Geant4 Cross Reference |
1 /run/verbose 2 1 /run/verbose 2 2 # 2 # 3 # Open a viewer << 3 # Use this open statement to create an OpenGL view: 4 /vis/open << 4 /vis/open OGL 1200x900-0+0 5 # This opens the default viewer - see examples << 5 /vis/ogl/set/displayListLimit 100000 6 # more comprehensive overview of options. Also << 6 #/vis/ogl/flushAt endOfEvent >> 7 #/vis/ogl/set/eventsDrawInterval 1000000 7 # 8 # 8 ## To create an OpenGL viewer: << 9 # Use this open statement to create a .prim file suitable for 9 #/vis/open OGL 600x600-0+0 << 10 # viewing in DAWN: 10 ##/vis/ogl/flushAt endOfEvent << 11 #/vis/open DAWNFILE 11 #/vis/ogl/flushAt NthPrimitive 1000000 << 12 # >> 13 # Use this open statement to create a .heprep file suitable for >> 14 # viewing in HepRApp: >> 15 #/vis/open HepRepFile >> 16 # >> 17 # Use this open statement to create a .wrl file suitable for >> 18 # viewing in a VRML viewer: >> 19 #/vis/open VRML2FILE 12 # 20 # 13 # Disable auto refresh and quieten vis message 21 # Disable auto refresh and quieten vis messages whilst scene and 14 # trajectories are established: 22 # trajectories are established: 15 /vis/viewer/set/autoRefresh false 23 /vis/viewer/set/autoRefresh false 16 /vis/verbose errors 24 /vis/verbose errors 17 # 25 # 18 # Draw geometry: 26 # Draw geometry: 19 /vis/drawVolume 27 /vis/drawVolume 20 # 28 # 21 # Specify view angle: 29 # Specify view angle: 22 #/vis/viewer/set/viewpointThetaPhi 45. 60. 30 #/vis/viewer/set/viewpointThetaPhi 45. 60. 23 /vis/viewer/set/viewpointVector 1 0 1 31 /vis/viewer/set/viewpointVector 1 0 1 24 # 32 # 25 # Specify zoom value: 33 # Specify zoom value: 26 /vis/viewer/zoom 2. 34 /vis/viewer/zoom 2. 27 # 35 # 28 # Specify style (surface or wireframe): 36 # Specify style (surface or wireframe): 29 #/vis/viewer/set/style wireframe 37 #/vis/viewer/set/style wireframe 30 # 38 # 31 # Draw coordinate axes: 39 # Draw coordinate axes: 32 /vis/scene/add/axes -1 -1 -1 1 m 40 /vis/scene/add/axes -1 -1 -1 1 m 33 # 41 # 34 # Draw smooth trajectories at end of event, sh 42 # Draw smooth trajectories at end of event, showing trajectory points 35 # as markers 2 pixels wide: 43 # as markers 2 pixels wide: 36 /vis/scene/add/trajectories smooth 44 /vis/scene/add/trajectories smooth 37 /vis/modeling/trajectories/create/drawByCharge 45 /vis/modeling/trajectories/create/drawByCharge 38 /vis/modeling/trajectories/drawByCharge-0/defa 46 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 39 /vis/modeling/trajectories/drawByCharge-0/defa 47 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 1 40 # (if too many tracks cause core dump => /trac 48 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 41 # 49 # 42 # Draw hits at end of event: 50 # Draw hits at end of event: 43 #/vis/scene/add/hits 51 #/vis/scene/add/hits 44 # 52 # 45 # To draw only gammas: 53 # To draw only gammas: 46 #/vis/filtering/trajectories/create/particleFi 54 #/vis/filtering/trajectories/create/particleFilter 47 #/vis/filtering/trajectories/particleFilter-0/ 55 #/vis/filtering/trajectories/particleFilter-0/add gamma 48 # 56 # 49 # To invert the above, drawing all particles e 57 # To invert the above, drawing all particles except gammas, 50 # keep the above two lines but also add: 58 # keep the above two lines but also add: 51 #/vis/filtering/trajectories/particleFilter-0/ 59 #/vis/filtering/trajectories/particleFilter-0/invert true 52 # 60 # 53 # Many other options are available with /vis/m 61 # Many other options are available with /vis/modeling and /vis/filtering. 54 # For example, to select colour by particle ID 62 # For example, to select colour by particle ID: 55 #/vis/modeling/trajectories/create/drawByParti 63 #/vis/modeling/trajectories/create/drawByParticleID 56 #/vis/modeling/trajectories/drawByParticleID-0 64 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 57 # 65 # 58 # To superimpose all of the events from a give 66 # To superimpose all of the events from a given run: 59 /vis/scene/endOfEventAction accumulate 10 67 /vis/scene/endOfEventAction accumulate 10 60 # 68 # 61 # Re-establish auto refreshing and verbosity: 69 # Re-establish auto refreshing and verbosity: 62 /vis/viewer/set/autoRefresh true 70 /vis/viewer/set/autoRefresh true 63 /vis/verbose warnings 71 /vis/verbose warnings 64 # 72 # 65 # For file-based drivers, use this to create a 73 # For file-based drivers, use this to create an empty detector view: 66 #/vis/viewer/flush 74 #/vis/viewer/flush 67 # 75 # 68 /tracking/verbose 0 76 /tracking/verbose 0 69 /run/beamOn 10 77 /run/beamOn 10 70 #/vis/viewer/update 78 #/vis/viewer/update