Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file field/field04/src/F04PrimaryGenerato 27 /// \file field/field04/src/F04PrimaryGeneratorMessenger.cc 28 /// \brief Implementation of the F04PrimaryGen 28 /// \brief Implementation of the F04PrimaryGeneratorMessenger class 29 // 29 // 30 30 31 #include "F04PrimaryGeneratorMessenger.hh" << 31 #include "G4UIcmdWithAString.hh" >> 32 #include "G4UIcmdWithADoubleAndUnit.hh" >> 33 #include "G4SystemOfUnits.hh" 32 34 33 #include "F04PrimaryGeneratorAction.hh" 35 #include "F04PrimaryGeneratorAction.hh" 34 << 36 #include "F04PrimaryGeneratorMessenger.hh" 35 #include "G4SystemOfUnits.hh" << 36 #include "G4UIcmdWithADoubleAndUnit.hh" << 37 #include "G4UIcmdWithAString.hh" << 38 37 39 //....oooOO0OOooo........oooOO0OOooo........oo 38 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 40 39 41 F04PrimaryGeneratorMessenger::F04PrimaryGenera << 40 F04PrimaryGeneratorMessenger:: >> 41 F04PrimaryGeneratorMessenger(F04PrimaryGeneratorAction* gun) 42 : fAction(gun) 42 : fAction(gun) 43 { 43 { 44 fRndmCmd = new G4UIcmdWithAString("/gun/rand << 44 fRndmCmd = new G4UIcmdWithAString("/gun/random",this); 45 fRndmCmd->SetGuidance("Shoot randomly the in 45 fRndmCmd->SetGuidance("Shoot randomly the incident particle."); 46 fRndmCmd->SetGuidance(" Choice : on, off(de 46 fRndmCmd->SetGuidance(" Choice : on, off(default)"); 47 fRndmCmd->SetParameterName("choice", true); << 47 fRndmCmd->SetParameterName("choice",true); 48 fRndmCmd->SetDefaultValue("off"); 48 fRndmCmd->SetDefaultValue("off"); 49 fRndmCmd->SetCandidates("on off"); 49 fRndmCmd->SetCandidates("on off"); 50 fRndmCmd->AvailableForStates(G4State_PreInit << 50 fRndmCmd->AvailableForStates(G4State_PreInit,G4State_Idle); 51 51 52 fSetXvertexCmd = new G4UIcmdWithADoubleAndUn << 52 fSetXvertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/xvertex",this); 53 fSetXvertexCmd->SetGuidance(" Set x coord. o 53 fSetXvertexCmd->SetGuidance(" Set x coord. of the primary vertex."); 54 fSetXvertexCmd->SetParameterName("xv", true) << 54 fSetXvertexCmd->SetParameterName("xv",true); 55 fSetXvertexCmd->SetDefaultValue(0.0 * mm); << 55 fSetXvertexCmd->SetDefaultValue(0.0*mm); 56 fSetXvertexCmd->SetDefaultUnit("mm"); 56 fSetXvertexCmd->SetDefaultUnit("mm"); 57 57 58 fSetYvertexCmd = new G4UIcmdWithADoubleAndUn << 58 fSetYvertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/yvertex",this); 59 fSetYvertexCmd->SetGuidance(" Set y coord. o 59 fSetYvertexCmd->SetGuidance(" Set y coord. of the primary vertex."); 60 fSetYvertexCmd->SetParameterName("yv", true) << 60 fSetYvertexCmd->SetParameterName("yv",true); 61 fSetYvertexCmd->SetDefaultValue(0.0 * mm); << 61 fSetYvertexCmd->SetDefaultValue(0.0*mm); 62 fSetYvertexCmd->SetDefaultUnit("mm"); 62 fSetYvertexCmd->SetDefaultUnit("mm"); 63 63 64 fSetZvertexCmd = new G4UIcmdWithADoubleAndUn << 64 fSetZvertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/zvertex",this); 65 fSetZvertexCmd->SetGuidance(" Set z coord. o 65 fSetZvertexCmd->SetGuidance(" Set z coord. of the primary vertex."); 66 fSetZvertexCmd->SetParameterName("zv", true) << 66 fSetZvertexCmd->SetParameterName("zv",true); 67 fSetZvertexCmd->SetDefaultValue(0.0 * mm); << 67 fSetZvertexCmd->SetDefaultValue(0.0*mm); 68 fSetZvertexCmd->SetDefaultUnit("mm"); 68 fSetZvertexCmd->SetDefaultUnit("mm"); >> 69 69 } 70 } 70 71 71 //....oooOO0OOooo........oooOO0OOooo........oo 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 72 73 73 F04PrimaryGeneratorMessenger::~F04PrimaryGener 74 F04PrimaryGeneratorMessenger::~F04PrimaryGeneratorMessenger() 74 { 75 { 75 delete fRndmCmd; 76 delete fRndmCmd; 76 delete fSetXvertexCmd; 77 delete fSetXvertexCmd; 77 delete fSetYvertexCmd; 78 delete fSetYvertexCmd; 78 delete fSetZvertexCmd; 79 delete fSetZvertexCmd; 79 } 80 } 80 81 81 //....oooOO0OOooo........oooOO0OOooo........oo 82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 82 83 83 void F04PrimaryGeneratorMessenger::SetNewValue << 84 void F04PrimaryGeneratorMessenger:: >> 85 SetNewValue(G4UIcommand * command,G4String newValue) 84 { 86 { 85 if (command == fRndmCmd) { << 87 if( command == fRndmCmd ) 86 fAction->SetRndmFlag(newValue); << 88 { fAction->SetRndmFlag(newValue);} 87 } << 89 if( command == fSetXvertexCmd) 88 if (command == fSetXvertexCmd) { << 90 { fAction->SetXvertex(fSetXvertexCmd->GetNewDoubleValue(newValue));} 89 fAction->SetXvertex(fSetXvertexCmd->GetNew << 91 if( command == fSetYvertexCmd) 90 } << 92 { fAction->SetYvertex(fSetYvertexCmd->GetNewDoubleValue(newValue));} 91 if (command == fSetYvertexCmd) { << 93 if( command == fSetZvertexCmd) 92 fAction->SetYvertex(fSetYvertexCmd->GetNew << 94 { fAction->SetZvertex(fSetZvertexCmd->GetNewDoubleValue(newValue));} 93 } << 94 if (command == fSetZvertexCmd) { << 95 fAction->SetZvertex(fSetZvertexCmd->GetNew << 96 } << 97 } 95 } 98 96