Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/extended/field/field03/vis.mac

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/extended/field/field03/vis.mac (Version 11.3.0) and /examples/extended/field/field03/vis.mac (Version 11.0.p1)


  1 # Macro file for the visualization setting in       1 # Macro file for the visualization setting in the initialization phase 
  2 # of the field03 example.                           2 # of the field03 example.
  3 #                                                   3 #
  4 # Open a viewer                                <<   4 # Use this open statement to create an OpenGL view:
  5 /vis/open                                      <<   5 /vis/open OGL 600x600-0+0
  6 # This opens the default viewer - see examples <<   6 #
  7 # more comprehensive overview of options. Also <<   7 # Use this open statement to create a .prim file suitable for
                                                   >>   8 # viewing in DAWN:
                                                   >>   9 #/vis/open DAWNFILE
                                                   >>  10 #
                                                   >>  11 # Use this open statement to create a .heprep file suitable for
                                                   >>  12 # viewing in HepRApp:
                                                   >>  13 #/vis/open HepRepFile
                                                   >>  14 #
                                                   >>  15 # Use this open statement to create a .wrl file suitable for
                                                   >>  16 # viewing in a VRML viewer:
                                                   >>  17 #/vis/open VRML2FILE
  8 #                                                  18 #
  9 # Disable auto refresh and quieten vis message     19 # Disable auto refresh and quieten vis messages whilst scene and
 10 # trajectories are established:                    20 # trajectories are established:
 11 /vis/viewer/set/autoRefresh false                  21 /vis/viewer/set/autoRefresh false
 12 /vis/verbose errors                                22 /vis/verbose errors
 13 #                                                  23 #
 14 # Draw geometry:                                   24 # Draw geometry:
 15 /vis/drawVolume                                    25 /vis/drawVolume
 16 #                                                  26 #
 17 # Specify zoom value:                              27 # Specify zoom value:
 18 #/vis/viewer/zoom 2.                               28 #/vis/viewer/zoom 2.
 19 #                                                  29 #
 20 # Specify style (surface or wireframe):            30 # Specify style (surface or wireframe):
 21 #/vis/viewer/set/style wireframe                   31 #/vis/viewer/set/style wireframe
 22 #                                                  32 #
 23 # Draw coordinate axes:                            33 # Draw coordinate axes:
 24 #/vis/scene/add/axes 0 0 0 1 m                     34 #/vis/scene/add/axes 0 0 0 1 m
 25 #                                                  35 #
 26 # Draw smooth trajectories at end of event, sh     36 # Draw smooth trajectories at end of event, showing trajectory points
 27 # as markers 2 pixels wide:                        37 # as markers 2 pixels wide:
 28 /vis/scene/add/trajectories smooth                 38 /vis/scene/add/trajectories smooth
 29 /vis/modeling/trajectories/create/drawByCharge     39 /vis/modeling/trajectories/create/drawByCharge
 30 /vis/modeling/trajectories/drawByCharge-0/defa     40 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 31 /vis/modeling/trajectories/drawByCharge-0/defa     41 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 32 # (if too many tracks cause core dump => /trac     42 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 33 #                                                  43 #
 34 # Draw hits at end of event:                       44 # Draw hits at end of event:
 35 #/vis/scene/add/hits                               45 #/vis/scene/add/hits
 36 #                                                  46 #
 37 # To draw only gammas:                             47 # To draw only gammas:
 38 #/vis/filtering/trajectories/create/particleFi     48 #/vis/filtering/trajectories/create/particleFilter
 39 #/vis/filtering/trajectories/particleFilter-0/     49 #/vis/filtering/trajectories/particleFilter-0/add gamma
 40 #                                                  50 #
 41 # To invert the above, drawing all particles e     51 # To invert the above, drawing all particles except gammas,
 42 # keep the above two lines but also add:           52 # keep the above two lines but also add:
 43 #/vis/filtering/trajectories/particleFilter-0/     53 #/vis/filtering/trajectories/particleFilter-0/invert true
 44 #                                                  54 #
 45 # Many other options are available with /vis/m     55 # Many other options are available with /vis/modeling and /vis/filtering.
 46 # For example, to select colour by particle ID     56 # For example, to select colour by particle ID:
 47 #/vis/modeling/trajectories/create/drawByParti     57 #/vis/modeling/trajectories/create/drawByParticleID
 48 #/vis/modeling/trajectories/drawByParticleID-0     58 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 49 #                                                  59 #
 50 # To superimpose all of the events from a give     60 # To superimpose all of the events from a given run:
 51 /vis/scene/endOfEventAction accumulate             61 /vis/scene/endOfEventAction accumulate
 52 #                                                  62 #
 53 # field03 specific setting                         63 # field03 specific setting
 54 #                                                  64 #
 55 # To get nice view                                 65 # To get nice view
 56 #/vis/geometry/set/visibility World 0 false        66 #/vis/geometry/set/visibility World 0 false
 57 /vis/geometry/set/colour World 0 1 1 1 .3          67 /vis/geometry/set/colour World 0 1 1 1 .3       # gray
 58 /vis/geometry/set/colour Absorber 0 0 0 1 .3       68 /vis/geometry/set/colour Absorber 0 0 0 1 .3    # blue
 59 /vis/geometry/set/colour Radiator 0 0 1 0 .3       69 /vis/geometry/set/colour Radiator 0 0 1 0 .3    # green
 60 /vis/geometry/set/colour RadSlice 0 1 1 0 .3       70 /vis/geometry/set/colour RadSlice 0 1 1 0 .3    # yellow
 61 /vis/viewer/set/style surface                      71 /vis/viewer/set/style surface
 62 /vis/viewer/set/hiddenMarker true                  72 /vis/viewer/set/hiddenMarker true
 63 #                                                  73 #
 64 # Specify view angle:                              74 # Specify view angle:
 65 /vis/viewer/set/viewpointThetaPhi 40. 10.          75 /vis/viewer/set/viewpointThetaPhi 40. 10.
 66 #                                                  76 #
 67 # Draw magnetic field                              77 # Draw magnetic field
 68 #/vis/scene/add/magneticField 1                    78 #/vis/scene/add/magneticField 1
 69 #                                                  79 #
 70 # Re-establish auto refreshing and verbosity:      80 # Re-establish auto refreshing and verbosity:
 71 /vis/viewer/set/autoRefresh true                   81 /vis/viewer/set/autoRefresh true
 72 /vis/verbose warnings                              82 /vis/verbose warnings
 73 #                                                  83 #
 74 # For file-based drivers, use this to create a     84 # For file-based drivers, use this to create an empty detector view:
 75 #/vis/viewer/flush                                 85 #/vis/viewer/flush