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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file hadronic/Hadr01/src/PrimaryGenerator 26 /// \file hadronic/Hadr01/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // >> 29 // $Id: PrimaryGeneratorAction.cc 70761 2013-06-05 12:30:51Z gcosmo $ 29 // 30 // 30 ////////////////////////////////////////////// 31 ///////////////////////////////////////////////////////////////////////// 31 // 32 // 32 // PrimaryGeneratorAction 33 // PrimaryGeneratorAction 33 // 34 // 34 // Created: 31.01.03 V.Ivanchenko 35 // Created: 31.01.03 V.Ivanchenko 35 // 36 // 36 // Modified: 37 // Modified: 37 // 04.06.2006 Adoptation of Hadr01 (V.Ivanchen 38 // 04.06.2006 Adoptation of Hadr01 (V.Ivanchenko) 38 // 16.11.2006 Add option allowing to have user 39 // 16.11.2006 Add option allowing to have user defined beam position (VI) 39 // 40 // 40 ////////////////////////////////////////////// 41 //////////////////////////////////////////////////////////////////////// 41 // 42 // 42 43 43 #include "PrimaryGeneratorAction.hh" 44 #include "PrimaryGeneratorAction.hh" 44 << 45 #include "HistoManager.hh" << 46 << 47 #include "G4ParticleGun.hh" 45 #include "G4ParticleGun.hh" 48 #include "G4SystemOfUnits.hh" 46 #include "G4SystemOfUnits.hh" >> 47 #include "HistoManager.hh" 49 48 50 //....oooOO0OOooo........oooOO0OOooo........oo 49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 50 52 PrimaryGeneratorAction::PrimaryGeneratorAction << 51 PrimaryGeneratorAction::PrimaryGeneratorAction() >> 52 : G4VUserPrimaryGeneratorAction(), >> 53 fParticleGun(0), fHisto(0) 53 { 54 { 54 fParticleGun = new G4ParticleGun(1); << 55 fParticleGun = new G4ParticleGun(1); 55 fParticleGun->SetParticleMomentumDirection(G << 56 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 56 fHisto = HistoManager::GetPointer(); 57 fHisto = HistoManager::GetPointer(); 57 } 58 } 58 59 59 //....oooOO0OOooo........oooOO0OOooo........oo 60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 60 61 61 PrimaryGeneratorAction::~PrimaryGeneratorActio 62 PrimaryGeneratorAction::~PrimaryGeneratorAction() 62 { 63 { 63 delete fParticleGun; 64 delete fParticleGun; 64 } 65 } 65 66 66 //....oooOO0OOooo........oooOO0OOooo........oo 67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 68 68 void PrimaryGeneratorAction::GeneratePrimaries 69 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 69 { 70 { 70 if (fHisto->DefaultBeamPosition()) { << 71 if(fHisto->DefaultBeamPosition()) { 71 static const G4double offset = 2 * CLHEP:: << 72 G4double zVertex = -(5.0*mm + fHisto->Length()); 72 G4double zVertex = -(offset + 0.5 * fHisto << 73 fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,zVertex)); 73 fParticleGun->SetParticlePosition(G4ThreeV << 74 } 74 } 75 fParticleGun->GeneratePrimaryVertex(anEvent) 75 fParticleGun->GeneratePrimaryVertex(anEvent); 76 } 76 } 77 77 78 //....oooOO0OOooo........oooOO0OOooo........oo 78 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 79 79