Geant4 Cross Reference |
1 # 1 # 2 # Macro file for the initialization phase of " 2 # Macro file for the initialization phase of "TestEm6.cc" 3 # 3 # 4 # Sets some default verbose 4 # Sets some default verbose 5 # and initializes the graphic. 5 # and initializes the graphic. 6 # 6 # 7 /control/verbose 2 7 /control/verbose 2 8 /run/verbose 2 8 /run/verbose 2 9 # 9 # 10 /run/initialize 10 /run/initialize 11 # 11 # 12 # Open a viewer << 12 # Use this open statement to create an OpenGL view: 13 /vis/open << 13 /vis/open OGL 600x600-0+0 14 # This opens the default viewer - see examples << 14 # 15 # more comprehensive overview of options. Also << 15 # Use this open statement to create a .prim file suitable for >> 16 # viewing in DAWN: >> 17 #/vis/open DAWNFILE >> 18 # >> 19 # Use this open statement to create a .heprep file suitable for >> 20 # viewing in HepRApp: >> 21 #/vis/open HepRepFile >> 22 # >> 23 # Use this open statement to create a .wrl file suitable for >> 24 # viewing in a VRML viewer: >> 25 #/vis/open VRML2FILE 16 # 26 # 17 # Disable auto refresh and quieten vis message 27 # Disable auto refresh and quieten vis messages whilst scene and 18 # trajectories are established: 28 # trajectories are established: 19 /vis/viewer/set/autoRefresh false 29 /vis/viewer/set/autoRefresh false 20 /vis/verbose errors 30 /vis/verbose errors 21 # 31 # 22 # Draw geometry: 32 # Draw geometry: 23 /vis/drawVolume 33 /vis/drawVolume 24 # 34 # 25 # Specify view angle: 35 # Specify view angle: 26 #/vis/viewer/set/viewpointThetaPhi 90. 0. 36 #/vis/viewer/set/viewpointThetaPhi 90. 0. 27 # 37 # 28 # Specify zoom value: 38 # Specify zoom value: 29 /vis/viewer/zoom 1.4 39 /vis/viewer/zoom 1.4 30 # 40 # 31 # Specify style (surface or wireframe): 41 # Specify style (surface or wireframe): 32 /vis/viewer/set/style surface 42 /vis/viewer/set/style surface 33 # To get nice view 43 # To get nice view 34 /vis/geometry/set/visibility World 0 false 44 /vis/geometry/set/visibility World 0 false 35 # 45 # 36 # Draw coordinate axes: 46 # Draw coordinate axes: 37 #/vis/scene/add/axes 0 0 0 1 m 47 #/vis/scene/add/axes 0 0 0 1 m 38 # 48 # 39 # Draw smooth trajectories at end of event, sh 49 # Draw smooth trajectories at end of event, showing trajectory points 40 # as markers 2 pixels wide: 50 # as markers 2 pixels wide: 41 /vis/scene/add/trajectories smooth 51 /vis/scene/add/trajectories smooth 42 /vis/modeling/trajectories/create/drawByCharge 52 /vis/modeling/trajectories/create/drawByCharge 43 /vis/modeling/trajectories/drawByCharge-0/defa 53 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts false 44 /vis/modeling/trajectories/drawByCharge-0/defa 54 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 1 45 # (if too many tracks cause core dump => /trac 55 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 46 # 56 # 47 # Draw hits at end of event: 57 # Draw hits at end of event: 48 #/vis/scene/add/hits 58 #/vis/scene/add/hits 49 # 59 # 50 # To draw only gammas: 60 # To draw only gammas: 51 #/vis/filtering/trajectories/create/particleFi 61 #/vis/filtering/trajectories/create/particleFilter 52 #/vis/filtering/trajectories/particleFilter-0/ 62 #/vis/filtering/trajectories/particleFilter-0/add gamma 53 # 63 # 54 # To invert the above, drawing all particles e 64 # To invert the above, drawing all particles except gammas, 55 # keep the above two lines but also add: 65 # keep the above two lines but also add: 56 #/vis/filtering/trajectories/particleFilter-0/ 66 #/vis/filtering/trajectories/particleFilter-0/invert true 57 # 67 # 58 # Many other options are available with /vis/m 68 # Many other options are available with /vis/modeling and /vis/filtering. 59 # For example, to select colour by particle ID 69 # For example, to select colour by particle ID: 60 /vis/modeling/trajectories/create/drawByPartic 70 /vis/modeling/trajectories/create/drawByParticleID 61 /vis/modeling/trajectories/drawByParticleID-0/ 71 /vis/modeling/trajectories/drawByParticleID-0/set e- red 62 /vis/modeling/trajectories/drawByParticleID-0/ 72 /vis/modeling/trajectories/drawByParticleID-0/set gamma green 63 /vis/modeling/trajectories/drawByParticleID-0/ 73 /vis/modeling/trajectories/drawByParticleID-0/set neutron yellow 64 /vis/modeling/trajectories/drawByParticleID-0/ 74 /vis/modeling/trajectories/drawByParticleID-0/set alpha blue 65 /vis/modeling/trajectories/drawByParticleID-0/ 75 /vis/modeling/trajectories/drawByParticleID-0/set GenericIon blue 66 # 76 # 67 # To superimpose all of the events from a give 77 # To superimpose all of the events from a given run: 68 /vis/scene/endOfEventAction accumulate 78 /vis/scene/endOfEventAction accumulate 69 # 79 # 70 # Re-establish auto refreshing and verbosity: 80 # Re-establish auto refreshing and verbosity: 71 /vis/viewer/set/autoRefresh true 81 /vis/viewer/set/autoRefresh true 72 /vis/verbose warnings 82 /vis/verbose warnings 73 # 83 # 74 # For file-based drivers, use this to create a 84 # For file-based drivers, use this to create an empty detector view: 75 #/vis/viewer/flush 85 #/vis/viewer/flush