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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file hadronic/Hadr01/src/StackingMessenge << 26 // $Id: StackingMessenger.cc,v 1.3 2006-06-29 17:24:32 gunter Exp $ 27 /// \brief Implementation of the StackingMesse << 27 // GEANT4 tag $Name: not supported by cvs2svn $ 28 // << 29 // 28 // 30 ////////////////////////////////////////////// 29 ///////////////////////////////////////////////////////////////////////// 31 // 30 // 32 // StackingMessenger 31 // StackingMessenger 33 // 32 // 34 // Created: 31.05.2006 V.Ivanchenko 33 // Created: 31.05.2006 V.Ivanchenko 35 // 34 // 36 // Modified: 35 // Modified: 37 // 04.06.2006 Adoptation of Hadr01 (V.Ivanchen << 36 // 04.06.2006 Adoptation of hadr01 (V.Ivanchenko) 38 // 37 // 39 ////////////////////////////////////////////// 38 //////////////////////////////////////////////////////////////////////// 40 // 39 // 41 40 42 #include "StackingMessenger.hh" 41 #include "StackingMessenger.hh" 43 42 44 #include "StackingAction.hh" 43 #include "StackingAction.hh" 45 << 46 #include "G4UIcmdWithABool.hh" 44 #include "G4UIcmdWithABool.hh" 47 #include "G4UIcmdWithAString.hh" 45 #include "G4UIcmdWithAString.hh" 48 46 49 //....oooOO0OOooo........oooOO0OOooo........oo 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 50 48 51 StackingMessenger::StackingMessenger(StackingA << 49 StackingMessenger::StackingMessenger(StackingAction* stack) >> 50 :stackAction(stack) 52 { 51 { 53 fKillCmd = new G4UIcmdWithABool("/testhadr/K << 52 killCmd = new G4UIcmdWithABool("/testhadr/KillAllSecondaries",this); 54 fKillCmd->SetGuidance(" Choice : true false << 53 killCmd->SetGuidance(" Choice : true false"); 55 fKillCmd->SetParameterName("choice", true); << 54 killCmd->SetParameterName("choice",true); 56 fKillCmd->SetDefaultValue(false); << 55 killCmd->SetDefaultValue(false); 57 << 56 58 fKCmd = new G4UIcmdWithAString("/testhadr/Ki << 57 kCmd = new G4UIcmdWithAString("/testhadr/Kill", this); 59 fKCmd->SetGuidance("Kill secondary particles << 58 kCmd->SetGuidance("Kill secondary particles of defined type"); 60 fKCmd->SetParameterName("ch", true); << 59 kCmd->SetParameterName("ch", true); 61 fKCmd->SetDefaultValue("none"); << 60 kCmd->SetDefaultValue("none"); 62 fKCmd->AvailableForStates(G4State_PreInit, G << 61 kCmd->AvailableForStates(G4State_PreInit,G4State_Idle); 63 } 62 } 64 63 65 //....oooOO0OOooo........oooOO0OOooo........oo 64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 65 67 StackingMessenger::~StackingMessenger() 66 StackingMessenger::~StackingMessenger() 68 { 67 { 69 delete fKillCmd; << 68 delete killCmd; 70 delete fKCmd; << 69 delete kCmd; 71 } 70 } 72 71 73 //....oooOO0OOooo........oooOO0OOooo........oo 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 74 73 75 void StackingMessenger::SetNewValue(G4UIcomman 74 void StackingMessenger::SetNewValue(G4UIcommand* command, G4String newValue) 76 { << 75 { 77 if (command == fKillCmd) { << 76 if(command == killCmd) 78 fStackAction->SetKillStatus(fKillCmd->GetN << 77 stackAction->SetKillStatus(killCmd->GetNewBoolValue(newValue)); 79 } << 78 80 else if (command == fKCmd) { << 79 if(command == kCmd) 81 fStackAction->SetKill(newValue); << 80 stackAction->SetKill(newValue); 82 } << 83 } 81 } 84 82 85 //....oooOO0OOooo........oooOO0OOooo........oo 83 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 86 84