Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file hadronic/Hadr02/src/PrimaryGenerator 26 /// \file hadronic/Hadr02/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // >> 29 // $Id: PrimaryGeneratorAction.cc 81932 2014-06-06 15:39:45Z gcosmo $ 29 // 30 // 30 ////////////////////////////////////////////// 31 ///////////////////////////////////////////////////////////////////////// 31 // 32 // 32 // EventActionMessenger 33 // EventActionMessenger 33 // 34 // 34 // Created: 31.01.03 V.Ivanchenko 35 // Created: 31.01.03 V.Ivanchenko 35 // 36 // 36 // Modified: 37 // Modified: 37 // 04.06.2006 Adoptation of hadr01 (V.Ivanchen 38 // 04.06.2006 Adoptation of hadr01 (V.Ivanchenko) 38 // 16.11.2006 Add option allowing to have user 39 // 16.11.2006 Add option allowing to have user defined beam position (VI) 39 // 40 // 40 ////////////////////////////////////////////// 41 //////////////////////////////////////////////////////////////////////// 41 // 42 // 42 43 43 #include "PrimaryGeneratorAction.hh" 44 #include "PrimaryGeneratorAction.hh" 44 << 45 #include "G4ParticleGun.hh" 45 #include "HistoManager.hh" 46 #include "HistoManager.hh" 46 << 47 #include "G4Event.hh" 47 #include "G4Event.hh" 48 #include "G4ParticleGun.hh" << 49 #include "G4SystemOfUnits.hh" 48 #include "G4SystemOfUnits.hh" 50 49 51 //....oooOO0OOooo........oooOO0OOooo........oo 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 52 51 53 PrimaryGeneratorAction::PrimaryGeneratorAction 52 PrimaryGeneratorAction::PrimaryGeneratorAction() 54 : G4VUserPrimaryGeneratorAction(), fParticle << 53 : G4VUserPrimaryGeneratorAction(), >> 54 fParticleGun(0), >> 55 fHisto(0) 55 { 56 { 56 fParticleGun = new G4ParticleGun(1); << 57 fParticleGun = new G4ParticleGun(1); 57 fParticleGun->SetParticleMomentumDirection(G << 58 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 58 fHisto = HistoManager::GetPointer(); 59 fHisto = HistoManager::GetPointer(); 59 } 60 } 60 61 61 //....oooOO0OOooo........oooOO0OOooo........oo 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 62 63 63 PrimaryGeneratorAction::~PrimaryGeneratorActio 64 PrimaryGeneratorAction::~PrimaryGeneratorAction() 64 { 65 { 65 delete fParticleGun; 66 delete fParticleGun; 66 } 67 } 67 68 68 //....oooOO0OOooo........oooOO0OOooo........oo 69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 70 70 void PrimaryGeneratorAction::GeneratePrimaries 71 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* event) 71 { 72 { 72 if (event->GetEventID() == 0) { 73 if (event->GetEventID() == 0) { 73 if (fHisto->DefaultBeamPosition()) { 74 if (fHisto->DefaultBeamPosition()) { 74 G4double zVertex = -(5.0 * mm + fHisto-> << 75 G4double zVertex = -(5.0*mm + fHisto->Length()); 75 fParticleGun->SetParticlePosition(G4Thre << 76 fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,zVertex)); 76 } 77 } 77 } 78 } 78 fParticleGun->GeneratePrimaryVertex(event); 79 fParticleGun->GeneratePrimaryVertex(event); 79 } 80 } 80 81 81 //....oooOO0OOooo........oooOO0OOooo........oo 82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 82 83