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Geant4/examples/extended/hadronic/Hadr09/Hadr09.cc-ION_PROJECTILE

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Differences between /examples/extended/hadronic/Hadr09/Hadr09.cc-ION_PROJECTILE (Version 11.3.0) and /examples/extended/hadronic/Hadr09/Hadr09.cc-ION_PROJECTILE (Version 11.1.1)


  1 //                                                  1 //
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 26 //                                                 26 //
 27 /// \file Hadr09.cc                                27 /// \file Hadr09.cc
 28 /// \brief Main program of the hadronic/Hadr09     28 /// \brief Main program of the hadronic/Hadr09 example
 29 //                                                 29 //
 30 //--------------------------------------------     30 //------------------------------------------------------------------------
 31 // This program shows how to use the class Had     31 // This program shows how to use the class Hadronic Generator.
 32 // The class HadronicGenerator is a kind of "h     32 // The class HadronicGenerator is a kind of "hadronic generator", i.e.
 33 // provides Geant4 final states (i.e. secondar     33 // provides Geant4 final states (i.e. secondary particles) produced by
 34 // hadron-nuclear inelastic collisions.            34 // hadron-nuclear inelastic collisions.
 35 // Please see the class itself for more inform     35 // Please see the class itself for more information.
 36 //                                                 36 //
 37 // The use of the class Hadronic Generator is      37 // The use of the class Hadronic Generator is very simple:
 38 // the constructor needs to be invoked only on     38 // the constructor needs to be invoked only once - specifying the name
 39 // of the Geant4 "physics case" to consider ("     39 // of the Geant4 "physics case" to consider ("FTFP_BERT" will be
 40 // considered as default is the name is not sp     40 // considered as default is the name is not specified) - and then one
 41 // method needs to be called at each collision     41 // method needs to be called at each collision, specifying the type of
 42 // collision (hadron, energy, direction, mater     42 // collision (hadron, energy, direction, material) to be simulated.
 43 // The class HadronicGenerator is expected to      43 // The class HadronicGenerator is expected to work also in a
 44 // multi-threaded environment with "external"      44 // multi-threaded environment with "external" threads (i.e. threads
 45 // that are not necessarily managed by Geant4      45 // that are not necessarily managed by Geant4 run-manager):
 46 // each thread should have its own instance of     46 // each thread should have its own instance of the class.
 47 //                                                 47 //
 48 // See the string "***LOOKHERE***" below for t     48 // See the string "***LOOKHERE***" below for the setting of parameters
 49 // of this example: the "physics case", the se     49 // of this example: the "physics case", the set of possibilities from
 50 // which to sample the projectile (i.e. whethe     50 // which to sample the projectile (i.e. whether the projectile is a
 51 // hadron or an ion - in the case of hadron pr     51 // hadron or an ion - in the case of hadron projectile, a list of hadrons
 52 // is possible from which to sample at each co     52 // is possible from which to sample at each collision; in the case of
 53 // ion projectile, only one type of ion needs      53 // ion projectile, only one type of ion needs to be specified),
 54 // the kinetic energy of the projectile (which     54 // the kinetic energy of the projectile (which can be sampled within
 55 // an interval), whether the direction of the      55 // an interval), whether the direction of the projectile is fixed or
 56 // sampled at each collision, the target mater     56 // sampled at each collision, the target material (a list of materials
 57 // is possible, from which the target material     57 // is possible, from which the target material can be sampled at each
 58 // collision, and then from this target materi     58 // collision, and then from this target material, the target nucleus
 59 // will be chosen randomly by Geant4 itself),      59 // will be chosen randomly by Geant4 itself), and whether to print out
 60 // some information or not and how frequently.     60 // some information or not and how frequently.
 61 // Once a well-defined type of hadron-nucleus      61 // Once a well-defined type of hadron-nucleus or nucleus-nucleus
 62 // inelastic collision has been chosen, the me     62 // inelastic collision has been chosen, the method
 63 //   HadronicGenerator::GenerateInteraction        63 //   HadronicGenerator::GenerateInteraction
 64 // returns the secondaries produced by that in     64 // returns the secondaries produced by that interaction (in the form
 65 // of a G4VParticleChange object).                 65 // of a G4VParticleChange object).
 66 // Some information about this final-state is      66 // Some information about this final-state is printed out as an example.
 67 //                                                 67 //
 68 // Usage:  Hadr09                                  68 // Usage:  Hadr09
 69 //--------------------------------------------     69 //------------------------------------------------------------------------
 70                                                    70 
 71 //....oooOO0OOooo........oooOO0OOooo........oo     71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 72 //....oooOO0OOooo........oooOO0OOooo........oo     72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 73                                                    73 
 74 #include <iomanip>                                 74 #include <iomanip>
 75 #include "globals.hh"                              75 #include "globals.hh"
 76 #include "G4ios.hh"                                76 #include "G4ios.hh"
 77 #include "G4PhysicalConstants.hh"                  77 #include "G4PhysicalConstants.hh"
 78 #include "G4SystemOfUnits.hh"                      78 #include "G4SystemOfUnits.hh"
 79 #include "G4Material.hh"                           79 #include "G4Material.hh"
 80 #include "G4NistManager.hh"                        80 #include "G4NistManager.hh"
 81 #include "G4VParticleChange.hh"                    81 #include "G4VParticleChange.hh"
 82 #include "G4UnitsTable.hh"                         82 #include "G4UnitsTable.hh"
 83 #include "G4SystemOfUnits.hh"                      83 #include "G4SystemOfUnits.hh"
 84 #include "HadronicGenerator.hh"                    84 #include "HadronicGenerator.hh"
 85 #include "G4GenericIon.hh"                         85 #include "G4GenericIon.hh"
 86 #include "G4ProcessManager.hh"                     86 #include "G4ProcessManager.hh"
 87 #include "G4ParticleTable.hh"                      87 #include "G4ParticleTable.hh"
 88 #include "G4IonTable.hh"                           88 #include "G4IonTable.hh"
 89 #include "CLHEP/Random/Randomize.h"                89 #include "CLHEP/Random/Randomize.h" 
 90 #include "CLHEP/Random/Ranlux64Engine.h"           90 #include "CLHEP/Random/Ranlux64Engine.h" 
 91                                                    91 
 92 //....oooOO0OOooo........oooOO0OOooo........oo     92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 93                                                    93 
 94 int main( int , char** ) {                         94 int main( int , char** ) {
 95                                                    95   
 96   G4cout << "=== Test of the HadronicGenerator     96   G4cout << "=== Test of the HadronicGenerator ===" << G4endl;
 97                                                    97 
 98   // See the HadronicGenerator class for the p     98   // See the HadronicGenerator class for the possibilities and meaning of the "physics cases".
 99   // ( In short, it is the name of the Geant4      99   // ( In short, it is the name of the Geant4 hadronic model used for the simulation of
100   //   the collision, with the possibility of     100   //   the collision, with the possibility of having a transition between two models in
101   //   a given energy interval, as in physics     101   //   a given energy interval, as in physics lists. )
102   //const G4String namePhysics = "FTFP_BERT";     102   //const G4String namePhysics = "FTFP_BERT";        //***LOOKHERE***  PHYSICS CASE
103   //const G4String namePhysics = "FTFP_BERT_AT    103   //const G4String namePhysics = "FTFP_BERT_ATL";
104   //const G4String namePhysics = "QGSP_BERT";     104   //const G4String namePhysics = "QGSP_BERT";
105   //const G4String namePhysics = "QGSP_BIC";      105   //const G4String namePhysics = "QGSP_BIC";
106   //const G4String namePhysics = "FTFP_INCLXX"    106   //const G4String namePhysics = "FTFP_INCLXX";
107   const G4String namePhysics = "FTFP";            107   const G4String namePhysics = "FTFP";
108   //const G4String namePhysics = "QGSP";          108   //const G4String namePhysics = "QGSP";
109   //const G4String namePhysics = "BERT";          109   //const G4String namePhysics = "BERT";
110   //const G4String namePhysics = "BIC";           110   //const G4String namePhysics = "BIC";
111   //const G4String namePhysics = "IonBIC";        111   //const G4String namePhysics = "IonBIC";
112   //const G4String namePhysics = "INCL";          112   //const G4String namePhysics = "INCL";
113                                                   113   
114   // The kinetic energy of the projectile will    114   // The kinetic energy of the projectile will be sampled randomly, with flat probability
115   // in the interval [minEnergy, maxEnergy].      115   // in the interval [minEnergy, maxEnergy].
116   G4double minEnergy =  1.0*CLHEP::GeV;  //***    116   G4double minEnergy =  1.0*CLHEP::GeV;  //***LOOKHERE***  HADRON PROJECTILE MIN Ekin
117   G4double maxEnergy = 30.0*CLHEP::GeV;  //***    117   G4double maxEnergy = 30.0*CLHEP::GeV;  //***LOOKHERE***  HADRON PROJECTILE MAX Ekin
118                                                   118   
119   const G4int numCollisions = 1000;  //***LOOK    119   const G4int numCollisions = 1000;  //***LOOKHERE***  NUMBER OF COLLISIONS
120                                                   120 
121   // Enable or disable the print out of this p    121   // Enable or disable the print out of this program: if enabled, the number of secondaries
122   // produced in each collisions is printed ou    122   // produced in each collisions is printed out; moreover, once every "printingGap"
123   // collisions, the list of secondaries is pr    123   // collisions, the list of secondaries is printed out.
124   const G4bool isPrintingEnabled = true;          124   const G4bool isPrintingEnabled = true;           //***LOOKHERE***  PRINT OUT ON/OFF
125   const G4int  printingGap = 100;                 125   const G4int  printingGap = 100;                  //***LOOKHERE***  GAP IN PRINTING
126                                                   126   
127   // Vector of Geant4 names of hadron projecti    127   // Vector of Geant4 names of hadron projectiles: one of this will be sampled randomly
128   // (with uniform probability) for each colli    128   // (with uniform probability) for each collision, when the projectile is not an ion.
129   // Note: comment out the corresponding line     129   // Note: comment out the corresponding line in order to exclude a particle.
130   std::vector< G4String > vecProjectiles;  //*    130   std::vector< G4String > vecProjectiles;  //***LOOKHERE***  POSSIBLE HADRON PROJECTILES
131   vecProjectiles.push_back( "pi-" );              131   vecProjectiles.push_back( "pi-" );
132   //Note: vecProjectiles.push_back( "pi0" );      132   //Note: vecProjectiles.push_back( "pi0" );               // Excluded because too short-lived
133   vecProjectiles.push_back( "pi+" );              133   vecProjectiles.push_back( "pi+" );
134   vecProjectiles.push_back( "kaon-" );            134   vecProjectiles.push_back( "kaon-" );
135   vecProjectiles.push_back( "kaon+" );            135   vecProjectiles.push_back( "kaon+" );
136   vecProjectiles.push_back( "kaon0L" );           136   vecProjectiles.push_back( "kaon0L" );
137   vecProjectiles.push_back( "kaon0S" );           137   vecProjectiles.push_back( "kaon0S" );
138   //Note: vecProjectiles.push_back( "eta" );      138   //Note: vecProjectiles.push_back( "eta" );               // Excluded because too short-lived
139   //Note: vecProjectiles.push_back( "eta_prime    139   //Note: vecProjectiles.push_back( "eta_prime" );         // Excluded because too short-lived
140   vecProjectiles.push_back( "proton" );           140   vecProjectiles.push_back( "proton" );
141   vecProjectiles.push_back( "neutron" );          141   vecProjectiles.push_back( "neutron" );
142   vecProjectiles.push_back( "deuteron" );         142   vecProjectiles.push_back( "deuteron" );
143   vecProjectiles.push_back( "triton" );           143   vecProjectiles.push_back( "triton" );
144   vecProjectiles.push_back( "He3" );              144   vecProjectiles.push_back( "He3" );
145   vecProjectiles.push_back( "alpha" );            145   vecProjectiles.push_back( "alpha" );
146   vecProjectiles.push_back( "lambda" );           146   vecProjectiles.push_back( "lambda" );
147   vecProjectiles.push_back( "sigma-" );           147   vecProjectiles.push_back( "sigma-" );
148   //Note: vecProjectiles.push_back( "sigma0" )    148   //Note: vecProjectiles.push_back( "sigma0" );            // Excluded because too short-lived
149   vecProjectiles.push_back( "sigma+" );           149   vecProjectiles.push_back( "sigma+" );
150   vecProjectiles.push_back( "xi-" );              150   vecProjectiles.push_back( "xi-" );
151   vecProjectiles.push_back( "xi0" );              151   vecProjectiles.push_back( "xi0" );
152   vecProjectiles.push_back( "omega-" );           152   vecProjectiles.push_back( "omega-" );
153   vecProjectiles.push_back( "anti_proton" );      153   vecProjectiles.push_back( "anti_proton" );
154   vecProjectiles.push_back( "anti_neutron" );     154   vecProjectiles.push_back( "anti_neutron" );
155   vecProjectiles.push_back( "anti_lambda" );      155   vecProjectiles.push_back( "anti_lambda" );
156   vecProjectiles.push_back( "anti_sigma-" );      156   vecProjectiles.push_back( "anti_sigma-" );
157   //Note: vecProjectiles.push_back( "anti_sigm    157   //Note: vecProjectiles.push_back( "anti_sigma0" );       // Excluded because too short-lived
158   vecProjectiles.push_back( "anti_sigma+" );      158   vecProjectiles.push_back( "anti_sigma+" );
159   vecProjectiles.push_back( "anti_xi-" );         159   vecProjectiles.push_back( "anti_xi-" );
160   vecProjectiles.push_back( "anti_xi0" );         160   vecProjectiles.push_back( "anti_xi0" );
161   vecProjectiles.push_back( "anti_omega-" );      161   vecProjectiles.push_back( "anti_omega-" );
162   vecProjectiles.push_back( "anti_deuteron" );    162   vecProjectiles.push_back( "anti_deuteron" );
163   vecProjectiles.push_back( "anti_triton" );      163   vecProjectiles.push_back( "anti_triton" );
164   vecProjectiles.push_back( "anti_He3" );         164   vecProjectiles.push_back( "anti_He3" );
165   vecProjectiles.push_back( "anti_alpha" );       165   vecProjectiles.push_back( "anti_alpha" );
166   // Charm and bottom hadrons                     166   // Charm and bottom hadrons
167   vecProjectiles.push_back( "D+" );               167   vecProjectiles.push_back( "D+" );
168   vecProjectiles.push_back( "D-" );               168   vecProjectiles.push_back( "D-" );
169   vecProjectiles.push_back( "D0" );               169   vecProjectiles.push_back( "D0" );
170   vecProjectiles.push_back( "anti_D0" );          170   vecProjectiles.push_back( "anti_D0" );
171   vecProjectiles.push_back( "Ds+" );              171   vecProjectiles.push_back( "Ds+" );
172   vecProjectiles.push_back( "Ds-" );              172   vecProjectiles.push_back( "Ds-" );
173   //Note: vecProjectiles.push_back( "etac" );     173   //Note: vecProjectiles.push_back( "etac" );              // Excluded because too short-lived
174   //Note: vecProjectiles.push_back( "J/psi" );    174   //Note: vecProjectiles.push_back( "J/psi" );             // Excluded because too short-lived
175   vecProjectiles.push_back( "B+" );               175   vecProjectiles.push_back( "B+" );
176   vecProjectiles.push_back( "B-" );               176   vecProjectiles.push_back( "B-" );
177   vecProjectiles.push_back( "B0" );               177   vecProjectiles.push_back( "B0" );
178   vecProjectiles.push_back( "anti_B0" );          178   vecProjectiles.push_back( "anti_B0" );
179   vecProjectiles.push_back( "Bs0" );              179   vecProjectiles.push_back( "Bs0" );
180   vecProjectiles.push_back( "anti_Bs0" );         180   vecProjectiles.push_back( "anti_Bs0" );
181   vecProjectiles.push_back( "Bc+" );              181   vecProjectiles.push_back( "Bc+" );
182   vecProjectiles.push_back( "Bc-" );              182   vecProjectiles.push_back( "Bc-" );
183   //Note: vecProjectiles.push_back( "Upsilon"     183   //Note: vecProjectiles.push_back( "Upsilon" );           // Excluded because too short-lived
184   vecProjectiles.push_back( "lambda_c+" );        184   vecProjectiles.push_back( "lambda_c+" );
185   vecProjectiles.push_back( "anti_lambda_c+" )    185   vecProjectiles.push_back( "anti_lambda_c+" );
186   //Note: vecProjectiles.push_back( "sigma_c+"    186   //Note: vecProjectiles.push_back( "sigma_c+" );          // Excluded because too short-lived
187   //Note: vecProjectiles.push_back( "anti_sigm    187   //Note: vecProjectiles.push_back( "anti_sigma_c+" );     // Excluded because too short-lived
188   //Note: vecProjectiles.push_back( "sigma_c0"    188   //Note: vecProjectiles.push_back( "sigma_c0" );          // Excluded because too short-lived
189   //Note: vecProjectiles.push_back( "anti_sigm    189   //Note: vecProjectiles.push_back( "anti_sigma_c0" );     // Excluded because too short-lived
190   //Note: vecProjectiles.push_back( "sigma_c++    190   //Note: vecProjectiles.push_back( "sigma_c++" );         // Excluded because too short-lived
191   //Note: vecProjectiles.push_back( "anti_sigm    191   //Note: vecProjectiles.push_back( "anti_sigma_c++" );    // Excluded because too short-lived
192   vecProjectiles.push_back( "xi_c+" );            192   vecProjectiles.push_back( "xi_c+" );
193   vecProjectiles.push_back( "anti_xi_c+" );       193   vecProjectiles.push_back( "anti_xi_c+" );
194   vecProjectiles.push_back( "xi_c0" );            194   vecProjectiles.push_back( "xi_c0" );
195   vecProjectiles.push_back( "anti_xi_c0" );       195   vecProjectiles.push_back( "anti_xi_c0" );
196   vecProjectiles.push_back( "omega_c0" );         196   vecProjectiles.push_back( "omega_c0" );
197   vecProjectiles.push_back( "anti_omega_c0" );    197   vecProjectiles.push_back( "anti_omega_c0" );
198   vecProjectiles.push_back( "lambda_b" );         198   vecProjectiles.push_back( "lambda_b" );
199   vecProjectiles.push_back( "anti_lambda_b" );    199   vecProjectiles.push_back( "anti_lambda_b" );
200   //Note: vecProjectiles.push_back( "sigma_b+"    200   //Note: vecProjectiles.push_back( "sigma_b+" );          // Excluded because too short-lived
201   //Note: vecProjectiles.push_back( "anti_sigm    201   //Note: vecProjectiles.push_back( "anti_sigma_b+" );     // Excluded because too short-lived  
202   //Note: vecProjectiles.push_back( "sigma_b0"    202   //Note: vecProjectiles.push_back( "sigma_b0" );          // Excluded because too short-lived
203   //Note: vecProjectiles.push_back( "sigma_b0"    203   //Note: vecProjectiles.push_back( "sigma_b0" );          // Excluded because too short-lived
204   //Note: vecProjectiles.push_back( "sigma_b-"    204   //Note: vecProjectiles.push_back( "sigma_b-" );          // Excluded because too short-lived
205   //Note: vecProjectiles.push_back( "anti_sigm    205   //Note: vecProjectiles.push_back( "anti_sigma_b-" );     // Excluded because too short-lived  
206   vecProjectiles.push_back( "xi_b0" );            206   vecProjectiles.push_back( "xi_b0" );
207   vecProjectiles.push_back( "anti_xi_b0" );       207   vecProjectiles.push_back( "anti_xi_b0" );
208   vecProjectiles.push_back( "xi_b-" );            208   vecProjectiles.push_back( "xi_b-" );
209   vecProjectiles.push_back( "anti_xi_b-" );       209   vecProjectiles.push_back( "anti_xi_b-" );
210   vecProjectiles.push_back( "omega_b-" );         210   vecProjectiles.push_back( "omega_b-" );
211   vecProjectiles.push_back( "anti_omega_b-" );    211   vecProjectiles.push_back( "anti_omega_b-" );
212                                                   212 
213   G4ParticleDefinition* projectileNucleus = nu    213   G4ParticleDefinition* projectileNucleus = nullptr;
214   G4GenericIon* gion = G4GenericIon::GenericIo    214   G4GenericIon* gion = G4GenericIon::GenericIon();
215   gion->SetProcessManager( new G4ProcessManage    215   gion->SetProcessManager( new G4ProcessManager( gion ) );
216   G4ParticleTable* partTable = G4ParticleTable    216   G4ParticleTable* partTable = G4ParticleTable::GetParticleTable();
217   G4IonTable* ions = partTable->GetIonTable();    217   G4IonTable* ions = partTable->GetIonTable();
218   partTable->SetReadiness();                      218   partTable->SetReadiness();
219   ions->CreateAllIon();                           219   ions->CreateAllIon();
220   ions->CreateAllIsomer();                        220   ions->CreateAllIsomer();
221                                                   221   
222   const G4bool isProjectileIon = true;   //***    222   const G4bool isProjectileIon = true;   //***LOOKHERE***  HADRON (false) OR ION (true) PROJECTILE ?
223   if ( isProjectileIon ) {                        223   if ( isProjectileIon ) {
224     minEnergy = 40.0*13.0*CLHEP::GeV;    //***    224     minEnergy = 40.0*13.0*CLHEP::GeV;    //***LOOKHERE***  ION PROJECTILE MIN Ekin
225     maxEnergy = 40.0*13.0*CLHEP::GeV;    //***    225     maxEnergy = 40.0*13.0*CLHEP::GeV;    //***LOOKHERE***  ION PROJECTILE MAX Ekin
226     G4int ionZ = 18, ionA = 40;          //***    226     G4int ionZ = 18, ionA = 40;          //***LOOKHERE***  ION PROJECTILE (Z, A)
227     projectileNucleus = partTable->GetIonTable    227     projectileNucleus = partTable->GetIonTable()->GetIon( ionZ, ionA, 0.0 );
228   }                                               228   }
229                                                   229 
230   // Vector of Geant4 NIST names of materials:    230   // Vector of Geant4 NIST names of materials: one of this will be sampled randomly
231   // (with uniform probability) for each colli    231   // (with uniform probability) for each collision and used as target material.
232   // Note: comment out the corresponding line     232   // Note: comment out the corresponding line in order to exclude a material;
233   //       or, vice versa, add a new line to e    233   //       or, vice versa, add a new line to extend the list with another material.
234   std::vector< G4String > vecMaterials;  //***    234   std::vector< G4String > vecMaterials;  //***LOOKHERE*** : NIST TARGET MATERIALS
235   //vecMaterials.push_back( "G4_H" );             235   //vecMaterials.push_back( "G4_H" );
236   //vecMaterials.push_back( "G4_He" );            236   //vecMaterials.push_back( "G4_He" );
237   //vecMaterials.push_back( "G4_Be" );            237   //vecMaterials.push_back( "G4_Be" );
238   //vecMaterials.push_back( "G4_C" );             238   //vecMaterials.push_back( "G4_C" );
239   //vecMaterials.push_back( "G4_Al" );            239   //vecMaterials.push_back( "G4_Al" );
240   //vecMaterials.push_back( "G4_Si" );            240   //vecMaterials.push_back( "G4_Si" );
241   vecMaterials.push_back( "G4_Sc" );              241   vecMaterials.push_back( "G4_Sc" );
242   //vecMaterials.push_back( "G4_Ar" );            242   //vecMaterials.push_back( "G4_Ar" );
243   //vecMaterials.push_back( "G4_Fe" );            243   //vecMaterials.push_back( "G4_Fe" );
244   //vecMaterials.push_back( "G4_Cu" );            244   //vecMaterials.push_back( "G4_Cu" );
245   //vecMaterials.push_back( "G4_W" );             245   //vecMaterials.push_back( "G4_W" );
246   //vecMaterials.push_back( "G4_Pb" );            246   //vecMaterials.push_back( "G4_Pb" );
247                                                   247   
248   const G4int numProjectiles = vecProjectiles.    248   const G4int numProjectiles = vecProjectiles.size();
249   const G4int numMaterials = vecMaterials.size    249   const G4int numMaterials = vecMaterials.size();
250                                                   250 
251   G4cout << G4endl                                251   G4cout << G4endl
252          << "=================  Configuration     252          << "=================  Configuration ==================" << G4endl
253          << "Model: " << namePhysics << G4endl    253          << "Model: " << namePhysics << G4endl
254          << "Ekin: [ " << minEnergy/CLHEP::GeV    254          << "Ekin: [ " << minEnergy/CLHEP::GeV << " , " << maxEnergy/CLHEP::GeV
255          << " ] GeV" << G4endl                    255          << " ] GeV" << G4endl
256          << "Number of collisions:  " << numCo    256          << "Number of collisions:  " << numCollisions << G4endl
257          << "Number of hadron projectiles: " <    257          << "Number of hadron projectiles: " << numProjectiles << G4endl
258          << "Number of materials:   " << numMa    258          << "Number of materials:   " << numMaterials   << G4endl
259    << "IsIonProjectile: " << ( projectileNucle    259    << "IsIonProjectile: " << ( projectileNucleus != nullptr ? "true \t" : "false" )
260          << ( projectileNucleus != nullptr ? p    260          << ( projectileNucleus != nullptr ? projectileNucleus->GetParticleName() : "") << G4endl
261          << "=================================    261          << "===================================================" << G4endl
262          << G4endl;                               262          << G4endl;
263                                                   263   
264   CLHEP::Ranlux64Engine defaultEngine( 1234567    264   CLHEP::Ranlux64Engine defaultEngine( 1234567, 4 ); 
265   CLHEP::HepRandom::setTheEngine( &defaultEngi    265   CLHEP::HepRandom::setTheEngine( &defaultEngine ); 
266   G4int seed = time( NULL );                      266   G4int seed = time( NULL ); 
267   CLHEP::HepRandom::setTheSeed( seed );           267   CLHEP::HepRandom::setTheSeed( seed ); 
268   G4cout << G4endl << " Initial seed = " << se    268   G4cout << G4endl << " Initial seed = " << seed << G4endl << G4endl; 
269                                                   269   
270   // Instanciate the HadronicGenerator providi    270   // Instanciate the HadronicGenerator providing the name of the "physics case"
271   HadronicGenerator* theHadronicGenerator = ne    271   HadronicGenerator* theHadronicGenerator = new HadronicGenerator( namePhysics );
272   //******************************************    272   //****************************************************************************
273                                                   273   
274   if ( theHadronicGenerator == nullptr ) {        274   if ( theHadronicGenerator == nullptr ) {
275     G4cerr << "ERROR: theHadronicGenerator is     275     G4cerr << "ERROR: theHadronicGenerator is NULL !" << G4endl;
276     return 1;                                     276     return 1;
277   } else if ( ! theHadronicGenerator->IsPhysic    277   } else if ( ! theHadronicGenerator->IsPhysicsCaseSupported() ) {
278     G4cerr << "ERROR: this physics case is NOT    278     G4cerr << "ERROR: this physics case is NOT supported !" << G4endl;
279     return 2;                                     279     return 2;
280   }                                               280   }
281                                                   281   
282   // Loop over the collisions                     282   // Loop over the collisions
283   G4double rnd1, rnd2, rnd3, rnd4, rnd5, rnd6,    283   G4double rnd1, rnd2, rnd3, rnd4, rnd5, rnd6, normalization, projectileEnergy;
284   G4VParticleChange* aChange = nullptr;           284   G4VParticleChange* aChange = nullptr;
285   for ( G4int i = 0; i < numCollisions; ++i )     285   for ( G4int i = 0; i < numCollisions; ++i ) {
286     // Draw some random numbers to select the     286     // Draw some random numbers to select the hadron-nucleus interaction:
287     // projectile hadron, projectile kinetic e    287     // projectile hadron, projectile kinetic energy, projectile direction, and target material.
288     rnd1 = CLHEP::HepRandom::getTheEngine()->f    288     rnd1 = CLHEP::HepRandom::getTheEngine()->flat(); 
289     rnd2 = CLHEP::HepRandom::getTheEngine()->f    289     rnd2 = CLHEP::HepRandom::getTheEngine()->flat();
290     rnd3 = CLHEP::HepRandom::getTheEngine()->f    290     rnd3 = CLHEP::HepRandom::getTheEngine()->flat();
291     rnd4 = CLHEP::HepRandom::getTheEngine()->f    291     rnd4 = CLHEP::HepRandom::getTheEngine()->flat();
292     rnd5 = CLHEP::HepRandom::getTheEngine()->f    292     rnd5 = CLHEP::HepRandom::getTheEngine()->flat();
293     rnd6 = CLHEP::HepRandom::getTheEngine()->f    293     rnd6 = CLHEP::HepRandom::getTheEngine()->flat();
294     // Sample the projectile kinetic energy       294     // Sample the projectile kinetic energy
295     projectileEnergy = minEnergy + rnd1*( maxE    295     projectileEnergy = minEnergy + rnd1*( maxEnergy - minEnergy );
296     if ( projectileEnergy <= 0.0 ) projectileE    296     if ( projectileEnergy <= 0.0 ) projectileEnergy = minEnergy; 
297     // Sample the projectile direction            297     // Sample the projectile direction
298     normalization = 1.0 / std::sqrt( rnd2*rnd2    298     normalization = 1.0 / std::sqrt( rnd2*rnd2 + rnd3*rnd3 + rnd4*rnd4 );
299     const G4bool isOnSmearingDirection = false    299     const G4bool isOnSmearingDirection = false;                 //***LOOKHERE***  IF true THEN SMEAR DIRECTION 
300     G4ThreeVector aDirection = G4ThreeVector(     300     G4ThreeVector aDirection = G4ThreeVector( 0.0, 0.0, 1.0 );  //***LOOKHERE***  ELSE USE THIS FIXED DIRECTION
301     if ( isOnSmearingDirection ) {                301     if ( isOnSmearingDirection ) {
302       aDirection = G4ThreeVector( normalizatio    302       aDirection = G4ThreeVector( normalization*rnd2, normalization*rnd3, normalization*rnd4 );
303     }                                             303     } 
304     // Sample the projectile hadron from the v    304     // Sample the projectile hadron from the vector vecProjectiles
305     G4int index_projectile = std::trunc( rnd5*    305     G4int index_projectile = std::trunc( rnd5*numProjectiles );
306     G4String nameProjectile = vecProjectiles[     306     G4String nameProjectile = vecProjectiles[ index_projectile ];
307     G4ParticleDefinition* projectile = partTab    307     G4ParticleDefinition* projectile = partTable->FindParticle( nameProjectile );
308     if ( projectileNucleus ) {                    308     if ( projectileNucleus ) {
309       nameProjectile = projectileNucleus->GetP    309       nameProjectile = projectileNucleus->GetParticleName();
310       projectile = projectileNucleus;             310       projectile = projectileNucleus;
311     }                                             311     }
312     // Sample the target material from the vec    312     // Sample the target material from the vector vecMaterials
313     // (Note: the target nucleus will be sampl    313     // (Note: the target nucleus will be sampled by Geant4)
314     G4int index_material = std::trunc( rnd6*nu    314     G4int index_material = std::trunc( rnd6*numMaterials );
315     G4String nameMaterial = vecMaterials[ inde    315     G4String nameMaterial = vecMaterials[ index_material ];
316     G4Material* material = G4NistManager::Inst    316     G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial( nameMaterial );
317     if ( material == nullptr ) {                  317     if ( material == nullptr ) {
318       G4cerr << "ERROR: Material " << nameMate    318       G4cerr << "ERROR: Material " << nameMaterial << " is not found !" << G4endl;
319       return 3;                                   319       return 3;
320     }                                             320     }
321     if ( isPrintingEnabled ) {                    321     if ( isPrintingEnabled ) {
322       G4cout << "\t Collision " << i << " ; pr    322       G4cout << "\t Collision " << i << " ; projectile=" << nameProjectile;
323       if ( projectileNucleus ) {                  323       if ( projectileNucleus ) {
324         G4cout << " ; Ekin[MeV]/nucleon=" << p    324         G4cout << " ; Ekin[MeV]/nucleon=" << projectileEnergy / 
325     static_cast< G4double >( std::abs( project    325     static_cast< G4double >( std::abs( projectileNucleus->GetBaryonNumber() ) );
326       } else {                                    326       } else {
327         G4cout << " ; Ekin[MeV]=" << projectil    327         G4cout << " ; Ekin[MeV]=" << projectileEnergy; 
328       }                                           328       }
329       G4cout << " ; direction=" << aDirection     329       G4cout << " ; direction=" << aDirection << " ; material=" << nameMaterial;
330     }                                             330     }
331                                                   331     
332     // Call here the "hadronic generator" to g    332     // Call here the "hadronic generator" to get the secondaries produced by the hadronic collision
333     aChange = theHadronicGenerator->GenerateIn    333     aChange = theHadronicGenerator->GenerateInteraction( projectile, projectileEnergy,
334     /* ***************************************    334     /* ********************************************** */ aDirection, material );
335                                                   335     
336     G4int nsec = aChange ? aChange->GetNumberO    336     G4int nsec = aChange ? aChange->GetNumberOfSecondaries() : 0;
337     G4bool isPrintingOfSecondariesEnabled = fa    337     G4bool isPrintingOfSecondariesEnabled = false;
338     if ( isPrintingEnabled ) {                    338     if ( isPrintingEnabled ) {
339       G4cout << G4endl << "\t --> #secondaries    339       G4cout << G4endl << "\t --> #secondaries=" << nsec 
340              << " ; impactParameter[fm]=" << t    340              << " ; impactParameter[fm]=" << theHadronicGenerator->GetImpactParameter() / fermi
341        << " ; #projectileSpectatorNucleons=" <    341        << " ; #projectileSpectatorNucleons=" << theHadronicGenerator->GetNumberOfProjectileSpectatorNucleons()
342        << " ; #targetSpectatorNucleons=" << th    342        << " ; #targetSpectatorNucleons=" << theHadronicGenerator->GetNumberOfTargetSpectatorNucleons()
343        << " ; #NNcollisions=" << theHadronicGe    343        << " ; #NNcollisions=" << theHadronicGenerator->GetNumberOfNNcollisions() << G4endl;
344       if ( i % printingGap == 0 ) {               344       if ( i % printingGap == 0 ) {
345         isPrintingOfSecondariesEnabled = true;    345         isPrintingOfSecondariesEnabled = true;
346         G4cout << "\t \t List of produced seco    346         G4cout << "\t \t List of produced secondaries: " << G4endl;
347       }                                           347       }
348     }                                             348     }
349     // Loop over produced secondaries and even    349     // Loop over produced secondaries and eventually print out some information.
350     for ( G4int j = 0; j < nsec; ++j ) {          350     for ( G4int j = 0; j < nsec; ++j ) {
351       const G4DynamicParticle* sec = aChange->    351       const G4DynamicParticle* sec = aChange->GetSecondary(j)->GetDynamicParticle();
352       if ( isPrintingOfSecondariesEnabled ) {     352       if ( isPrintingOfSecondariesEnabled ) {
353         G4cout << "\t \t \t j=" << j << "\t" <    353         G4cout << "\t \t \t j=" << j << "\t" << sec->GetDefinition()->GetParticleName()
354                << "\t p=" << sec->Get4Momentum    354                << "\t p=" << sec->Get4Momentum() << " MeV" << G4endl;
355       }                                           355       }
356       delete aChange->GetSecondary(j);            356       delete aChange->GetSecondary(j);
357     }                                             357     }
358     if ( aChange ) aChange->Clear();              358     if ( aChange ) aChange->Clear();
359   }                                               359   }
360                                                   360 
361   G4cout << G4endl << " Final random number =     361   G4cout << G4endl << " Final random number = " << CLHEP::HepRandom::getTheEngine()->flat()
362          << G4endl << "=== End of test ===" <<    362          << G4endl << "=== End of test ===" << G4endl;
363 }                                                 363 }
364                                                   364 
365 //....oooOO0OOooo........oooOO0OOooo........oo    365 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......