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Geant4/examples/extended/hadronic/Hadr06/vis.mac

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Diff markup

Differences between /examples/extended/hadronic/Hadr06/vis.mac (Version 11.3.0) and /examples/extended/hadronic/Hadr06/vis.mac (Version 10.7.p1)


  1 #                                                   1 #
  2 # Macro file for the initialization phase of "      2 # Macro file for the initialization phase of "TestEm6.cc"
  3 #                                                   3 #
  4 # Sets some default verbose                         4 # Sets some default verbose
  5 # and initializes the graphic.                      5 # and initializes the graphic.
  6 #                                                   6 #
  7 /control/verbose 2                                  7 /control/verbose 2
  8 /run/verbose 2                                      8 /run/verbose 2
  9 #                                                   9 #
 10 /run/initialize                                    10 /run/initialize
 11 #                                                  11 #
 12 # Open a viewer                                <<  12 # Use this open statement to create an OpenGL view:
 13 /vis/open                                      <<  13 /vis/open OGL 600x600-0+0
 14 # This opens the default viewer - see examples <<  14 #
 15 # more comprehensive overview of options. Also <<  15 # Use this open statement to create a .prim file suitable for
                                                   >>  16 # viewing in DAWN:
                                                   >>  17 #/vis/open DAWNFILE
                                                   >>  18 #
                                                   >>  19 # Use this open statement to create a .heprep file suitable for
                                                   >>  20 # viewing in HepRApp:
                                                   >>  21 #/vis/open HepRepFile
                                                   >>  22 #
                                                   >>  23 # Use this open statement to create a .wrl file suitable for
                                                   >>  24 # viewing in a VRML viewer:
                                                   >>  25 #/vis/open VRML2FILE
 16 #                                                  26 #
 17 # Disable auto refresh and quieten vis message     27 # Disable auto refresh and quieten vis messages whilst scene and
 18 # trajectories are established:                    28 # trajectories are established:
 19 /vis/viewer/set/autoRefresh false                  29 /vis/viewer/set/autoRefresh false
 20 /vis/verbose errors                                30 /vis/verbose errors
 21 #                                                  31 #
 22 # Draw geometry:                                   32 # Draw geometry:
 23 /vis/drawVolume                                    33 /vis/drawVolume
 24 #                                                  34 #
 25 # Specify view angle:                              35 # Specify view angle:
 26 #/vis/viewer/set/viewpointThetaPhi 90. 0.          36 #/vis/viewer/set/viewpointThetaPhi 90. 0.
 27 #                                                  37 #
 28 # Specify zoom value:                              38 # Specify zoom value:
 29 /vis/viewer/zoom 1.4                               39 /vis/viewer/zoom 1.4
 30 #                                                  40 #
 31 # Specify style (surface or wireframe):            41 # Specify style (surface or wireframe):
 32 /vis/viewer/set/style surface                      42 /vis/viewer/set/style surface
 33 # To get nice view                                 43 # To get nice view
 34 /vis/geometry/set/visibility World 0 false         44 /vis/geometry/set/visibility World 0 false
 35 #                                                  45 #
 36 # Draw coordinate axes:                            46 # Draw coordinate axes:
 37 #/vis/scene/add/axes 0 0 0 1 m                     47 #/vis/scene/add/axes 0 0 0 1 m
 38 #                                                  48 #
 39 # Draw smooth trajectories at end of event, sh     49 # Draw smooth trajectories at end of event, showing trajectory points
 40 # as markers 2 pixels wide:                        50 # as markers 2 pixels wide:
 41 /vis/scene/add/trajectories smooth                 51 /vis/scene/add/trajectories smooth
 42 /vis/modeling/trajectories/create/drawByCharge     52 /vis/modeling/trajectories/create/drawByCharge
 43 /vis/modeling/trajectories/drawByCharge-0/defa     53 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts false
 44 /vis/modeling/trajectories/drawByCharge-0/defa     54 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 1
 45 # (if too many tracks cause core dump => /trac     55 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 46 #                                                  56 #
 47 # Draw hits at end of event:                       57 # Draw hits at end of event:
 48 #/vis/scene/add/hits                               58 #/vis/scene/add/hits
 49 #                                                  59 #
 50 # To draw only gammas:                             60 # To draw only gammas:
 51 #/vis/filtering/trajectories/create/particleFi     61 #/vis/filtering/trajectories/create/particleFilter
 52 #/vis/filtering/trajectories/particleFilter-0/     62 #/vis/filtering/trajectories/particleFilter-0/add gamma
 53 #                                                  63 #
 54 # To invert the above, drawing all particles e     64 # To invert the above, drawing all particles except gammas,
 55 # keep the above two lines but also add:           65 # keep the above two lines but also add:
 56 #/vis/filtering/trajectories/particleFilter-0/     66 #/vis/filtering/trajectories/particleFilter-0/invert true
 57 #                                                  67 #
 58 # Many other options are available with /vis/m     68 # Many other options are available with /vis/modeling and /vis/filtering.
 59 # For example, to select colour by particle ID     69 # For example, to select colour by particle ID:
 60 /vis/modeling/trajectories/create/drawByPartic     70 /vis/modeling/trajectories/create/drawByParticleID
 61 /vis/modeling/trajectories/drawByParticleID-0/     71 /vis/modeling/trajectories/drawByParticleID-0/set e- red
 62 /vis/modeling/trajectories/drawByParticleID-0/     72 /vis/modeling/trajectories/drawByParticleID-0/set gamma green
 63 /vis/modeling/trajectories/drawByParticleID-0/     73 /vis/modeling/trajectories/drawByParticleID-0/set neutron yellow
 64 /vis/modeling/trajectories/drawByParticleID-0/     74 /vis/modeling/trajectories/drawByParticleID-0/set alpha blue
 65 /vis/modeling/trajectories/drawByParticleID-0/     75 /vis/modeling/trajectories/drawByParticleID-0/set GenericIon blue
 66 #                                                  76 #
 67 # To superimpose all of the events from a give     77 # To superimpose all of the events from a given run:
 68 /vis/scene/endOfEventAction accumulate             78 /vis/scene/endOfEventAction accumulate
 69 #                                                  79 #
 70 # Re-establish auto refreshing and verbosity:      80 # Re-establish auto refreshing and verbosity:
 71 /vis/viewer/set/autoRefresh true                   81 /vis/viewer/set/autoRefresh true
 72 /vis/verbose warnings                              82 /vis/verbose warnings
 73 #                                                  83 #
 74 # For file-based drivers, use this to create a     84 # For file-based drivers, use this to create an empty detector view:
 75 #/vis/viewer/flush                                 85 #/vis/viewer/flush