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Geant4/examples/extended/medical/GammaTherapy/include/PrimaryGeneratorAction.hh

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Diff markup

Differences between /examples/extended/medical/GammaTherapy/include/PrimaryGeneratorAction.hh (Version 11.3.0) and /examples/extended/medical/GammaTherapy/include/PrimaryGeneratorAction.hh (Version 8.2.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 //                                             << 
 27 /// \file medical/GammaTherapy/include/Primary << 
 28 /// \brief Definition of the PrimaryGeneratorA << 
 29 //                                             << 
 30                                                << 
 31 #ifndef PrimaryGeneratorAction_h                   26 #ifndef PrimaryGeneratorAction_h
 32 #define PrimaryGeneratorAction_h 1                 27 #define PrimaryGeneratorAction_h 1
 33                                                    28 
 34 //--------------------------------------------     29 //---------------------------------------------------------------------------
 35 //                                                 30 //
 36 // ClassName:   PrimaryGeneratorAction             31 // ClassName:   PrimaryGeneratorAction
 37 //                                                 32 //
 38 // Description: Generate primary beam              33 // Description: Generate primary beam
 39 //                                                 34 //
 40 // Authors: V.Grichine, V.Ivanchenko               35 // Authors: V.Grichine, V.Ivanchenko
 41 //                                                 36 //
 42 // Modified:                                       37 // Modified:
 43 //                                                 38 //
 44 //--------------------------------------------     39 //----------------------------------------------------------------------------
 45 //                                                 40 //
 46                                                    41 
 47 //....oooOO0OOooo........oooOO0OOooo........oo     42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 48 //....oooOO0OOooo........oooOO0OOooo........oo     43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 49                                                    44 
 50 #include "G4Event.hh"                              45 #include "G4Event.hh"
 51 #include "G4ParticleGun.hh"                        46 #include "G4ParticleGun.hh"
 52 #include "G4ThreeVector.hh"                    << 
 53 #include "G4VUserPrimaryGeneratorAction.hh"        47 #include "G4VUserPrimaryGeneratorAction.hh"
                                                   >>  48 #include "G4ThreeVector.hh"
 54 #include "globals.hh"                              49 #include "globals.hh"
 55                                                    50 
 56 //....oooOO0OOooo........oooOO0OOooo........oo     51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 57                                                    52 
 58 class PrimaryGeneratorMessenger;                   53 class PrimaryGeneratorMessenger;
 59 class DetectorConstruction;                        54 class DetectorConstruction;
 60                                                    55 
 61 class PrimaryGeneratorAction : public G4VUserP     56 class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
 62 {                                                  57 {
 63   public:                                      <<  58 public:
 64     // The constructor defines a ParticleGun o <<  59 
 65     // shooting a beam of particles through th <<  60   // The constructor defines a ParticleGun object, which allows
 66     PrimaryGeneratorAction(DetectorConstructio <<  61   // shooting a beam of particles through the experimental set-up.
 67                                                <<  62   PrimaryGeneratorAction(DetectorConstruction* pDet);
 68     // The destructor. It deletes the Particle <<  63 
 69     virtual ~PrimaryGeneratorAction();         <<  64   //The destructor. It deletes the ParticleGun.
 70                                                <<  65   ~PrimaryGeneratorAction();
 71     // It reads the parameters of the primary  <<  66 
 72     // Generates the primary event via the Par <<  67 public:
 73     void GeneratePrimaries(G4Event* anEvent);  <<  68 
 74                                                <<  69   //It reads the parameters of the primary particles.
 75     // Get/Set methods                         <<  70   //Generates the primary event via the ParticleGun method.
 76     void SetBeamEnergy(G4double val);          <<  71   void GeneratePrimaries(G4Event* anEvent);
 77                                                <<  72 
 78     inline void SetBeamSigmaE(G4double val) {  <<  73   //Get/Set methods
 79     inline void SetBeamX(G4double val) { fX0 = <<  74   void SetBeamX(G4double val) {x0 = val;};
 80     inline void SetBeamY(G4double val) { fY0 = <<  75   void SetBeamY(G4double val) {y0 = val;};
 81     inline void SetBeamZ(G4double val) { fZ0 = <<  76   void SetBeamZ(G4double val) {z0 = val;};
 82     inline void SetBeamSigmaX(G4double val) {  <<  77   void SetBeamSigmaX(G4double val) {sigmaX = val;};
 83     inline void SetBeamSigmaY(G4double val) {  <<  78   void SetBeamSigmaY(G4double val) {sigmaY = val;};
 84     inline void SetBeamSigmaZ(G4double val) {  <<  79   void SetBeamSigmaZ(G4double val) {sigmaY = val;};
 85     inline void SetBeamMinCosTheta(G4double va <<  80   void SetBeamSigmaE(G4double val);
 86     inline void SetSigmaTheta(G4double val) {  <<  81   void SetBeamEnergy(G4double val);
 87     inline void SetVerbose(G4int val) { fVerbo <<  82   void SetBeamMinCosTheta(G4double val) {minCosTheta = val;};
 88     inline void SetRandom(const G4String& type <<  83   void SetSigmaTheta(G4double val) {sigmaTheta = val;};
 89                                                <<  84   void SetVerbose(G4int val) {verbose = val;};
 90     G4bool GetVerbose() const { return fVerbos <<  85   G4ThreeVector GetBeamPosition() const {return position;};
 91                                                <<  86   G4ThreeVector GetBeamDirection() const {return direction;};
 92   private:                                     <<  87   G4ThreeVector GetBeamEnergy() const {return energy;};
 93     void InitializeMe();                       <<  88   void SetRandom(const G4String& type) {m_gauss = type;};
 94                                                <<  89 
 95     PrimaryGeneratorAction& operator=(const Pr <<  90 private:
 96     PrimaryGeneratorAction(const PrimaryGenera <<  91 
 97                                                <<  92   void InitializeMe();
 98     G4int fVerbose;                            <<  93 
 99     PrimaryGeneratorMessenger* fMessenger;     <<  94   G4ParticleGun* particleGun;
100     G4ParticleGun* fParticleGun;               <<  95   PrimaryGeneratorMessenger* theMessenger;
101     DetectorConstruction* fDetector;           <<  96 
102                                                <<  97   DetectorConstruction* fDetector;
103     G4int fCounter;                            <<  98 
104     G4double fX0, fY0, fZ0;                    <<  99   G4int counter;
105     G4double fSigmaX, fSigmaY, fSigmaZ;        << 100   G4int verbose;
106     G4double fRMax2;                           << 101   G4double x0, y0, z0;
107     G4double fSigmaE;                          << 102   G4double sigmaX, sigmaY, sigmaZ;
108     G4double fSigmaTheta;                      << 103   G4double rMax2;
109     G4double fEnergy;                          << 104   G4double sigmaE;
110     G4double fMinCosTheta;                     << 105   G4double sigmaTheta;
111     G4ThreeVector fPosition;                   << 106   G4double energy;
112     G4ThreeVector fDirection;                  << 107   G4double minCosTheta;
113     G4String fGauss;                           << 108   G4ThreeVector position;
                                                   >> 109   G4ThreeVector direction;
                                                   >> 110   G4String m_gauss;
114 };                                                111 };
115                                                   112 
116 //....oooOO0OOooo........oooOO0OOooo........oo    113 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
117                                                   114 
118 #endif                                            115 #endif
                                                   >> 116 
                                                   >> 117 
                                                   >> 118 
                                                   >> 119 
                                                   >> 120 
                                                   >> 121 
119                                                   122