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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file field/field04/src/F04ElementField.cc << 28 /// \brief Implementation of the F04ElementFie << 29 // 27 // 30 28 >> 29 #include "G4GeometryManager.hh" >> 30 31 #include "F04ElementField.hh" 31 #include "F04ElementField.hh" 32 32 33 #include "F04GlobalField.hh" 33 #include "F04GlobalField.hh" 34 34 35 #include "G4SystemOfUnits.hh" << 35 G4Navigator* F04ElementField::aNavigator; 36 #include "G4TouchableHandle.hh" << 37 36 38 //....oooOO0OOooo........oooOO0OOooo........oo << 37 F04ElementField::F04ElementField(G4ThreeVector c, G4LogicalVolume* lv) >> 38 { >> 39 center = c; 39 40 40 G4ThreadLocal G4Navigator* F04ElementField::fN << 41 minX = minY = minZ = -DBL_MAX; >> 42 maxX = maxY = maxZ = DBL_MAX; 41 43 42 //....oooOO0OOooo........oooOO0OOooo........oo << 44 F04GlobalField::getObject()->addElementField(this); 43 45 44 F04ElementField::F04ElementField(G4ThreeVector << 46 color = "1,1,1"; 45 { << 46 F04GlobalField::GetObject()->AddElementField << 47 47 48 fUserLimits = new G4UserLimits(); << 48 userLimits = new G4UserLimits(); 49 fUserLimits->SetMaxAllowedStep(fMaxStep); << 50 fUserLimits->SetUserMaxTrackLength(500. * m) << 51 fUserLimits->SetUserMaxTime(10 * ms); << 52 fUserLimits->SetUserMinEkine(0.1 * MeV); << 53 // fUserLimits->SetUserMinRange(1*mm); << 54 49 55 fVolume->SetVisAttributes(GetVisAttribute(fC << 50 lvolume = lv; 56 fVolume->SetUserLimits(fUserLimits); << 51 lvolume->SetVisAttributes(getVisAttribute(color)); 57 } << 52 >> 53 maxStep = 1*mm; >> 54 >> 55 userLimits->SetMaxAllowedStep(maxStep); 58 56 59 //....oooOO0OOooo........oooOO0OOooo........oo << 57 userLimits->SetUserMaxTrackLength(500.*m); >> 58 userLimits->SetUserMaxTime(10*ms); >> 59 userLimits->SetUserMinEkine(0.1*MeV); >> 60 // userLimits->SetUserMinRange(1*mm); 60 61 61 void F04ElementField::Construct() << 62 lvolume->SetUserLimits(userLimits); >> 63 } >> 64 >> 65 void F04ElementField::construct() 62 { 66 { 63 G4Navigator* theNavigator = << 67 G4Navigator* theNavigator = 64 G4TransportationManager::GetTransportation << 68 G4TransportationManager::GetTransportationManager()-> 65 if (!fNavigator) { << 69 GetNavigatorForTracking(); 66 fNavigator = new G4Navigator(); << 70 67 if (theNavigator->GetWorldVolume()) fNavig << 71 if (!aNavigator) { >> 72 aNavigator = new G4Navigator(); >> 73 if ( theNavigator->GetWorldVolume() ) >> 74 aNavigator->SetWorldVolume(theNavigator->GetWorldVolume()); >> 75 } >> 76 >> 77 G4GeometryManager* geomManager = G4GeometryManager::GetInstance(); >> 78 >> 79 if (!geomManager->IsGeometryClosed()) { >> 80 geomManager->OpenGeometry(); >> 81 geomManager->CloseGeometry(true); 68 } 82 } 69 83 70 fNavigator->LocateGlobalPointAndSetup(fCente << 84 aNavigator->LocateGlobalPointAndSetup(center,0,false); 71 85 72 G4TouchableHandle touchable = fNavigator->Cr << 86 G4TouchableHistoryHandle fTouchable = aNavigator-> >> 87 CreateTouchableHistoryHandle(); 73 88 74 G4int depth = touchable->GetHistoryDepth(); << 89 G4int depth = fTouchable->GetHistoryDepth(); 75 for (G4int i = 0; i < depth; ++i) { << 90 for (G4int i = 0; i<depth; ++i) { 76 if (touchable->GetVolume()->GetLogicalVolu << 91 if(fTouchable->GetVolume()->GetLogicalVolume() == lvolume)break; 77 touchable->MoveUpHistory(); << 92 fTouchable->MoveUpHistory(); 78 } 93 } 79 94 80 // set fGlobal2local transform << 95 // set global2local transform 81 fGlobal2local = touchable->GetHistory()->Get << 96 global2local = fTouchable->GetHistory()->GetTopTransform(); 82 97 83 // set global bounding box 98 // set global bounding box 84 G4double local[4], global[4]; 99 G4double local[4], global[4]; 85 100 86 G4ThreeVector globalPosition; 101 G4ThreeVector globalPosition; 87 local[3] = 0.0; 102 local[3] = 0.0; 88 for (G4int i = 0; i < 2; ++i) { << 103 for (int i=0; i<2; ++i) { 89 local[0] = (i == 0 ? -1.0 : 1.0) * GetWidt << 104 local[0] = (i==0 ? -1.0 : 1.0) * getWidth()/2.; 90 for (G4int j = 0; j < 2; ++j) { << 105 for (int j=0; j<2; ++j) { 91 local[1] = (j == 0 ? -1.0 : 1.0) * GetHe << 106 local[1] = (j==0 ? -1.0 : 1.0) * getHeight()/2.; 92 for (G4int k = 0; k < 2; ++k) { << 107 for (int k=0; k<2; ++k) { 93 local[2] = (k == 0 ? -1.0 : 1.0) * Get << 108 local[2] = (k==0 ? -1.0 : 1.0) * getLength()/2.; 94 G4ThreeVector localPosition(local[0], << 109 G4ThreeVector localPosition(local[0],local[1],local[2]); 95 globalPosition = fGlobal2local.Inverse << 110 globalPosition = 96 global[0] = globalPosition.x(); << 111 global2local.Inverse().TransformPoint(localPosition); 97 global[1] = globalPosition.y(); << 112 global[0] = globalPosition.x(); 98 global[2] = globalPosition.z(); << 113 global[1] = globalPosition.y(); 99 SetGlobalPoint(global); << 114 global[2] = globalPosition.z(); >> 115 setGlobalPoint(global); >> 116 } 100 } 117 } 101 } << 102 } 118 } 103 } 119 } 104 120 105 //....oooOO0OOooo........oooOO0OOooo........oo << 121 G4VisAttributes* F04ElementField::getVisAttribute(G4String color) 106 << 107 G4VisAttributes* F04ElementField::GetVisAttrib << 108 { 122 { 109 G4VisAttributes* p = nullptr; << 123 G4VisAttributes* p = NULL; 110 if (color.size() > 0 && (isdigit(color.c_str << 124 if(color.size() > 0 && 111 G4double red = 0.0, green = 0.0, blue = 0. << 125 (isdigit(color.c_str()[0]) || color.c_str()[0] == '.')) { 112 if (sscanf(color.c_str(), "%lf,%lf,%lf", & << 126 G4double red=0.0, green=0.0, blue=0.0; 113 p = new G4VisAttributes(true, G4Color(re << 127 if (sscanf(color.c_str(),"%lf,%lf,%lf",&red,&green,&blue) == 3) { 114 } << 128 p = new G4VisAttributes(true,G4Color(red,green,blue)); 115 else { << 129 } else { 116 G4cout << " Invalid color " << color << << 130 G4cout << " Invalid color " << color << G4endl; 117 } << 131 } 118 } << 132 } 119 133 120 if (!p) p = new G4VisAttributes(G4VisAttribu << 134 if (!p) p = new G4VisAttributes(G4VisAttributes::Invisible); 121 p->SetDaughtersInvisible(false); << 135 p->SetDaughtersInvisible(false); 122 136 123 return p; << 137 return p; 124 } 138 } 125 139