories/drawByParticleID-0/default/setTimeSliceInterval 0.1 ns 60 72 61 #/vis/modeling/trajectories/select drawByCharg 73 #/vis/modeling/trajectories/select drawByCharge-0 62 74 63 # Use to draw just selected types of radicals 75 # Use to draw just selected types of radicals 64 #/vis/filtering/trajectories/create/particleFi 76 #/vis/filtering/trajectories/create/particleFilter 65 #/vis/filtering/trajectories/particleFilter-0/ 77 #/vis/filtering/trajectories/particleFilter-0/add e- 66 #/vis/filtering/trajectories/particleFilter-0/ 78 #/vis/filtering/trajectories/particleFilter-0/add e_aq 67 79 68 # (if too many tracks cause core dump => /trac 80 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 69 # 81 # 70 # Draw hits at end of event: 82 # Draw hits at end of event: 71 #/vis/scene/add/hits 83 #/vis/scene/add/hits 72 # 84 # 73 # To draw only gammas: 85 # To draw only gammas: 74 #/vis/filtering/trajectories/create/particleFi 86 #/vis/filtering/trajectories/create/particleFilter 75 #/vis/filtering/trajectories/particleFilter-0/ 87 #/vis/filtering/trajectories/particleFilter-0/add gamma 76 # 88 # 77 # To invert the above, drawing all particles e 89 # To invert the above, drawing all particles except gammas, 78 # keep the above two lines but also add: 90 # keep the above two lines but also add: 79 #/vis/filtering/trajectories/particleFilter-0/ 91 #/vis/filtering/trajectories/particleFilter-0/invert true 80 # 92 # 81 # Many other options are available with /vis/m 93 # Many other options are available with /vis/modeling and /vis/filtering. 82 # For example, to select colour by particle ID 94 # For example, to select colour by particle ID: 83 #/vis/modeling/trajectories/create/drawByParti 95 #/vis/modeling/trajectories/create/drawByParticleID 84 #/vis/modeling/trajectories/drawByParticleID-0 96 #/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true 85 # To select or override default colours (note: 97 # To select or override default colours (note: e+ is blue by default): 86 #/vis/modeling/trajectories/list 98 #/vis/modeling/trajectories/list 87 #/vis/modeling/trajectories/drawByParticleID-0 99 #/vis/modeling/trajectories/drawByParticleID-0/set e+ yellow 88 # 100 # 89 # To superimpose all of the events from a give 101 # To superimpose all of the events from a given run: 90 /vis/scene/endOfEventAction accumulate 102 /vis/scene/endOfEventAction accumulate 91 # 103 # 92 # Decorations 104 # Decorations 93 # Name 105 # Name 94 /vis/set/textColour green 106 /vis/set/textColour green 95 /vis/set/textLayout right 107 /vis/set/textLayout right 96 # or, if your system does not support right-ad 108 # or, if your system does not support right-adjustment 97 #/vis/scene/add/text2D 0.9 -0.9 12 ! ! chem3 109 #/vis/scene/add/text2D 0.9 -0.9 12 ! ! chem3 98 /vis/set/textLayout # Revert to normal (lef 110 /vis/set/textLayout # Revert to normal (left adjusted) layout 99 /vis/set/textColour # Revert to default tex 111 /vis/set/textColour # Revert to default text colour (blue) 100 # 112 # 101 # Axes, scale, etc. 113 # Axes, scale, etc. 102 #/vis/scene/add/scale # Simple scale line 114 #/vis/scene/add/scale # Simple scale line 103 #/vis/scene/add/eventID # Drawn at end of even 115 #/vis/scene/add/eventID # Drawn at end of event 104 #/vis/scene/add/date # Date stamp 116 #/vis/scene/add/date # Date stamp 105 #/vis/scene/add/logo2D # Simple logo 117 #/vis/scene/add/logo2D # Simple logo 106 #/vis/scene/add/logo # 3D logo 118 #/vis/scene/add/logo # 3D logo 107 #/vis/scene/add/axes -1 -1 -1 1 micrometer 119 #/vis/scene/add/axes -1 -1 -1 1 micrometer 108 #/vis/scene/add/axes 0 0 0 1 nm # Simple axe 120 #/vis/scene/add/axes 0 0 0 1 nm # Simple axes: x=red, y=green, z=blue. # MODIF ------------------------ 109 # 121 # 110 # Frame 122 # Frame 111 #/vis/set/colour red 123 #/vis/set/colour red 112 #/vis/set/lineWidth 2 124 #/vis/set/lineWidth 2 113 #/vis/scene/add/frame # Simple frame arond t 125 #/vis/scene/add/frame # Simple frame arond the view 114 /vis/set/colour # Revert to default col 126 /vis/set/colour # Revert to default colour (white) 115 /vis/set/lineWidth # Revert to default lin 127 /vis/set/lineWidth # Revert to default line width (1.) 116 # 128 # 117 # Attach text to one edge of Shape1, with a sm 129 # Attach text to one edge of Shape1, with a small, fixed offset 118 #/vis/scene/add/text 0 6 -4 cm 18 4 4 Shape1 130 #/vis/scene/add/text 0 6 -4 cm 18 4 4 Shape1 119 # Attach text to one corner of Shape2, with a 131 # Attach text to one corner of Shape2, with a small, fixed offset 120 #/vis/scene/add/text 6 7 10 cm 18 4 4 Shape2 132 #/vis/scene/add/text 6 7 10 cm 18 4 4 Shape2 121 # 133 # 122 # To get nice view 134 # To get nice view 123 #/vis/geometry/set/visibility World 0 true #ch 135 #/vis/geometry/set/visibility World 0 true #changement 124 #/vis/geometry/set/visibility Envelope 0 false 136 #/vis/geometry/set/visibility Envelope 0 false #changement 125 #/vis/viewer/set/style wireframe #surface 137 #/vis/viewer/set/style wireframe #surface 126 #/vis/viewer/set/hiddenMarker true 138 #/vis/viewer/set/hiddenMarker true 127 #/vis/viewer/set/viewpointThetaPhi 95 170 139 #/vis/viewer/set/viewpointThetaPhi 95 170 128 /vis/viewer/set/viewpointThetaPhi -70 0 140 /vis/viewer/set/viewpointThetaPhi -70 0 129 141 130 /tracking/storeTrajectory 3 142 /tracking/storeTrajectory 3 131 143 132 # 144 # 133 # Re-establish auto refreshing and verbosity: 145 # Re-establish auto refreshing and verbosity: 134 /vis/viewer/set/autoRefresh true 146 /vis/viewer/set/autoRefresh true 135 /vis/verbose warnings 147 /vis/verbose warnings 136 # 148 # 137 # For file-based drivers, use this to create a 149 # For file-based drivers, use this to create an empty detector view: 138 #/vis/viewer/flush 150 #/vis/viewer/flush 139 151 140 /vis/set/textLayout centre 152 /vis/set/textLayout centre 141 /vis/scene/add/scale 153 /vis/scene/add/scale 142 /vis/viewer/set/targetPoint 20 10 0 nm 154 /vis/viewer/set/targetPoint 20 10 0 nm 143 /vis/viewer/set/background white 155 /vis/viewer/set/background white 144 156