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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file hadronic/Hadr01/src/PrimaryGenerator << 26 // $Id: PrimaryGeneratorAction.cc,v 1.4 2006/11/15 14:58:10 vnivanch Exp $ 27 /// \brief Implementation of the PrimaryGenera << 27 // GEANT4 tag $Name: geant4-09-01-patch-03 $ 28 // << 29 // 28 // 30 ////////////////////////////////////////////// 29 ///////////////////////////////////////////////////////////////////////// 31 // 30 // 32 // PrimaryGeneratorAction << 31 // EventActionMessenger 33 // 32 // 34 // Created: 31.01.03 V.Ivanchenko 33 // Created: 31.01.03 V.Ivanchenko 35 // 34 // 36 // Modified: 35 // Modified: 37 // 04.06.2006 Adoptation of Hadr01 (V.Ivanchen << 36 // 04.06.2006 Adoptation of hadr01 (V.Ivanchenko) 38 // 16.11.2006 Add option allowing to have user 37 // 16.11.2006 Add option allowing to have user defined beam position (VI) 39 // 38 // 40 ////////////////////////////////////////////// 39 //////////////////////////////////////////////////////////////////////// 41 // 40 // 42 41 43 #include "PrimaryGeneratorAction.hh" 42 #include "PrimaryGeneratorAction.hh" 44 << 45 #include "HistoManager.hh" << 46 << 47 #include "G4ParticleGun.hh" 43 #include "G4ParticleGun.hh" 48 #include "G4SystemOfUnits.hh" << 44 #include "HistoManager.hh" 49 45 50 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 47 52 PrimaryGeneratorAction::PrimaryGeneratorAction << 48 PrimaryGeneratorAction::PrimaryGeneratorAction() 53 { 49 { 54 fParticleGun = new G4ParticleGun(1); << 50 particleGun = new G4ParticleGun(1); 55 fParticleGun->SetParticleMomentumDirection(G << 51 particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 56 fHisto = HistoManager::GetPointer(); << 52 histo = HistoManager::GetPointer(); 57 } 53 } 58 54 59 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 60 56 61 PrimaryGeneratorAction::~PrimaryGeneratorActio 57 PrimaryGeneratorAction::~PrimaryGeneratorAction() 62 { 58 { 63 delete fParticleGun; << 59 delete particleGun; 64 } 60 } 65 61 66 //....oooOO0OOooo........oooOO0OOooo........oo 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 63 68 void PrimaryGeneratorAction::GeneratePrimaries 64 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 69 { 65 { 70 if (fHisto->DefaultBeamPosition()) { << 66 if(histo->DefaultBeamPosition()) { 71 static const G4double offset = 2 * CLHEP:: << 67 G4double zVertex = -(5.0*mm + histo->Length()); 72 G4double zVertex = -(offset + 0.5 * fHisto << 68 particleGun->SetParticlePosition(G4ThreeVector(0.,0.,zVertex)); 73 fParticleGun->SetParticlePosition(G4ThreeV << 74 } 69 } 75 fParticleGun->GeneratePrimaryVertex(anEvent) << 70 particleGun->GeneratePrimaryVertex(anEvent); 76 } 71 } 77 72 78 //....oooOO0OOooo........oooOO0OOooo........oo 73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 79 74