Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file hadronic/Hadr02/src/EventActionMesse 26 /// \file hadronic/Hadr02/src/EventActionMessenger.cc 27 /// \brief Implementation of the EventActionMe 27 /// \brief Implementation of the EventActionMessenger class 28 // 28 // 29 // 29 // 30 ////////////////////////////////////////////// 30 ///////////////////////////////////////////////////////////////////////// 31 // 31 // 32 // EventActionMessenger 32 // EventActionMessenger 33 // 33 // 34 // Created: 31.01.03 V.Ivanchenko 34 // Created: 31.01.03 V.Ivanchenko 35 // 35 // 36 // Modified: 36 // Modified: 37 // 04.06.2006 Adoptation of hadr01 (V.Ivanchen 37 // 04.06.2006 Adoptation of hadr01 (V.Ivanchenko) 38 // 38 // 39 ////////////////////////////////////////////// 39 //////////////////////////////////////////////////////////////////////// 40 // 40 // 41 41 42 #include "EventActionMessenger.hh" 42 #include "EventActionMessenger.hh" 43 << 44 #include "EventAction.hh" << 45 #include "HistoManager.hh" << 46 << 47 #include "G4PhysicalConstants.hh" 43 #include "G4PhysicalConstants.hh" 48 #include "G4SystemOfUnits.hh" 44 #include "G4SystemOfUnits.hh" >> 45 >> 46 #include "EventAction.hh" 49 #include "G4UIcmdWithAString.hh" 47 #include "G4UIcmdWithAString.hh" 50 #include "G4UIcmdWithAnInteger.hh" 48 #include "G4UIcmdWithAnInteger.hh" >> 49 #include "HistoManager.hh" 51 50 52 //....oooOO0OOooo........oooOO0OOooo........oo 51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 52 54 EventActionMessenger::EventActionMessenger(Eve 53 EventActionMessenger::EventActionMessenger(EventAction* EvAct) 55 : G4UImessenger(), fEventAction(EvAct), fIon << 54 : G4UImessenger(), 56 { << 55 fEventAction(EvAct), >> 56 fIonCmd(0), >> 57 fDebugCmd(0) >> 58 { 57 fIonCmd = new G4UIcmdWithAString("/testhadr/ 59 fIonCmd = new G4UIcmdWithAString("/testhadr/ionPhysics", this); 58 fIonCmd->SetGuidance("Added ion physics"); 60 fIonCmd->SetGuidance("Added ion physics"); 59 fIonCmd->SetGuidance(" Choice : FTF DPMJET" 61 fIonCmd->SetGuidance(" Choice : FTF DPMJET"); 60 fIonCmd->SetParameterName("ion", true); << 62 fIonCmd->SetParameterName("ion",true); 61 fIonCmd->AvailableForStates(G4State_PreInit, << 63 fIonCmd->AvailableForStates(G4State_PreInit,G4State_Idle); 62 64 63 fDebugCmd = new G4UIcmdWithAnInteger("/testh << 65 fDebugCmd = new G4UIcmdWithAnInteger("/testhadr/DebugEvent",this); 64 fDebugCmd->SetGuidance("D event to debug"); 66 fDebugCmd->SetGuidance("D event to debug"); 65 fDebugCmd->SetParameterName("fNb", false); << 67 fDebugCmd->SetParameterName("fNb",false); 66 fDebugCmd->SetRange("fNb>0"); 68 fDebugCmd->SetRange("fNb>0"); 67 fDebugCmd->AvailableForStates(G4State_PreIni << 69 fDebugCmd->AvailableForStates(G4State_PreInit,G4State_Idle); >> 70 68 } 71 } 69 72 70 //....oooOO0OOooo........oooOO0OOooo........oo 73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 71 74 72 EventActionMessenger::~EventActionMessenger() 75 EventActionMessenger::~EventActionMessenger() 73 { 76 { 74 delete fIonCmd; 77 delete fIonCmd; 75 delete fDebugCmd; 78 delete fDebugCmd; 76 } 79 } 77 80 78 //....oooOO0OOooo........oooOO0OOooo........oo 81 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 79 82 80 void EventActionMessenger::SetNewValue(G4UIcom << 83 void EventActionMessenger::SetNewValue(G4UIcommand* command, 81 { << 84 G4String newValue) 82 if (command == fIonCmd) { << 85 { 83 HistoManager::GetPointer()->SetIonPhysics( << 86 if(command == fIonCmd) 84 } << 87 {HistoManager::GetPointer()->SetIonPhysics(newValue);} 85 << 88 86 if (command == fDebugCmd) { << 89 if(command == fDebugCmd) 87 fEventAction->AddEventToDebug(fDebugCmd->G << 90 {fEventAction->AddEventToDebug(fDebugCmd->GetNewIntValue(newValue));} 88 } << 91 89 } 92 } 90 93 91 //....oooOO0OOooo........oooOO0OOooo........oo 94 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 92 95