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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // << 26 // $Id: PrimaryGeneratorAction.hh,v 1.6 2010-10-26 12:09:14 vnivanch Exp $ 27 /// \file medical/GammaTherapy/include/Primary << 27 // GEANT4 tag $Name: geant4-09-04-patch-02 $ 28 /// \brief Definition of the PrimaryGeneratorA << 29 // 28 // 30 29 31 #ifndef PrimaryGeneratorAction_h 30 #ifndef PrimaryGeneratorAction_h 32 #define PrimaryGeneratorAction_h 1 31 #define PrimaryGeneratorAction_h 1 33 32 34 //-------------------------------------------- 33 //--------------------------------------------------------------------------- 35 // 34 // 36 // ClassName: PrimaryGeneratorAction 35 // ClassName: PrimaryGeneratorAction 37 // 36 // 38 // Description: Generate primary beam 37 // Description: Generate primary beam 39 // 38 // 40 // Authors: V.Grichine, V.Ivanchenko 39 // Authors: V.Grichine, V.Ivanchenko 41 // 40 // 42 // Modified: 41 // Modified: 43 // 42 // 44 //-------------------------------------------- 43 //---------------------------------------------------------------------------- 45 // 44 // 46 45 47 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 48 //....oooOO0OOooo........oooOO0OOooo........oo 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 49 48 50 #include "G4Event.hh" 49 #include "G4Event.hh" 51 #include "G4ParticleGun.hh" 50 #include "G4ParticleGun.hh" 52 #include "G4ThreeVector.hh" << 53 #include "G4VUserPrimaryGeneratorAction.hh" 51 #include "G4VUserPrimaryGeneratorAction.hh" >> 52 #include "G4ThreeVector.hh" 54 #include "globals.hh" 53 #include "globals.hh" 55 54 56 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 57 56 58 class PrimaryGeneratorMessenger; 57 class PrimaryGeneratorMessenger; 59 class DetectorConstruction; 58 class DetectorConstruction; 60 59 61 class PrimaryGeneratorAction : public G4VUserP 60 class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction 62 { 61 { 63 public: << 62 public: 64 // The constructor defines a ParticleGun o << 63 65 // shooting a beam of particles through th << 64 // The constructor defines a ParticleGun object, which allows 66 PrimaryGeneratorAction(DetectorConstructio << 65 // shooting a beam of particles through the experimental set-up. 67 << 66 PrimaryGeneratorAction(DetectorConstruction* pDet); 68 // The destructor. It deletes the Particle << 67 69 virtual ~PrimaryGeneratorAction(); << 68 //The destructor. It deletes the ParticleGun. 70 << 69 ~PrimaryGeneratorAction(); 71 // It reads the parameters of the primary << 70 72 // Generates the primary event via the Par << 71 public: 73 void GeneratePrimaries(G4Event* anEvent); << 72 74 << 73 //It reads the parameters of the primary particles. 75 // Get/Set methods << 74 //Generates the primary event via the ParticleGun method. 76 void SetBeamEnergy(G4double val); << 75 void GeneratePrimaries(G4Event* anEvent); 77 << 76 78 inline void SetBeamSigmaE(G4double val) { << 77 //Get/Set methods 79 inline void SetBeamX(G4double val) { fX0 = << 78 void SetBeamSigmaE(G4double val); 80 inline void SetBeamY(G4double val) { fY0 = << 79 void SetBeamEnergy(G4double val); 81 inline void SetBeamZ(G4double val) { fZ0 = << 80 82 inline void SetBeamSigmaX(G4double val) { << 81 inline void SetBeamX(G4double val) {x0 = val;}; 83 inline void SetBeamSigmaY(G4double val) { << 82 inline void SetBeamY(G4double val) {y0 = val;}; 84 inline void SetBeamSigmaZ(G4double val) { << 83 inline void SetBeamZ(G4double val) {z0 = val;}; 85 inline void SetBeamMinCosTheta(G4double va << 84 inline void SetBeamSigmaX(G4double val) {sigmaX = val;}; 86 inline void SetSigmaTheta(G4double val) { << 85 inline void SetBeamSigmaY(G4double val) {sigmaY = val;}; 87 inline void SetVerbose(G4int val) { fVerbo << 86 inline void SetBeamSigmaZ(G4double val) {sigmaY = val;}; 88 inline void SetRandom(const G4String& type << 87 inline void SetBeamMinCosTheta(G4double val) {minCosTheta = val;}; 89 << 88 inline void SetSigmaTheta(G4double val) {sigmaTheta = val;}; 90 G4bool GetVerbose() const { return fVerbos << 89 inline void SetVerbose(G4int val) {verbose = val;}; 91 << 90 inline void SetRandom(const G4String& type) {m_gauss = type;}; 92 private: << 91 93 void InitializeMe(); << 92 private: 94 << 93 95 PrimaryGeneratorAction& operator=(const Pr << 94 void InitializeMe(); 96 PrimaryGeneratorAction(const PrimaryGenera << 95 97 << 96 G4ParticleGun* particleGun; 98 G4int fVerbose; << 97 PrimaryGeneratorMessenger* theMessenger; 99 PrimaryGeneratorMessenger* fMessenger; << 98 100 G4ParticleGun* fParticleGun; << 99 DetectorConstruction* fDetector; 101 DetectorConstruction* fDetector; << 100 102 << 101 G4int counter; 103 G4int fCounter; << 102 G4int verbose; 104 G4double fX0, fY0, fZ0; << 103 G4double x0, y0, z0; 105 G4double fSigmaX, fSigmaY, fSigmaZ; << 104 G4double sigmaX, sigmaY, sigmaZ; 106 G4double fRMax2; << 105 G4double rMax2; 107 G4double fSigmaE; << 106 G4double sigmaE; 108 G4double fSigmaTheta; << 107 G4double sigmaTheta; 109 G4double fEnergy; << 108 G4double energy; 110 G4double fMinCosTheta; << 109 G4double minCosTheta; 111 G4ThreeVector fPosition; << 110 G4ThreeVector position; 112 G4ThreeVector fDirection; << 111 G4ThreeVector direction; 113 G4String fGauss; << 112 G4String m_gauss; 114 }; 113 }; 115 114 116 //....oooOO0OOooo........oooOO0OOooo........oo 115 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 117 116 118 #endif 117 #endif >> 118 >> 119 >> 120 >> 121 >> 122 >> 123 119 124