Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file hadronic/Hadr02/src/EventActionMesse 26 /// \file hadronic/Hadr02/src/EventActionMessenger.cc 27 /// \brief Implementation of the EventActionMe 27 /// \brief Implementation of the EventActionMessenger class 28 // 28 // >> 29 // $Id$ 29 // 30 // 30 ////////////////////////////////////////////// 31 ///////////////////////////////////////////////////////////////////////// 31 // 32 // 32 // EventActionMessenger 33 // EventActionMessenger 33 // 34 // 34 // Created: 31.01.03 V.Ivanchenko 35 // Created: 31.01.03 V.Ivanchenko 35 // 36 // 36 // Modified: 37 // Modified: 37 // 04.06.2006 Adoptation of hadr01 (V.Ivanchen 38 // 04.06.2006 Adoptation of hadr01 (V.Ivanchenko) 38 // 39 // 39 ////////////////////////////////////////////// 40 //////////////////////////////////////////////////////////////////////// 40 // 41 // 41 42 42 #include "EventActionMessenger.hh" 43 #include "EventActionMessenger.hh" 43 << 44 #include "EventAction.hh" << 45 #include "HistoManager.hh" << 46 << 47 #include "G4PhysicalConstants.hh" 44 #include "G4PhysicalConstants.hh" 48 #include "G4SystemOfUnits.hh" 45 #include "G4SystemOfUnits.hh" >> 46 >> 47 #include "EventAction.hh" 49 #include "G4UIcmdWithAString.hh" 48 #include "G4UIcmdWithAString.hh" 50 #include "G4UIcmdWithAnInteger.hh" 49 #include "G4UIcmdWithAnInteger.hh" >> 50 #include "HistoManager.hh" 51 51 52 //....oooOO0OOooo........oooOO0OOooo........oo 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 53 54 EventActionMessenger::EventActionMessenger(Eve 54 EventActionMessenger::EventActionMessenger(EventAction* EvAct) 55 : G4UImessenger(), fEventAction(EvAct), fIon << 55 : G4UImessenger(), 56 { << 56 fEventAction(EvAct), >> 57 fIonCmd(0), >> 58 fDebugCmd(0) >> 59 { 57 fIonCmd = new G4UIcmdWithAString("/testhadr/ 60 fIonCmd = new G4UIcmdWithAString("/testhadr/ionPhysics", this); 58 fIonCmd->SetGuidance("Added ion physics"); 61 fIonCmd->SetGuidance("Added ion physics"); 59 fIonCmd->SetGuidance(" Choice : FTF DPMJET" 62 fIonCmd->SetGuidance(" Choice : FTF DPMJET"); 60 fIonCmd->SetParameterName("ion", true); << 63 fIonCmd->SetParameterName("ion",true); 61 fIonCmd->AvailableForStates(G4State_PreInit, << 64 fIonCmd->AvailableForStates(G4State_PreInit,G4State_Idle); 62 65 63 fDebugCmd = new G4UIcmdWithAnInteger("/testh << 66 fDebugCmd = new G4UIcmdWithAnInteger("/testhadr/DebugEvent",this); 64 fDebugCmd->SetGuidance("D event to debug"); 67 fDebugCmd->SetGuidance("D event to debug"); 65 fDebugCmd->SetParameterName("fNb", false); << 68 fDebugCmd->SetParameterName("fNb",false); 66 fDebugCmd->SetRange("fNb>0"); 69 fDebugCmd->SetRange("fNb>0"); 67 fDebugCmd->AvailableForStates(G4State_PreIni << 70 fDebugCmd->AvailableForStates(G4State_PreInit,G4State_Idle); >> 71 68 } 72 } 69 73 70 //....oooOO0OOooo........oooOO0OOooo........oo 74 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 71 75 72 EventActionMessenger::~EventActionMessenger() 76 EventActionMessenger::~EventActionMessenger() 73 { 77 { 74 delete fIonCmd; 78 delete fIonCmd; 75 delete fDebugCmd; 79 delete fDebugCmd; 76 } 80 } 77 81 78 //....oooOO0OOooo........oooOO0OOooo........oo 82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 79 83 80 void EventActionMessenger::SetNewValue(G4UIcom << 84 void EventActionMessenger::SetNewValue(G4UIcommand* command, 81 { << 85 G4String newValue) 82 if (command == fIonCmd) { << 86 { 83 HistoManager::GetPointer()->SetIonPhysics( << 87 if(command == fIonCmd) 84 } << 88 {HistoManager::GetPointer()->SetIonPhysics(newValue);} 85 << 89 86 if (command == fDebugCmd) { << 90 if(command == fDebugCmd) 87 fEventAction->AddEventToDebug(fDebugCmd->G << 91 {fEventAction->AddEventToDebug(fDebugCmd->GetNewIntValue(newValue));} 88 } << 92 89 } 93 } 90 94 91 //....oooOO0OOooo........oooOO0OOooo........oo 95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 92 96