Geant4 Cross Reference |
1 # Macro file for the visualization setting in 1 # Macro file for the visualization setting in the initialization phase 2 # of the field03 example. 2 # of the field03 example. 3 # 3 # 4 # Open a viewer 4 # Open a viewer 5 /vis/open 5 /vis/open 6 # This opens the default viewer - see examples 6 # This opens the default viewer - see examples/basic/B1/vis.mac for a 7 # more comprehensive overview of options. Also 7 # more comprehensive overview of options. Also the documentation. 8 # 8 # 9 # Disable auto refresh and quieten vis message 9 # Disable auto refresh and quieten vis messages whilst scene and 10 # trajectories are established: 10 # trajectories are established: 11 /vis/viewer/set/autoRefresh false 11 /vis/viewer/set/autoRefresh false 12 /vis/verbose errors 12 /vis/verbose errors 13 # 13 # 14 # Draw geometry: 14 # Draw geometry: 15 /vis/drawVolume 15 /vis/drawVolume 16 # 16 # 17 # Specify zoom value: 17 # Specify zoom value: 18 #/vis/viewer/zoom 2. 18 #/vis/viewer/zoom 2. 19 # 19 # 20 # Specify style (surface or wireframe): 20 # Specify style (surface or wireframe): 21 #/vis/viewer/set/style wireframe 21 #/vis/viewer/set/style wireframe 22 # 22 # 23 # Draw coordinate axes: 23 # Draw coordinate axes: 24 #/vis/scene/add/axes 0 0 0 1 m 24 #/vis/scene/add/axes 0 0 0 1 m 25 # 25 # 26 # Draw smooth trajectories at end of event, sh 26 # Draw smooth trajectories at end of event, showing trajectory points 27 # as markers 2 pixels wide: 27 # as markers 2 pixels wide: 28 /vis/scene/add/trajectories smooth 28 /vis/scene/add/trajectories smooth 29 /vis/modeling/trajectories/create/drawByCharge 29 /vis/modeling/trajectories/create/drawByCharge 30 /vis/modeling/trajectories/drawByCharge-0/defa 30 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 31 /vis/modeling/trajectories/drawByCharge-0/defa 31 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 32 # (if too many tracks cause core dump => /trac 32 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 33 # 33 # 34 # Draw hits at end of event: 34 # Draw hits at end of event: 35 #/vis/scene/add/hits 35 #/vis/scene/add/hits 36 # 36 # 37 # To draw only gammas: 37 # To draw only gammas: 38 #/vis/filtering/trajectories/create/particleFi 38 #/vis/filtering/trajectories/create/particleFilter 39 #/vis/filtering/trajectories/particleFilter-0/ 39 #/vis/filtering/trajectories/particleFilter-0/add gamma 40 # 40 # 41 # To invert the above, drawing all particles e 41 # To invert the above, drawing all particles except gammas, 42 # keep the above two lines but also add: 42 # keep the above two lines but also add: 43 #/vis/filtering/trajectories/particleFilter-0/ 43 #/vis/filtering/trajectories/particleFilter-0/invert true 44 # 44 # 45 # Many other options are available with /vis/m 45 # Many other options are available with /vis/modeling and /vis/filtering. 46 # For example, to select colour by particle ID 46 # For example, to select colour by particle ID: 47 #/vis/modeling/trajectories/create/drawByParti 47 #/vis/modeling/trajectories/create/drawByParticleID 48 #/vis/modeling/trajectories/drawByParticleID-0 48 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 49 # 49 # 50 # To superimpose all of the events from a give 50 # To superimpose all of the events from a given run: 51 /vis/scene/endOfEventAction accumulate 51 /vis/scene/endOfEventAction accumulate 52 # 52 # 53 # field03 specific setting 53 # field03 specific setting 54 # 54 # 55 # To get nice view 55 # To get nice view 56 #/vis/geometry/set/visibility World 0 false 56 #/vis/geometry/set/visibility World 0 false 57 /vis/geometry/set/colour World 0 1 1 1 .3 57 /vis/geometry/set/colour World 0 1 1 1 .3 # gray 58 /vis/geometry/set/colour Absorber 0 0 0 1 .3 58 /vis/geometry/set/colour Absorber 0 0 0 1 .3 # blue 59 /vis/geometry/set/colour Radiator 0 0 1 0 .3 59 /vis/geometry/set/colour Radiator 0 0 1 0 .3 # green 60 /vis/geometry/set/colour RadSlice 0 1 1 0 .3 60 /vis/geometry/set/colour RadSlice 0 1 1 0 .3 # yellow 61 /vis/viewer/set/style surface 61 /vis/viewer/set/style surface 62 /vis/viewer/set/hiddenMarker true 62 /vis/viewer/set/hiddenMarker true 63 # 63 # 64 # Specify view angle: 64 # Specify view angle: 65 /vis/viewer/set/viewpointThetaPhi 40. 10. 65 /vis/viewer/set/viewpointThetaPhi 40. 10. 66 # 66 # 67 # Draw magnetic field 67 # Draw magnetic field 68 #/vis/scene/add/magneticField 1 68 #/vis/scene/add/magneticField 1 69 # 69 # 70 # Re-establish auto refreshing and verbosity: 70 # Re-establish auto refreshing and verbosity: 71 /vis/viewer/set/autoRefresh true 71 /vis/viewer/set/autoRefresh true 72 /vis/verbose warnings 72 /vis/verbose warnings 73 # 73 # 74 # For file-based drivers, use this to create a 74 # For file-based drivers, use this to create an empty detector view: 75 #/vis/viewer/flush 75 #/vis/viewer/flush