Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file field/field04/src/F04PrimaryGenerato << 28 /// \brief Implementation of the F04PrimaryGen << 29 // 27 // 30 28 31 #include "F04PrimaryGeneratorMessenger.hh" << 32 << 33 #include "F04PrimaryGeneratorAction.hh" << 34 << 35 #include "G4SystemOfUnits.hh" << 36 #include "G4UIcmdWithADoubleAndUnit.hh" << 37 #include "G4UIcmdWithAString.hh" 29 #include "G4UIcmdWithAString.hh" >> 30 #include "G4UIcmdWithADoubleAndUnit.hh" 38 31 39 //....oooOO0OOooo........oooOO0OOooo........oo << 32 #include "F04PrimaryGeneratorAction.hh" 40 << 33 #include "F04PrimaryGeneratorMessenger.hh" 41 F04PrimaryGeneratorMessenger::F04PrimaryGenera << 42 : fAction(gun) << 43 { << 44 fRndmCmd = new G4UIcmdWithAString("/gun/rand << 45 fRndmCmd->SetGuidance("Shoot randomly the in << 46 fRndmCmd->SetGuidance(" Choice : on, off(de << 47 fRndmCmd->SetParameterName("choice", true); << 48 fRndmCmd->SetDefaultValue("off"); << 49 fRndmCmd->SetCandidates("on off"); << 50 fRndmCmd->AvailableForStates(G4State_PreInit << 51 << 52 fSetXvertexCmd = new G4UIcmdWithADoubleAndUn << 53 fSetXvertexCmd->SetGuidance(" Set x coord. o << 54 fSetXvertexCmd->SetParameterName("xv", true) << 55 fSetXvertexCmd->SetDefaultValue(0.0 * mm); << 56 fSetXvertexCmd->SetDefaultUnit("mm"); << 57 << 58 fSetYvertexCmd = new G4UIcmdWithADoubleAndUn << 59 fSetYvertexCmd->SetGuidance(" Set y coord. o << 60 fSetYvertexCmd->SetParameterName("yv", true) << 61 fSetYvertexCmd->SetDefaultValue(0.0 * mm); << 62 fSetYvertexCmd->SetDefaultUnit("mm"); << 63 34 64 fSetZvertexCmd = new G4UIcmdWithADoubleAndUn << 35 F04PrimaryGeneratorMessenger::F04PrimaryGeneratorMessenger(F04PrimaryGeneratorAction* Gun) 65 fSetZvertexCmd->SetGuidance(" Set z coord. o << 36 : Action(Gun) 66 fSetZvertexCmd->SetParameterName("zv", true) << 37 { 67 fSetZvertexCmd->SetDefaultValue(0.0 * mm); << 38 RndmCmd = new G4UIcmdWithAString("/gun/random",this); 68 fSetZvertexCmd->SetDefaultUnit("mm"); << 39 RndmCmd->SetGuidance("Shoot randomly the incident particle."); >> 40 RndmCmd->SetGuidance(" Choice : on, off(default)"); >> 41 RndmCmd->SetParameterName("choice",true); >> 42 RndmCmd->SetDefaultValue("off"); >> 43 RndmCmd->SetCandidates("on off"); >> 44 RndmCmd->AvailableForStates(G4State_PreInit,G4State_Idle); >> 45 >> 46 setxvertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/xvertex",this); >> 47 setxvertexCmd->SetGuidance(" Set x coord. of the primary vertex."); >> 48 setxvertexCmd->SetParameterName("xv",true); >> 49 setxvertexCmd->SetDefaultValue(0.0*mm) ; >> 50 >> 51 setyvertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/yvertex",this); >> 52 setyvertexCmd->SetGuidance(" Set y coord. of the primary vertex."); >> 53 setyvertexCmd->SetParameterName("yv",true); >> 54 setyvertexCmd->SetDefaultValue(0.0*mm) ; >> 55 >> 56 setzvertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/zvertex",this); >> 57 setzvertexCmd->SetGuidance(" Set z coord. of the primary vertex."); >> 58 setzvertexCmd->SetParameterName("zv",true); >> 59 setzvertexCmd->SetDefaultValue(0.0*mm) ; >> 60 69 } 61 } 70 62 71 //....oooOO0OOooo........oooOO0OOooo........oo << 72 << 73 F04PrimaryGeneratorMessenger::~F04PrimaryGener 63 F04PrimaryGeneratorMessenger::~F04PrimaryGeneratorMessenger() 74 { 64 { 75 delete fRndmCmd; << 65 delete RndmCmd; 76 delete fSetXvertexCmd; << 66 delete setxvertexCmd; 77 delete fSetYvertexCmd; << 67 delete setyvertexCmd; 78 delete fSetZvertexCmd; << 68 delete setzvertexCmd; 79 } 69 } 80 70 81 //....oooOO0OOooo........oooOO0OOooo........oo << 71 void F04PrimaryGeneratorMessenger::SetNewValue(G4UIcommand * command,G4String newValue) 82 << 72 { 83 void F04PrimaryGeneratorMessenger::SetNewValue << 73 if( command == RndmCmd ) 84 { << 74 { Action->SetRndmFlag(newValue);} 85 if (command == fRndmCmd) { << 75 if( command == setxvertexCmd) 86 fAction->SetRndmFlag(newValue); << 76 { Action->Setxvertex(setxvertexCmd->GetNewDoubleValue(newValue));} 87 } << 77 if( command == setyvertexCmd) 88 if (command == fSetXvertexCmd) { << 78 { Action->Setyvertex(setyvertexCmd->GetNewDoubleValue(newValue));} 89 fAction->SetXvertex(fSetXvertexCmd->GetNew << 79 if( command == setzvertexCmd) 90 } << 80 { Action->Setzvertex(setzvertexCmd->GetNewDoubleValue(newValue));} 91 if (command == fSetYvertexCmd) { << 92 fAction->SetYvertex(fSetYvertexCmd->GetNew << 93 } << 94 if (command == fSetZvertexCmd) { << 95 fAction->SetZvertex(fSetZvertexCmd->GetNew << 96 } << 97 } 81 } 98 82