Geant4 Cross Reference |
1 # Macro file for the visualization setting in 1 # Macro file for the visualization setting in the initialization phase 2 # of the field03 example. 2 # of the field03 example. 3 # 3 # 4 # Open a viewer << 4 # Use this open statement to create an OpenGL view: 5 /vis/open << 5 /vis/open OGL 600x600-0+0 6 # This opens the default viewer - see examples << 6 # 7 # more comprehensive overview of options. Also << 7 # Use this open statement to create a .prim file suitable for >> 8 # viewing in DAWN: >> 9 #/vis/open DAWNFILE >> 10 # >> 11 # Use this open statement to create a .heprep file suitable for >> 12 # viewing in HepRApp: >> 13 #/vis/open HepRepFile >> 14 # >> 15 # Use this open statement to create a .wrl file suitable for >> 16 # viewing in a VRML viewer: >> 17 #/vis/open VRML2FILE 8 # 18 # 9 # Disable auto refresh and quieten vis message 19 # Disable auto refresh and quieten vis messages whilst scene and 10 # trajectories are established: 20 # trajectories are established: 11 /vis/viewer/set/autoRefresh false 21 /vis/viewer/set/autoRefresh false 12 /vis/verbose errors 22 /vis/verbose errors 13 # 23 # 14 # Draw geometry: 24 # Draw geometry: 15 /vis/drawVolume 25 /vis/drawVolume 16 # 26 # 17 # Specify zoom value: 27 # Specify zoom value: 18 #/vis/viewer/zoom 2. 28 #/vis/viewer/zoom 2. 19 # 29 # 20 # Specify style (surface or wireframe): 30 # Specify style (surface or wireframe): 21 #/vis/viewer/set/style wireframe 31 #/vis/viewer/set/style wireframe 22 # 32 # 23 # Draw coordinate axes: 33 # Draw coordinate axes: 24 #/vis/scene/add/axes 0 0 0 1 m 34 #/vis/scene/add/axes 0 0 0 1 m 25 # 35 # 26 # Draw smooth trajectories at end of event, sh 36 # Draw smooth trajectories at end of event, showing trajectory points 27 # as markers 2 pixels wide: 37 # as markers 2 pixels wide: 28 /vis/scene/add/trajectories smooth 38 /vis/scene/add/trajectories smooth 29 /vis/modeling/trajectories/create/drawByCharge 39 /vis/modeling/trajectories/create/drawByCharge 30 /vis/modeling/trajectories/drawByCharge-0/defa 40 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 31 /vis/modeling/trajectories/drawByCharge-0/defa 41 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 32 # (if too many tracks cause core dump => /trac 42 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 33 # 43 # 34 # Draw hits at end of event: 44 # Draw hits at end of event: 35 #/vis/scene/add/hits 45 #/vis/scene/add/hits 36 # 46 # 37 # To draw only gammas: 47 # To draw only gammas: 38 #/vis/filtering/trajectories/create/particleFi 48 #/vis/filtering/trajectories/create/particleFilter 39 #/vis/filtering/trajectories/particleFilter-0/ 49 #/vis/filtering/trajectories/particleFilter-0/add gamma 40 # 50 # 41 # To invert the above, drawing all particles e 51 # To invert the above, drawing all particles except gammas, 42 # keep the above two lines but also add: 52 # keep the above two lines but also add: 43 #/vis/filtering/trajectories/particleFilter-0/ 53 #/vis/filtering/trajectories/particleFilter-0/invert true 44 # 54 # 45 # Many other options are available with /vis/m 55 # Many other options are available with /vis/modeling and /vis/filtering. 46 # For example, to select colour by particle ID 56 # For example, to select colour by particle ID: 47 #/vis/modeling/trajectories/create/drawByParti 57 #/vis/modeling/trajectories/create/drawByParticleID 48 #/vis/modeling/trajectories/drawByParticleID-0 58 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 49 # 59 # 50 # To superimpose all of the events from a give 60 # To superimpose all of the events from a given run: 51 /vis/scene/endOfEventAction accumulate 61 /vis/scene/endOfEventAction accumulate 52 # 62 # 53 # field03 specific setting 63 # field03 specific setting 54 # 64 # 55 # To get nice view 65 # To get nice view 56 #/vis/geometry/set/visibility World 0 false 66 #/vis/geometry/set/visibility World 0 false 57 /vis/geometry/set/colour World 0 1 1 1 .3 67 /vis/geometry/set/colour World 0 1 1 1 .3 # gray 58 /vis/geometry/set/colour Absorber 0 0 0 1 .3 68 /vis/geometry/set/colour Absorber 0 0 0 1 .3 # blue 59 /vis/geometry/set/colour Radiator 0 0 1 0 .3 69 /vis/geometry/set/colour Radiator 0 0 1 0 .3 # green 60 /vis/geometry/set/colour RadSlice 0 1 1 0 .3 70 /vis/geometry/set/colour RadSlice 0 1 1 0 .3 # yellow 61 /vis/viewer/set/style surface 71 /vis/viewer/set/style surface 62 /vis/viewer/set/hiddenMarker true 72 /vis/viewer/set/hiddenMarker true 63 # 73 # 64 # Specify view angle: 74 # Specify view angle: 65 /vis/viewer/set/viewpointThetaPhi 40. 10. 75 /vis/viewer/set/viewpointThetaPhi 40. 10. 66 # 76 # 67 # Draw magnetic field 77 # Draw magnetic field 68 #/vis/scene/add/magneticField 1 78 #/vis/scene/add/magneticField 1 69 # 79 # 70 # Re-establish auto refreshing and verbosity: 80 # Re-establish auto refreshing and verbosity: 71 /vis/viewer/set/autoRefresh true 81 /vis/viewer/set/autoRefresh true 72 /vis/verbose warnings 82 /vis/verbose warnings 73 # 83 # 74 # For file-based drivers, use this to create a 84 # For file-based drivers, use this to create an empty detector view: 75 #/vis/viewer/flush 85 #/vis/viewer/flush