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Geant4/examples/extended/field/field04/src/F04PrimaryGeneratorMessenger.cc

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Diff markup

Differences between /examples/extended/field/field04/src/F04PrimaryGeneratorMessenger.cc (Version 11.3.0) and /examples/extended/field/field04/src/F04PrimaryGeneratorMessenger.cc (Version 9.4.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 //                                                 26 //
 27 /// \file field/field04/src/F04PrimaryGenerato << 
 28 /// \brief Implementation of the F04PrimaryGen << 
 29 //                                                 27 //
 30                                                    28 
 31 #include "F04PrimaryGeneratorMessenger.hh"     << 
 32                                                << 
 33 #include "F04PrimaryGeneratorAction.hh"        << 
 34                                                << 
 35 #include "G4SystemOfUnits.hh"                  << 
 36 #include "G4UIcmdWithADoubleAndUnit.hh"        << 
 37 #include "G4UIcmdWithAString.hh"                   29 #include "G4UIcmdWithAString.hh"
                                                   >>  30 #include "G4UIcmdWithADoubleAndUnit.hh"
 38                                                    31 
 39 //....oooOO0OOooo........oooOO0OOooo........oo <<  32 #include "F04PrimaryGeneratorAction.hh"
 40                                                <<  33 #include "F04PrimaryGeneratorMessenger.hh"
 41 F04PrimaryGeneratorMessenger::F04PrimaryGenera << 
 42   : fAction(gun)                               << 
 43 {                                              << 
 44   fRndmCmd = new G4UIcmdWithAString("/gun/rand << 
 45   fRndmCmd->SetGuidance("Shoot randomly the in << 
 46   fRndmCmd->SetGuidance("  Choice : on, off(de << 
 47   fRndmCmd->SetParameterName("choice", true);  << 
 48   fRndmCmd->SetDefaultValue("off");            << 
 49   fRndmCmd->SetCandidates("on off");           << 
 50   fRndmCmd->AvailableForStates(G4State_PreInit << 
 51                                                << 
 52   fSetXvertexCmd = new G4UIcmdWithADoubleAndUn << 
 53   fSetXvertexCmd->SetGuidance(" Set x coord. o << 
 54   fSetXvertexCmd->SetParameterName("xv", true) << 
 55   fSetXvertexCmd->SetDefaultValue(0.0 * mm);   << 
 56   fSetXvertexCmd->SetDefaultUnit("mm");        << 
 57                                                << 
 58   fSetYvertexCmd = new G4UIcmdWithADoubleAndUn << 
 59   fSetYvertexCmd->SetGuidance(" Set y coord. o << 
 60   fSetYvertexCmd->SetParameterName("yv", true) << 
 61   fSetYvertexCmd->SetDefaultValue(0.0 * mm);   << 
 62   fSetYvertexCmd->SetDefaultUnit("mm");        << 
 63                                                    34 
 64   fSetZvertexCmd = new G4UIcmdWithADoubleAndUn <<  35 F04PrimaryGeneratorMessenger::F04PrimaryGeneratorMessenger(F04PrimaryGeneratorAction* Gun)
 65   fSetZvertexCmd->SetGuidance(" Set z coord. o <<  36   : Action(Gun)
 66   fSetZvertexCmd->SetParameterName("zv", true) <<  37 { 
 67   fSetZvertexCmd->SetDefaultValue(0.0 * mm);   <<  38   RndmCmd = new G4UIcmdWithAString("/gun/random",this);
 68   fSetZvertexCmd->SetDefaultUnit("mm");        <<  39   RndmCmd->SetGuidance("Shoot randomly the incident particle.");
                                                   >>  40   RndmCmd->SetGuidance("  Choice : on, off(default)");
                                                   >>  41   RndmCmd->SetParameterName("choice",true);
                                                   >>  42   RndmCmd->SetDefaultValue("off");
                                                   >>  43   RndmCmd->SetCandidates("on off");
                                                   >>  44   RndmCmd->AvailableForStates(G4State_PreInit,G4State_Idle);
                                                   >>  45  
                                                   >>  46   setxvertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/xvertex",this);
                                                   >>  47   setxvertexCmd->SetGuidance(" Set x coord. of the primary vertex.");
                                                   >>  48   setxvertexCmd->SetParameterName("xv",true);
                                                   >>  49   setxvertexCmd->SetDefaultValue(0.0*mm) ; 
                                                   >>  50   
                                                   >>  51   setyvertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/yvertex",this);
                                                   >>  52   setyvertexCmd->SetGuidance(" Set y coord. of the primary vertex.");
                                                   >>  53   setyvertexCmd->SetParameterName("yv",true);
                                                   >>  54   setyvertexCmd->SetDefaultValue(0.0*mm) ; 
                                                   >>  55   
                                                   >>  56   setzvertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/zvertex",this);
                                                   >>  57   setzvertexCmd->SetGuidance(" Set z coord. of the primary vertex.");
                                                   >>  58   setzvertexCmd->SetParameterName("zv",true);
                                                   >>  59   setzvertexCmd->SetDefaultValue(0.0*mm) ; 
                                                   >>  60   
 69 }                                                  61 }
 70                                                    62 
 71 //....oooOO0OOooo........oooOO0OOooo........oo << 
 72                                                << 
 73 F04PrimaryGeneratorMessenger::~F04PrimaryGener     63 F04PrimaryGeneratorMessenger::~F04PrimaryGeneratorMessenger()
 74 {                                                  64 {
 75   delete fRndmCmd;                             <<  65   delete RndmCmd;
 76   delete fSetXvertexCmd;                       <<  66   delete setxvertexCmd;
 77   delete fSetYvertexCmd;                       <<  67   delete setyvertexCmd;
 78   delete fSetZvertexCmd;                       <<  68   delete setzvertexCmd;
 79 }                                                  69 }
 80                                                    70 
 81 //....oooOO0OOooo........oooOO0OOooo........oo <<  71 void F04PrimaryGeneratorMessenger::SetNewValue(G4UIcommand * command,G4String newValue)
 82                                                <<  72 { 
 83 void F04PrimaryGeneratorMessenger::SetNewValue <<  73   if( command == RndmCmd )
 84 {                                              <<  74    { Action->SetRndmFlag(newValue);}
 85   if (command == fRndmCmd) {                   <<  75   if( command == setxvertexCmd)
 86     fAction->SetRndmFlag(newValue);            <<  76    { Action->Setxvertex(setxvertexCmd->GetNewDoubleValue(newValue));}
 87   }                                            <<  77   if( command == setyvertexCmd)
 88   if (command == fSetXvertexCmd) {             <<  78    { Action->Setyvertex(setyvertexCmd->GetNewDoubleValue(newValue));}
 89     fAction->SetXvertex(fSetXvertexCmd->GetNew <<  79   if( command == setzvertexCmd)
 90   }                                            <<  80    { Action->Setzvertex(setzvertexCmd->GetNewDoubleValue(newValue));}
 91   if (command == fSetYvertexCmd) {             << 
 92     fAction->SetYvertex(fSetYvertexCmd->GetNew << 
 93   }                                            << 
 94   if (command == fSetZvertexCmd) {             << 
 95     fAction->SetZvertex(fSetZvertexCmd->GetNew << 
 96   }                                            << 
 97 }                                                  81 }
 98                                                    82