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Geant4/examples/extended/hadronic/Hadr00/src/EventAction.cc

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Diff markup

Differences between /examples/extended/hadronic/Hadr00/src/EventAction.cc (Version 11.3.0) and /examples/extended/hadronic/Hadr00/src/EventAction.cc (Version 9.3.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file hadronic/Hadr00/src/EventAction.cc   <<  26 // $Id: EventAction.cc,v 1.1 2008/07/07 16:37:26 vnivanch Exp $
 27 /// \brief Implementation of the EventAction c <<  27 // GEANT4 tag $Name: geant4-09-03-patch-01 $
 28 //                                                 28 //
 29 //                                             <<  29 /////////////////////////////////////////////////////////////////////////
 30 //....oooOO0OOooo........oooOO0OOooo........oo << 
 31 //                                                 30 //
 32 // EventAction                                     31 // EventAction
 33 //                                                 32 //
 34 // Created: 21.06.2008 V.Ivanchenko                33 // Created: 21.06.2008 V.Ivanchenko
 35 //                                                 34 //
 36 // Modified:                                       35 // Modified:
 37 //                                                 36 //
 38 //....oooOO0OOooo........oooOO0OOooo........oo <<  37 ////////////////////////////////////////////////////////////////////////
                                                   >>  38 // 
 39                                                    39 
 40 #include "EventAction.hh"                          40 #include "EventAction.hh"
 41                                                <<  41 #include "G4Event.hh"
 42 #include "EventActionMessenger.hh"                 42 #include "EventActionMessenger.hh"
 43                                                    43 
 44 #include "G4Event.hh"                          << 
 45 #include "G4UImanager.hh"                          44 #include "G4UImanager.hh"
                                                   >>  45 #include "G4TrajectoryContainer.hh"
                                                   >>  46 #include "G4Trajectory.hh"
                                                   >>  47 #include "G4VVisManager.hh"
 46 #include "G4ios.hh"                                48 #include "G4ios.hh"
 47                                                    49 
 48 //....oooOO0OOooo........oooOO0OOooo........oo <<  50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 49                                                    51 
 50 EventAction::EventAction()                     <<  52 EventAction::EventAction():
 51   : G4UserEventAction(),                       <<  53   printModulo(100),
 52     fEventMessenger(0),                        <<  54   nSelected(0),
 53     fUI(0),                                    <<  55   drawFlag("all"),
 54     fSelectedEvents(),                         <<  56   debugStarted(false)
 55     fPrintModulo(100),                         << 
 56     fSelected(0),                              << 
 57     fDebugStarted(false)                       << 
 58 {                                                  57 {
 59   fEventMessenger = new EventActionMessenger(t <<  58   eventMessenger = new EventActionMessenger(this);
 60   fUI = G4UImanager::GetUIpointer();           <<  59   UI = G4UImanager::GetUIpointer();
                                                   >>  60   selectedEvents.clear();
 61 }                                                  61 }
 62                                                    62 
 63 //....oooOO0OOooo........oooOO0OOooo........oo <<  63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 64                                                    64 
 65 EventAction::~EventAction()                        65 EventAction::~EventAction()
 66 {                                                  66 {
 67   delete fEventMessenger;                      <<  67   delete eventMessenger;
 68 }                                                  68 }
 69                                                    69 
 70 //....oooOO0OOooo........oooOO0OOooo........oo <<  70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 71                                                    71 
 72 void EventAction::BeginOfEventAction(const G4E     72 void EventAction::BeginOfEventAction(const G4Event* evt)
 73 {                                                  73 {
 74   // New event                                     74   // New event
 75   G4int nEvt = evt->GetEventID();                  75   G4int nEvt = evt->GetEventID();
 76                                                    76 
 77   if (fSelected > 0) {                         <<  77   if(nSelected>0) {
 78     for (G4int i = 0; i < fSelected; ++i) {    <<  78     for(G4int i=0; i<nSelected; i++) {
 79       if (nEvt == fSelectedEvents[i]) {        <<  79       if(nEvt == selectedEvents[i]) {
 80         fUI->ApplyCommand("/random/saveThisEve <<  80         UI->ApplyCommand("/random/saveThisEvent");
 81         fUI->ApplyCommand("/tracking/verbose   <<  81         UI->ApplyCommand("/tracking/verbose  2");
 82         fDebugStarted = true;                  <<  82         debugStarted = true;
 83         break;                                     83         break;
 84       }                                            84       }
 85     }                                              85     }
 86   }                                                86   }
 87                                                    87 
 88   // Initialize user actions                       88   // Initialize user actions
 89   if (G4int(nEvt / fPrintModulo) * fPrintModul <<  89   if(G4int(nEvt/printModulo)*printModulo == nEvt) {
 90     G4cout << "EventAction: Event # " << nEvt  <<  90     G4cout << "EventAction: Event # "
                                                   >>  91            << nEvt << " started" << G4endl;
 91   }                                                92   }
 92 }                                                  93 }
 93                                                    94 
 94 //....oooOO0OOooo........oooOO0OOooo........oo <<  95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 95                                                    96 
 96 void EventAction::EndOfEventAction(const G4Eve <<  97 void EventAction::EndOfEventAction(const G4Event* evt)
 97 {                                                  98 {
 98   if (fDebugStarted) {                         <<  99   G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
 99     fUI->ApplyCommand("/tracking/verbose  0"); << 100 
100     fDebugStarted = false;                     << 101   if(pVVisManager) {
                                                   >> 102     G4TrajectoryContainer* trjc = evt->GetTrajectoryContainer();
                                                   >> 103     G4int n_trajectories = 0;
                                                   >> 104     if (trjc) n_trajectories = trjc->entries();
                                                   >> 105 
                                                   >> 106     for(G4int i=0; i<n_trajectories; i++) {
                                                   >> 107       G4Trajectory* t = (G4Trajectory*)((*(evt->GetTrajectoryContainer()))[i]);
                                                   >> 108       if (drawFlag == "all") t->DrawTrajectory(1000);
                                                   >> 109       else if ((drawFlag == "charged")&&(t->GetCharge() != 0.))
                                                   >> 110                              t->DrawTrajectory(1000);
                                                   >> 111       else if ((drawFlag == "neutral")&&(t->GetCharge() == 0.))
                                                   >> 112                              t->DrawTrajectory(1000);
                                                   >> 113       else if ((drawFlag == "charged+n")&&((t->GetCharge() != 0.)||
                                                   >> 114                                            (t->GetCharge()==0.&&t->GetParticleName()=="neutron")))
                                                   >> 115                              t->DrawTrajectory(1000);
                                                   >> 116     }
                                                   >> 117   }
                                                   >> 118 
                                                   >> 119   if(debugStarted) {
                                                   >> 120     UI->ApplyCommand("/tracking/verbose  0");
                                                   >> 121     debugStarted = false;
101     G4cout << "EventAction: Event ended" << G4    122     G4cout << "EventAction: Event ended" << G4endl;
102   }                                               123   }
103 }                                                 124 }
104                                                   125 
105 //....oooOO0OOooo........oooOO0OOooo........oo << 126 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
106                                                   127