Geant4 Cross Reference |
1 # Macro file for the visualization setting in << 1 # Macro file for the initialization phase of field03 2 # of the field03 example. << 3 # 2 # 4 # Open a viewer << 3 # It creates the default geometry (simple absorber cylinder ) 5 /vis/open << 4 # 6 # This opens the default viewer - see examples << 5 /tracking/verbose 1 7 # more comprehensive overview of options. Also << 6 /run/verbose 1 >> 7 # >> 8 # >> 9 # >> 10 /field/setStepperType 4 >> 11 /field/setMinStep 10 mm >> 12 /field/setFieldZ 1.0 kG >> 13 # >> 14 /field/update >> 15 # >> 16 /run/initialize >> 17 # >> 18 /run/particle/dumpCutValues >> 19 # >> 20 /gun/particle e- >> 21 /gun/energy 500.0 MeV >> 22 >> 23 # Use this open statement to create an OpenGL view: >> 24 /vis/open OGL 600x600-0+0 >> 25 # >> 26 # Use this open statement to create a .prim file suitable for >> 27 # viewing in DAWN: >> 28 #/vis/open DAWNFILE >> 29 # >> 30 # Use this open statement to create a .heprep file suitable for >> 31 # viewing in HepRApp: >> 32 #/vis/open HepRepFile >> 33 # >> 34 # Use this open statement to create a .wrl file suitable for >> 35 # viewing in a VRML viewer: >> 36 #/vis/open VRML2FILE 8 # 37 # 9 # Disable auto refresh and quieten vis message 38 # Disable auto refresh and quieten vis messages whilst scene and 10 # trajectories are established: 39 # trajectories are established: 11 /vis/viewer/set/autoRefresh false 40 /vis/viewer/set/autoRefresh false 12 /vis/verbose errors 41 /vis/verbose errors 13 # 42 # 14 # Draw geometry: 43 # Draw geometry: 15 /vis/drawVolume 44 /vis/drawVolume 16 # 45 # >> 46 # Specify view angle: >> 47 /vis/viewer/set/viewpointThetaPhi 40. 10. >> 48 # 17 # Specify zoom value: 49 # Specify zoom value: 18 #/vis/viewer/zoom 2. << 50 /vis/viewer/zoom 2. 19 # 51 # 20 # Specify style (surface or wireframe): 52 # Specify style (surface or wireframe): 21 #/vis/viewer/set/style wireframe 53 #/vis/viewer/set/style wireframe 22 # 54 # 23 # Draw coordinate axes: 55 # Draw coordinate axes: 24 #/vis/scene/add/axes 0 0 0 1 m 56 #/vis/scene/add/axes 0 0 0 1 m 25 # 57 # 26 # Draw smooth trajectories at end of event, sh 58 # Draw smooth trajectories at end of event, showing trajectory points 27 # as markers 2 pixels wide: 59 # as markers 2 pixels wide: 28 /vis/scene/add/trajectories smooth 60 /vis/scene/add/trajectories smooth 29 /vis/modeling/trajectories/create/drawByCharge 61 /vis/modeling/trajectories/create/drawByCharge 30 /vis/modeling/trajectories/drawByCharge-0/defa 62 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 31 /vis/modeling/trajectories/drawByCharge-0/defa 63 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 32 # (if too many tracks cause core dump => /trac 64 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 33 # 65 # 34 # Draw hits at end of event: 66 # Draw hits at end of event: 35 #/vis/scene/add/hits 67 #/vis/scene/add/hits 36 # 68 # 37 # To draw only gammas: 69 # To draw only gammas: 38 #/vis/filtering/trajectories/create/particleFi 70 #/vis/filtering/trajectories/create/particleFilter 39 #/vis/filtering/trajectories/particleFilter-0/ 71 #/vis/filtering/trajectories/particleFilter-0/add gamma 40 # 72 # 41 # To invert the above, drawing all particles e 73 # To invert the above, drawing all particles except gammas, 42 # keep the above two lines but also add: 74 # keep the above two lines but also add: 43 #/vis/filtering/trajectories/particleFilter-0/ 75 #/vis/filtering/trajectories/particleFilter-0/invert true 44 # 76 # 45 # Many other options are available with /vis/m 77 # Many other options are available with /vis/modeling and /vis/filtering. 46 # For example, to select colour by particle ID 78 # For example, to select colour by particle ID: 47 #/vis/modeling/trajectories/create/drawByParti 79 #/vis/modeling/trajectories/create/drawByParticleID 48 #/vis/modeling/trajectories/drawByParticleID-0 80 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 49 # 81 # 50 # To superimpose all of the events from a give 82 # To superimpose all of the events from a given run: 51 /vis/scene/endOfEventAction accumulate << 83 #/vis/scene/endOfEventAction accumulate 52 # << 53 # field03 specific setting << 54 # << 55 # To get nice view << 56 #/vis/geometry/set/visibility World 0 false << 57 /vis/geometry/set/colour World 0 1 1 1 .3 << 58 /vis/geometry/set/colour Absorber 0 0 0 1 .3 << 59 /vis/geometry/set/colour Radiator 0 0 1 0 .3 << 60 /vis/geometry/set/colour RadSlice 0 1 1 0 .3 << 61 /vis/viewer/set/style surface << 62 /vis/viewer/set/hiddenMarker true << 63 # << 64 # Specify view angle: << 65 /vis/viewer/set/viewpointThetaPhi 40. 10. << 66 # << 67 # Draw magnetic field << 68 #/vis/scene/add/magneticField 1 << 69 # 84 # 70 # Re-establish auto refreshing and verbosity: 85 # Re-establish auto refreshing and verbosity: 71 /vis/viewer/set/autoRefresh true 86 /vis/viewer/set/autoRefresh true 72 /vis/verbose warnings 87 /vis/verbose warnings 73 # 88 # 74 # For file-based drivers, use this to create a 89 # For file-based drivers, use this to create an empty detector view: 75 #/vis/viewer/flush << 90 #/vis/viewer/flush >> 91 >> 92 /run/beamOn 1