Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file medical/GammaTherapy/include/Primary 27 /// \file medical/GammaTherapy/include/PrimaryGeneratorAction.hh 28 /// \brief Definition of the PrimaryGeneratorA 28 /// \brief Definition of the PrimaryGeneratorAction class 29 // 29 // 30 30 31 #ifndef PrimaryGeneratorAction_h 31 #ifndef PrimaryGeneratorAction_h 32 #define PrimaryGeneratorAction_h 1 32 #define PrimaryGeneratorAction_h 1 33 33 34 //-------------------------------------------- 34 //--------------------------------------------------------------------------- 35 // 35 // 36 // ClassName: PrimaryGeneratorAction 36 // ClassName: PrimaryGeneratorAction 37 // 37 // 38 // Description: Generate primary beam 38 // Description: Generate primary beam 39 // 39 // 40 // Authors: V.Grichine, V.Ivanchenko 40 // Authors: V.Grichine, V.Ivanchenko 41 // 41 // 42 // Modified: 42 // Modified: 43 // 43 // 44 //-------------------------------------------- 44 //---------------------------------------------------------------------------- 45 // 45 // 46 46 47 //....oooOO0OOooo........oooOO0OOooo........oo 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 48 //....oooOO0OOooo........oooOO0OOooo........oo 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 49 49 50 #include "G4Event.hh" 50 #include "G4Event.hh" 51 #include "G4ParticleGun.hh" 51 #include "G4ParticleGun.hh" 52 #include "G4ThreeVector.hh" << 53 #include "G4VUserPrimaryGeneratorAction.hh" 52 #include "G4VUserPrimaryGeneratorAction.hh" >> 53 #include "G4ThreeVector.hh" 54 #include "globals.hh" 54 #include "globals.hh" 55 55 56 //....oooOO0OOooo........oooOO0OOooo........oo 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 57 57 58 class PrimaryGeneratorMessenger; 58 class PrimaryGeneratorMessenger; 59 class DetectorConstruction; 59 class DetectorConstruction; 60 60 61 class PrimaryGeneratorAction : public G4VUserP 61 class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction 62 { 62 { 63 public: << 63 public: 64 // The constructor defines a ParticleGun o << 64 65 // shooting a beam of particles through th << 65 // The constructor defines a ParticleGun object, which allows 66 PrimaryGeneratorAction(DetectorConstructio << 66 // shooting a beam of particles through the experimental set-up. 67 << 67 PrimaryGeneratorAction(DetectorConstruction* pDet); 68 // The destructor. It deletes the Particle << 68 69 virtual ~PrimaryGeneratorAction(); << 69 //The destructor. It deletes the ParticleGun. 70 << 70 virtual ~PrimaryGeneratorAction(); 71 // It reads the parameters of the primary << 71 72 // Generates the primary event via the Par << 72 //It reads the parameters of the primary particles. 73 void GeneratePrimaries(G4Event* anEvent); << 73 //Generates the primary event via the ParticleGun method. 74 << 74 void GeneratePrimaries(G4Event* anEvent); 75 // Get/Set methods << 75 76 void SetBeamEnergy(G4double val); << 76 //Get/Set methods 77 << 77 void SetBeamEnergy(G4double val); 78 inline void SetBeamSigmaE(G4double val) { << 78 79 inline void SetBeamX(G4double val) { fX0 = << 79 inline void SetBeamSigmaE(G4double val) { fSigmaE = val; }; 80 inline void SetBeamY(G4double val) { fY0 = << 80 inline void SetBeamX(G4double val) { fX0 = val;}; 81 inline void SetBeamZ(G4double val) { fZ0 = << 81 inline void SetBeamY(G4double val) { fY0 = val;}; 82 inline void SetBeamSigmaX(G4double val) { << 82 inline void SetBeamZ(G4double val) { fZ0 = val;}; 83 inline void SetBeamSigmaY(G4double val) { << 83 inline void SetBeamSigmaX(G4double val) { fSigmaX = val;}; 84 inline void SetBeamSigmaZ(G4double val) { << 84 inline void SetBeamSigmaY(G4double val) { fSigmaY = val;}; 85 inline void SetBeamMinCosTheta(G4double va << 85 inline void SetBeamSigmaZ(G4double val) { fSigmaY = val;}; 86 inline void SetSigmaTheta(G4double val) { << 86 inline void SetBeamMinCosTheta(G4double val) { fMinCosTheta = val;}; 87 inline void SetVerbose(G4int val) { fVerbo << 87 inline void SetSigmaTheta(G4double val) { fSigmaTheta = val;}; 88 inline void SetRandom(const G4String& type << 88 inline void SetVerbose(G4int val) { fVerbose = val;}; 89 << 89 inline void SetRandom(const G4String& type) { fGauss = type;}; 90 G4bool GetVerbose() const { return fVerbos << 90 91 << 91 G4bool GetVerbose() const { return fVerbose; } 92 private: << 92 93 void InitializeMe(); << 93 private: 94 << 94 95 PrimaryGeneratorAction& operator=(const Pr << 95 void InitializeMe(); 96 PrimaryGeneratorAction(const PrimaryGenera << 96 97 << 97 PrimaryGeneratorAction & operator=(const PrimaryGeneratorAction &right); 98 G4int fVerbose; << 98 PrimaryGeneratorAction(const PrimaryGeneratorAction&); 99 PrimaryGeneratorMessenger* fMessenger; << 99 100 G4ParticleGun* fParticleGun; << 100 G4int fVerbose; 101 DetectorConstruction* fDetector; << 101 PrimaryGeneratorMessenger* fMessenger; 102 << 102 G4ParticleGun* fParticleGun; 103 G4int fCounter; << 103 DetectorConstruction* fDetector; 104 G4double fX0, fY0, fZ0; << 104 105 G4double fSigmaX, fSigmaY, fSigmaZ; << 105 G4int fCounter; 106 G4double fRMax2; << 106 G4double fX0, fY0, fZ0; 107 G4double fSigmaE; << 107 G4double fSigmaX, fSigmaY, fSigmaZ; 108 G4double fSigmaTheta; << 108 G4double fRMax2; 109 G4double fEnergy; << 109 G4double fSigmaE; 110 G4double fMinCosTheta; << 110 G4double fSigmaTheta; 111 G4ThreeVector fPosition; << 111 G4double fEnergy; 112 G4ThreeVector fDirection; << 112 G4double fMinCosTheta; 113 G4String fGauss; << 113 G4ThreeVector fPosition; >> 114 G4ThreeVector fDirection; >> 115 G4String fGauss; 114 }; 116 }; 115 117 116 //....oooOO0OOooo........oooOO0OOooo........oo 118 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 117 119 118 #endif 120 #endif >> 121 >> 122 >> 123 >> 124 >> 125 >> 126 119 127