Geant4 Cross Reference |
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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file field/field04/src/F04ElementField.cc 27 /// \file field/field04/src/F04ElementField.cc 28 /// \brief Implementation of the F04ElementFie 28 /// \brief Implementation of the F04ElementField class 29 // 29 // 30 30 31 #include "F04ElementField.hh" 31 #include "F04ElementField.hh" 32 << 33 #include "F04GlobalField.hh" 32 #include "F04GlobalField.hh" 34 33 35 #include "G4SystemOfUnits.hh" << 36 #include "G4TouchableHandle.hh" 34 #include "G4TouchableHandle.hh" >> 35 #include "G4SystemOfUnits.hh" 37 36 38 //....oooOO0OOooo........oooOO0OOooo........oo 37 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 39 38 40 G4ThreadLocal G4Navigator* F04ElementField::fN 39 G4ThreadLocal G4Navigator* F04ElementField::fNavigator = nullptr; 41 40 42 //....oooOO0OOooo........oooOO0OOooo........oo 41 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 42 44 F04ElementField::F04ElementField(G4ThreeVector << 43 F04ElementField::F04ElementField(G4ThreeVector c, G4LogicalVolume* lv) >> 44 : fVolume(lv), >> 45 fCenter(c) 45 { 46 { 46 F04GlobalField::GetObject()->AddElementField 47 F04GlobalField::GetObject()->AddElementField(this); 47 48 48 fUserLimits = new G4UserLimits(); 49 fUserLimits = new G4UserLimits(); 49 fUserLimits->SetMaxAllowedStep(fMaxStep); 50 fUserLimits->SetMaxAllowedStep(fMaxStep); 50 fUserLimits->SetUserMaxTrackLength(500. * m) << 51 fUserLimits->SetUserMaxTrackLength(500.*m); 51 fUserLimits->SetUserMaxTime(10 * ms); << 52 fUserLimits->SetUserMaxTime(10*ms); 52 fUserLimits->SetUserMinEkine(0.1 * MeV); << 53 fUserLimits->SetUserMinEkine(0.1*MeV); 53 // fUserLimits->SetUserMinRange(1*mm); << 54 // fUserLimits->SetUserMinRange(1*mm); 54 55 55 fVolume->SetVisAttributes(GetVisAttribute(fC 56 fVolume->SetVisAttributes(GetVisAttribute(fColor)); 56 fVolume->SetUserLimits(fUserLimits); 57 fVolume->SetUserLimits(fUserLimits); 57 } 58 } 58 59 59 //....oooOO0OOooo........oooOO0OOooo........oo 60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 60 61 61 void F04ElementField::Construct() 62 void F04ElementField::Construct() 62 { 63 { 63 G4Navigator* theNavigator = 64 G4Navigator* theNavigator = 64 G4TransportationManager::GetTransportation << 65 G4TransportationManager::GetTransportationManager()-> >> 66 GetNavigatorForTracking(); 65 if (!fNavigator) { 67 if (!fNavigator) { 66 fNavigator = new G4Navigator(); << 68 fNavigator = new G4Navigator(); 67 if (theNavigator->GetWorldVolume()) fNavig << 69 if ( theNavigator->GetWorldVolume() ) 68 } << 70 fNavigator->SetWorldVolume(theNavigator->GetWorldVolume()); >> 71 } 69 72 70 fNavigator->LocateGlobalPointAndSetup(fCente << 73 fNavigator->LocateGlobalPointAndSetup(fCenter,nullptr,false); 71 74 72 G4TouchableHandle touchable = fNavigator->Cr 75 G4TouchableHandle touchable = fNavigator->CreateTouchableHistoryHandle(); 73 76 74 G4int depth = touchable->GetHistoryDepth(); 77 G4int depth = touchable->GetHistoryDepth(); 75 for (G4int i = 0; i < depth; ++i) { << 78 for (G4int i = 0; i<depth; ++i) { 76 if (touchable->GetVolume()->GetLogicalVolu << 79 if(touchable->GetVolume()->GetLogicalVolume() == fVolume)break; 77 touchable->MoveUpHistory(); << 80 touchable->MoveUpHistory(); 78 } 81 } 79 82 80 // set fGlobal2local transform 83 // set fGlobal2local transform 81 fGlobal2local = touchable->GetHistory()->Get 84 fGlobal2local = touchable->GetHistory()->GetTopTransform(); 82 85 83 // set global bounding box 86 // set global bounding box 84 G4double local[4], global[4]; 87 G4double local[4], global[4]; 85 88 86 G4ThreeVector globalPosition; 89 G4ThreeVector globalPosition; 87 local[3] = 0.0; 90 local[3] = 0.0; 88 for (G4int i = 0; i < 2; ++i) { << 91 for (G4int i=0; i<2; ++i) { 89 local[0] = (i == 0 ? -1.0 : 1.0) * GetWidt << 92 local[0] = (i==0 ? -1.0 : 1.0) * GetWidth()/2.; 90 for (G4int j = 0; j < 2; ++j) { << 93 for (G4int j=0; j<2; ++j) { 91 local[1] = (j == 0 ? -1.0 : 1.0) * GetHe << 94 local[1] = (j==0 ? -1.0 : 1.0) * GetHeight()/2.; 92 for (G4int k = 0; k < 2; ++k) { << 95 for (G4int k=0; k<2; ++k) { 93 local[2] = (k == 0 ? -1.0 : 1.0) * Get << 96 local[2] = (k==0 ? -1.0 : 1.0) * GetLength()/2.; 94 G4ThreeVector localPosition(local[0], << 97 G4ThreeVector localPosition(local[0],local[1],local[2]); 95 globalPosition = fGlobal2local.Inverse << 98 globalPosition = 96 global[0] = globalPosition.x(); << 99 fGlobal2local.Inverse().TransformPoint(localPosition); 97 global[1] = globalPosition.y(); << 100 global[0] = globalPosition.x(); 98 global[2] = globalPosition.z(); << 101 global[1] = globalPosition.y(); 99 SetGlobalPoint(global); << 102 global[2] = globalPosition.z(); >> 103 SetGlobalPoint(global); >> 104 } 100 } 105 } 101 } << 102 } 106 } 103 } 107 } 104 108 105 //....oooOO0OOooo........oooOO0OOooo........oo 109 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 106 110 107 G4VisAttributes* F04ElementField::GetVisAttrib 111 G4VisAttributes* F04ElementField::GetVisAttribute(G4String color) 108 { 112 { 109 G4VisAttributes* p = nullptr; << 113 G4VisAttributes* p = nullptr; 110 if (color.size() > 0 && (isdigit(color.c_str << 114 if(color.size() > 0 && 111 G4double red = 0.0, green = 0.0, blue = 0. << 115 (isdigit(color.c_str()[0]) || color.c_str()[0] == '.')) { 112 if (sscanf(color.c_str(), "%lf,%lf,%lf", & << 116 G4double red=0.0, green=0.0, blue=0.0; 113 p = new G4VisAttributes(true, G4Color(re << 117 if (sscanf(color.c_str(),"%lf,%lf,%lf",&red,&green,&blue) == 3) { 114 } << 118 p = new G4VisAttributes(true,G4Color(red,green,blue)); 115 else { << 119 } else { 116 G4cout << " Invalid color " << color << << 120 G4cout << " Invalid color " << color << G4endl; 117 } << 121 } 118 } << 122 } 119 123 120 if (!p) p = new G4VisAttributes(G4VisAttribu << 124 if (!p) p = new G4VisAttributes(G4VisAttributes::GetInvisible()); 121 p->SetDaughtersInvisible(false); << 125 p->SetDaughtersInvisible(false); 122 126 123 return p; << 127 return p; 124 } 128 } 125 129