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Geant4/examples/extended/field/field03/vis.mac

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Diff markup

Differences between /examples/extended/field/field03/vis.mac (Version 11.3.0) and /examples/extended/field/field03/vis.mac (Version 10.3.p1)


  1 # Macro file for the visualization setting in  <<   1 # Macro file for the initialization phase of field03
  2 # of the field03 example.                      << 
  3 #                                                   2 #
  4 # Open a viewer                                <<   3 # It creates the default geometry (simple absorber cylinder )        
  5 /vis/open                                      <<   4 #
  6 # This opens the default viewer - see examples <<   5 /tracking/verbose 1
  7 # more comprehensive overview of options. Also <<   6 /run/verbose 1
                                                   >>   7 #
                                                   >>   8 #
                                                   >>   9 #
                                                   >>  10 /field/setStepperType 4
                                                   >>  11 /field/setMinStep 10 mm
                                                   >>  12 /field/setFieldZ 1.0 kG
                                                   >>  13 #
                                                   >>  14 /field/update
                                                   >>  15 #
                                                   >>  16 /run/initialize
                                                   >>  17 #
                                                   >>  18 /run/particle/dumpCutValues
                                                   >>  19 #
                                                   >>  20 /gun/particle e-
                                                   >>  21 /gun/energy 500.0 MeV
                                                   >>  22 
                                                   >>  23 # Use this open statement to create an OpenGL view:
                                                   >>  24 /vis/open OGL 600x600-0+0
                                                   >>  25 #
                                                   >>  26 # Use this open statement to create a .prim file suitable for
                                                   >>  27 # viewing in DAWN:
                                                   >>  28 #/vis/open DAWNFILE
                                                   >>  29 #
                                                   >>  30 # Use this open statement to create a .heprep file suitable for
                                                   >>  31 # viewing in HepRApp:
                                                   >>  32 #/vis/open HepRepFile
                                                   >>  33 #
                                                   >>  34 # Use this open statement to create a .wrl file suitable for
                                                   >>  35 # viewing in a VRML viewer:
                                                   >>  36 #/vis/open VRML2FILE
  8 #                                                  37 #
  9 # Disable auto refresh and quieten vis message     38 # Disable auto refresh and quieten vis messages whilst scene and
 10 # trajectories are established:                    39 # trajectories are established:
 11 /vis/viewer/set/autoRefresh false                  40 /vis/viewer/set/autoRefresh false
 12 /vis/verbose errors                                41 /vis/verbose errors
 13 #                                                  42 #
 14 # Draw geometry:                                   43 # Draw geometry:
 15 /vis/drawVolume                                    44 /vis/drawVolume
 16 #                                                  45 #
                                                   >>  46 # Specify view angle:
                                                   >>  47 /vis/viewer/set/viewpointThetaPhi 40. 10.
                                                   >>  48 #
 17 # Specify zoom value:                              49 # Specify zoom value:
 18 #/vis/viewer/zoom 2.                           <<  50 /vis/viewer/zoom 2.
 19 #                                                  51 #
 20 # Specify style (surface or wireframe):            52 # Specify style (surface or wireframe):
 21 #/vis/viewer/set/style wireframe                   53 #/vis/viewer/set/style wireframe
 22 #                                                  54 #
 23 # Draw coordinate axes:                            55 # Draw coordinate axes:
 24 #/vis/scene/add/axes 0 0 0 1 m                     56 #/vis/scene/add/axes 0 0 0 1 m
 25 #                                                  57 #
 26 # Draw smooth trajectories at end of event, sh     58 # Draw smooth trajectories at end of event, showing trajectory points
 27 # as markers 2 pixels wide:                        59 # as markers 2 pixels wide:
 28 /vis/scene/add/trajectories smooth                 60 /vis/scene/add/trajectories smooth
 29 /vis/modeling/trajectories/create/drawByCharge     61 /vis/modeling/trajectories/create/drawByCharge
 30 /vis/modeling/trajectories/drawByCharge-0/defa     62 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 31 /vis/modeling/trajectories/drawByCharge-0/defa     63 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 32 # (if too many tracks cause core dump => /trac     64 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 33 #                                                  65 #
 34 # Draw hits at end of event:                       66 # Draw hits at end of event:
 35 #/vis/scene/add/hits                               67 #/vis/scene/add/hits
 36 #                                                  68 #
 37 # To draw only gammas:                             69 # To draw only gammas:
 38 #/vis/filtering/trajectories/create/particleFi     70 #/vis/filtering/trajectories/create/particleFilter
 39 #/vis/filtering/trajectories/particleFilter-0/     71 #/vis/filtering/trajectories/particleFilter-0/add gamma
 40 #                                                  72 #
 41 # To invert the above, drawing all particles e     73 # To invert the above, drawing all particles except gammas,
 42 # keep the above two lines but also add:           74 # keep the above two lines but also add:
 43 #/vis/filtering/trajectories/particleFilter-0/     75 #/vis/filtering/trajectories/particleFilter-0/invert true
 44 #                                                  76 #
 45 # Many other options are available with /vis/m     77 # Many other options are available with /vis/modeling and /vis/filtering.
 46 # For example, to select colour by particle ID     78 # For example, to select colour by particle ID:
 47 #/vis/modeling/trajectories/create/drawByParti     79 #/vis/modeling/trajectories/create/drawByParticleID
 48 #/vis/modeling/trajectories/drawByParticleID-0     80 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 49 #                                                  81 #
 50 # To superimpose all of the events from a give     82 # To superimpose all of the events from a given run:
 51 /vis/scene/endOfEventAction accumulate         <<  83 #/vis/scene/endOfEventAction accumulate
 52 #                                              << 
 53 # field03 specific setting                     << 
 54 #                                              << 
 55 # To get nice view                             << 
 56 #/vis/geometry/set/visibility World 0 false    << 
 57 /vis/geometry/set/colour World 0 1 1 1 .3      << 
 58 /vis/geometry/set/colour Absorber 0 0 0 1 .3   << 
 59 /vis/geometry/set/colour Radiator 0 0 1 0 .3   << 
 60 /vis/geometry/set/colour RadSlice 0 1 1 0 .3   << 
 61 /vis/viewer/set/style surface                  << 
 62 /vis/viewer/set/hiddenMarker true              << 
 63 #                                              << 
 64 # Specify view angle:                          << 
 65 /vis/viewer/set/viewpointThetaPhi 40. 10.      << 
 66 #                                              << 
 67 # Draw magnetic field                          << 
 68 #/vis/scene/add/magneticField 1                << 
 69 #                                                  84 #
 70 # Re-establish auto refreshing and verbosity:      85 # Re-establish auto refreshing and verbosity:
 71 /vis/viewer/set/autoRefresh true                   86 /vis/viewer/set/autoRefresh true
 72 /vis/verbose warnings                              87 /vis/verbose warnings
 73 #                                                  88 #
 74 # For file-based drivers, use this to create a     89 # For file-based drivers, use this to create an empty detector view:
 75 #/vis/viewer/flush                             <<  90 #/vis/viewer/flush
                                                   >>  91 
                                                   >>  92 /run/beamOn 1