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Geant4/examples/extended/hadronic/Hadr06/vis.mac

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/extended/hadronic/Hadr06/vis.mac (Version 11.3.0) and /examples/extended/hadronic/Hadr06/vis.mac (Version 11.2.2)


  1 #                                                   1 #
  2 # Macro file for the initialization phase of "      2 # Macro file for the initialization phase of "TestEm6.cc"
  3 #                                                   3 #
  4 # Sets some default verbose                         4 # Sets some default verbose
  5 # and initializes the graphic.                      5 # and initializes the graphic.
  6 #                                                   6 #
  7 /control/verbose 2                                  7 /control/verbose 2
  8 /run/verbose 2                                      8 /run/verbose 2
  9 #                                                   9 #
 10 /run/initialize                                    10 /run/initialize
 11 #                                                  11 #
 12 # Open a viewer                                    12 # Open a viewer
 13 /vis/open                                          13 /vis/open
 14 # This opens the default viewer - see examples     14 # This opens the default viewer - see examples/basic/B1/vis.mac for a
 15 # more comprehensive overview of options. Also     15 # more comprehensive overview of options. Also the documentation.
 16 #                                                  16 #
 17 # Disable auto refresh and quieten vis message     17 # Disable auto refresh and quieten vis messages whilst scene and
 18 # trajectories are established:                    18 # trajectories are established:
 19 /vis/viewer/set/autoRefresh false                  19 /vis/viewer/set/autoRefresh false
 20 /vis/verbose errors                                20 /vis/verbose errors
 21 #                                                  21 #
 22 # Draw geometry:                                   22 # Draw geometry:
 23 /vis/drawVolume                                    23 /vis/drawVolume
 24 #                                                  24 #
 25 # Specify view angle:                              25 # Specify view angle:
 26 #/vis/viewer/set/viewpointThetaPhi 90. 0.          26 #/vis/viewer/set/viewpointThetaPhi 90. 0.
 27 #                                                  27 #
 28 # Specify zoom value:                              28 # Specify zoom value:
 29 /vis/viewer/zoom 1.4                               29 /vis/viewer/zoom 1.4
 30 #                                                  30 #
 31 # Specify style (surface or wireframe):            31 # Specify style (surface or wireframe):
 32 /vis/viewer/set/style surface                      32 /vis/viewer/set/style surface
 33 # To get nice view                                 33 # To get nice view
 34 /vis/geometry/set/visibility World 0 false         34 /vis/geometry/set/visibility World 0 false
 35 #                                                  35 #
 36 # Draw coordinate axes:                            36 # Draw coordinate axes:
 37 #/vis/scene/add/axes 0 0 0 1 m                     37 #/vis/scene/add/axes 0 0 0 1 m
 38 #                                                  38 #
 39 # Draw smooth trajectories at end of event, sh     39 # Draw smooth trajectories at end of event, showing trajectory points
 40 # as markers 2 pixels wide:                        40 # as markers 2 pixels wide:
 41 /vis/scene/add/trajectories smooth                 41 /vis/scene/add/trajectories smooth
 42 /vis/modeling/trajectories/create/drawByCharge     42 /vis/modeling/trajectories/create/drawByCharge
 43 /vis/modeling/trajectories/drawByCharge-0/defa     43 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts false
 44 /vis/modeling/trajectories/drawByCharge-0/defa     44 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 1
 45 # (if too many tracks cause core dump => /trac     45 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 46 #                                                  46 #
 47 # Draw hits at end of event:                       47 # Draw hits at end of event:
 48 #/vis/scene/add/hits                               48 #/vis/scene/add/hits
 49 #                                                  49 #
 50 # To draw only gammas:                             50 # To draw only gammas:
 51 #/vis/filtering/trajectories/create/particleFi     51 #/vis/filtering/trajectories/create/particleFilter
 52 #/vis/filtering/trajectories/particleFilter-0/     52 #/vis/filtering/trajectories/particleFilter-0/add gamma
 53 #                                                  53 #
 54 # To invert the above, drawing all particles e     54 # To invert the above, drawing all particles except gammas,
 55 # keep the above two lines but also add:           55 # keep the above two lines but also add:
 56 #/vis/filtering/trajectories/particleFilter-0/     56 #/vis/filtering/trajectories/particleFilter-0/invert true
 57 #                                                  57 #
 58 # Many other options are available with /vis/m     58 # Many other options are available with /vis/modeling and /vis/filtering.
 59 # For example, to select colour by particle ID     59 # For example, to select colour by particle ID:
 60 /vis/modeling/trajectories/create/drawByPartic     60 /vis/modeling/trajectories/create/drawByParticleID
 61 /vis/modeling/trajectories/drawByParticleID-0/     61 /vis/modeling/trajectories/drawByParticleID-0/set e- red
 62 /vis/modeling/trajectories/drawByParticleID-0/     62 /vis/modeling/trajectories/drawByParticleID-0/set gamma green
 63 /vis/modeling/trajectories/drawByParticleID-0/     63 /vis/modeling/trajectories/drawByParticleID-0/set neutron yellow
 64 /vis/modeling/trajectories/drawByParticleID-0/     64 /vis/modeling/trajectories/drawByParticleID-0/set alpha blue
 65 /vis/modeling/trajectories/drawByParticleID-0/     65 /vis/modeling/trajectories/drawByParticleID-0/set GenericIon blue
 66 #                                                  66 #
 67 # To superimpose all of the events from a give     67 # To superimpose all of the events from a given run:
 68 /vis/scene/endOfEventAction accumulate             68 /vis/scene/endOfEventAction accumulate
 69 #                                                  69 #
 70 # Re-establish auto refreshing and verbosity:      70 # Re-establish auto refreshing and verbosity:
 71 /vis/viewer/set/autoRefresh true                   71 /vis/viewer/set/autoRefresh true
 72 /vis/verbose warnings                              72 /vis/verbose warnings
 73 #                                                  73 #
 74 # For file-based drivers, use this to create a     74 # For file-based drivers, use this to create an empty detector view:
 75 #/vis/viewer/flush                                 75 #/vis/viewer/flush