Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/extended/field/field05/vis.mac

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/extended/field/field05/vis.mac (Version 11.3.0) and /examples/extended/field/field05/vis.mac (Version 10.1.p2)


  1 # Macro file for the visualization setting in  << 
  2 # of the field05 example.                      << 
  3 #                                                   1 #
  4 # Open a viewer                                <<   2 # Macro file for the initialization phase of "exampleN03.cc"
  5 /vis/open                                      <<   3 # when running in interactive mode
  6 # This opens the default viewer - see examples << 
  7 # more comprehensive overview of options. Also << 
  8 #                                                   4 #
  9 # Draw detector                                <<   5 # Sets some default verbose
 10 /vis/drawVolume                                <<   6 #
                                                   >>   7 /control/verbose 2
                                                   >>   8 /control/saveHistory
                                                   >>   9 /run/verbose 2
                                                   >>  10 #
                                                   >>  11 # create empty scene
                                                   >>  12 #
                                                   >>  13 /vis/scene/create
                                                   >>  14 #
                                                   >>  15 # Create a scene handler for a specific graphics system
                                                   >>  16 # (Edit the next line(s) to choose another graphic system)
                                                   >>  17 #
                                                   >>  18 # Use this open statement instead for OpenGL in immediate mode.
                                                   >>  19 /vis/open OGL 600x600-0+0
                                                   >>  20 #
                                                   >>  21 # Output an empty detector
                                                   >>  22 #/vis/viewer/flush
 11 #                                                  23 #
 12 # Draw trajectories at end of event, showing t     24 # Draw trajectories at end of event, showing trajectory points as
 13 # markers of size 2 pixels                         25 # markers of size 2 pixels
 14 /vis/scene/add/trajectories                        26 /vis/scene/add/trajectories
 15 #/vis/modeling/trajectories/create/drawByCharg     27 #/vis/modeling/trajectories/create/drawByCharge
 16 #/vis/modeling/trajectories/drawByCharge-0/def     28 #/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 17 #/vis/modeling/trajectories/drawByCharge-0/def     29 #/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 18 # (if too many tracks cause core dump => /trac     30 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 19 #                                                  31 #
 20 # To draw gammas only                              32 # To draw gammas only
 21 #/vis/filtering/trajectories/create/particleFi     33 #/vis/filtering/trajectories/create/particleFilter
 22 #/vis/filtering/trajectories/particleFilter-0/     34 #/vis/filtering/trajectories/particleFilter-0/add gamma
 23 #                                                  35 #
 24 # To draw charged particles only                   36 # To draw charged particles only
 25 #/vis/filtering/trajectories/particleFilter-0/     37 #/vis/filtering/trajectories/particleFilter-0/invert true
 26 #                                                  38 #
 27 # To draw positive charge particl only             39 # To draw positive charge particl only
 28 #/vis/filtering/trajectories/create/chargeFilt     40 #/vis/filtering/trajectories/create/chargeFilter
 29 #/vis/filtering/trajectories/chargeFilter-0/ad     41 #/vis/filtering/trajectories/chargeFilter-0/add +1
 30 #                                                  42 #
 31 # Many other options available with /vis/model     43 # Many other options available with /vis/modeling and /vis/filtering.
 32 # For example, select colour by particle ID        44 # For example, select colour by particle ID
 33 /vis/modeling/trajectories/create/drawByPartic     45 /vis/modeling/trajectories/create/drawByParticleID
 34 /vis/modeling/trajectories/drawByParticleID-0/     46 /vis/modeling/trajectories/drawByParticleID-0/set e- blue 
 35 /vis/modeling/trajectories/drawByParticleID-0/     47 /vis/modeling/trajectories/drawByParticleID-0/set mu+ green 
 36 /vis/modeling/trajectories/drawByParticleID-0/     48 /vis/modeling/trajectories/drawByParticleID-0/set e+ red 
 37 /vis/modeling/trajectories/drawByParticleID-0/     49 /vis/modeling/trajectories/drawByParticleID-0/set gamma gray
 38 /vis/modeling/trajectories/drawByParticleID-0/     50 /vis/modeling/trajectories/drawByParticleID-0/set nu_e yellow 
 39 /vis/modeling/trajectories/drawByParticleID-0/     51 /vis/modeling/trajectories/drawByParticleID-0/set anti_nu_mu yellow 
 40 #                                                  52 #
 41 /vis/scene/endOfEventAction accumulate             53 /vis/scene/endOfEventAction accumulate
 42 #                                                  54 #