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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file hadronic/Hadr02/src/PrimaryGenerator << 26 // $Id: PrimaryGeneratorAction.cc,v 1.4 2006-11-15 14:58:10 vnivanch Exp $ 27 /// \brief Implementation of the PrimaryGenera << 27 // GEANT4 tag $Name: not supported by cvs2svn $ 28 // << 29 // 28 // 30 ////////////////////////////////////////////// 29 ///////////////////////////////////////////////////////////////////////// 31 // 30 // 32 // EventActionMessenger 31 // EventActionMessenger 33 // 32 // 34 // Created: 31.01.03 V.Ivanchenko 33 // Created: 31.01.03 V.Ivanchenko 35 // 34 // 36 // Modified: 35 // Modified: 37 // 04.06.2006 Adoptation of hadr01 (V.Ivanchen 36 // 04.06.2006 Adoptation of hadr01 (V.Ivanchenko) 38 // 16.11.2006 Add option allowing to have user 37 // 16.11.2006 Add option allowing to have user defined beam position (VI) 39 // 38 // 40 ////////////////////////////////////////////// 39 //////////////////////////////////////////////////////////////////////// 41 // 40 // 42 41 43 #include "PrimaryGeneratorAction.hh" 42 #include "PrimaryGeneratorAction.hh" 44 << 45 #include "HistoManager.hh" << 46 << 47 #include "G4Event.hh" << 48 #include "G4ParticleGun.hh" 43 #include "G4ParticleGun.hh" 49 #include "G4SystemOfUnits.hh" << 44 #include "HistoManager.hh" 50 45 51 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 52 47 53 PrimaryGeneratorAction::PrimaryGeneratorAction 48 PrimaryGeneratorAction::PrimaryGeneratorAction() 54 : G4VUserPrimaryGeneratorAction(), fParticle << 55 { 49 { 56 fParticleGun = new G4ParticleGun(1); << 50 particleGun = new G4ParticleGun(1); 57 fParticleGun->SetParticleMomentumDirection(G << 51 particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 58 fHisto = HistoManager::GetPointer(); << 52 histo = HistoManager::GetPointer(); 59 } 53 } 60 54 61 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 62 56 63 PrimaryGeneratorAction::~PrimaryGeneratorActio 57 PrimaryGeneratorAction::~PrimaryGeneratorAction() 64 { 58 { 65 delete fParticleGun; << 59 delete particleGun; 66 } 60 } 67 61 68 //....oooOO0OOooo........oooOO0OOooo........oo 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 63 70 void PrimaryGeneratorAction::GeneratePrimaries << 64 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 71 { 65 { 72 if (event->GetEventID() == 0) { << 66 if(histo->DefaultBeamPosition()) { 73 if (fHisto->DefaultBeamPosition()) { << 67 G4double zVertex = -(5.0*mm + histo->Length()); 74 G4double zVertex = -(5.0 * mm + fHisto-> << 68 particleGun->SetParticlePosition(G4ThreeVector(0.,0.,zVertex)); 75 fParticleGun->SetParticlePosition(G4Thre << 76 } << 77 } 69 } 78 fParticleGun->GeneratePrimaryVertex(event); << 70 particleGun->GeneratePrimaryVertex(anEvent); 79 } 71 } 80 72 81 //....oooOO0OOooo........oooOO0OOooo........oo 73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 82 74