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Geant4/examples/extended/field/field03/src/F03PrimaryGeneratorMessenger.cc

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Diff markup

Differences between /examples/extended/field/field03/src/F03PrimaryGeneratorMessenger.cc (Version 11.3.0) and /examples/extended/field/field03/src/F03PrimaryGeneratorMessenger.cc (Version 10.1.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
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 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
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 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 25 //                                                 25 //
 26 /// \file field/field03/src/F03PrimaryGenerato     26 /// \file field/field03/src/F03PrimaryGeneratorMessenger.cc
 27 /// \brief Implementation of the F03PrimaryGen     27 /// \brief Implementation of the F03PrimaryGeneratorMessenger class
 28 //                                                 28 //
 29 //                                                 29 //
                                                   >>  30 // $Id: F03PrimaryGeneratorMessenger.cc 77892 2013-11-29 08:56:08Z gcosmo $
 30 //                                                 31 //
 31 //                                                 32 //
 32 //....oooOO0OOooo........oooOO0OOooo........oo     33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33 //....oooOO0OOooo........oooOO0OOooo........oo     34 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 34                                                    35 
 35 #include "F03PrimaryGeneratorMessenger.hh"         36 #include "F03PrimaryGeneratorMessenger.hh"
 36                                                    37 
 37 #include "F03PrimaryGeneratorAction.hh"            38 #include "F03PrimaryGeneratorAction.hh"
 38                                                << 
 39 #include "G4SystemOfUnits.hh"                  << 
 40 #include "G4UIcmdWithADoubleAndUnit.hh"        << 
 41 #include "G4UIcmdWithAString.hh"                   39 #include "G4UIcmdWithAString.hh"
                                                   >>  40 #include "G4UIcmdWithADoubleAndUnit.hh"
                                                   >>  41 #include "G4SystemOfUnits.hh"
 42                                                    42 
 43 //....oooOO0OOooo........oooOO0OOooo........oo     43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 44                                                    44 
 45 F03PrimaryGeneratorMessenger::F03PrimaryGenera <<  45 F03PrimaryGeneratorMessenger::F03PrimaryGeneratorMessenger(
 46   : fAction(action)                            <<  46                                            F03PrimaryGeneratorAction* action)
                                                   >>  47  : G4UImessenger(),
                                                   >>  48    fAction(action),
                                                   >>  49    fRndmCmd(0),
                                                   >>  50    fSetXVertexCmd(0),
                                                   >>  51    fSetYVertexCmd(0),
                                                   >>  52    fSetZVertexCmd(0)
 47 {                                                  53 {
 48   fRndmCmd = new G4UIcmdWithAString("/gun/rand <<  54   fRndmCmd = new G4UIcmdWithAString("/gun/random",this);
 49   fRndmCmd->SetGuidance("Shoot randomly the in     55   fRndmCmd->SetGuidance("Shoot randomly the incident particle.");
 50   fRndmCmd->SetGuidance("  Choice : on, off(de     56   fRndmCmd->SetGuidance("  Choice : on, off(default)");
 51   fRndmCmd->SetParameterName("choice", true);  <<  57   fRndmCmd->SetParameterName("choice",true);
 52   fRndmCmd->SetDefaultValue("off");                58   fRndmCmd->SetDefaultValue("off");
 53   fRndmCmd->SetCandidates("on off");               59   fRndmCmd->SetCandidates("on off");
 54   fRndmCmd->AvailableForStates(G4State_PreInit <<  60   fRndmCmd->AvailableForStates(G4State_PreInit,G4State_Idle);
 55                                                <<  61  
 56   fSetXVertexCmd = new G4UIcmdWithADoubleAndUn <<  62   fSetXVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/xvertex",this);
 57   fSetXVertexCmd->SetGuidance(" Set x coord. o     63   fSetXVertexCmd->SetGuidance(" Set x coord. of the primary vertex.");
 58   fSetXVertexCmd->SetParameterName("xv", true) <<  64   fSetXVertexCmd->SetParameterName("xv",true);
 59   fSetXVertexCmd->SetDefaultValue(0.0 * mm);   <<  65   fSetXVertexCmd->SetDefaultValue(0.0*mm);
 60   fSetXVertexCmd->SetDefaultUnit("mm");            66   fSetXVertexCmd->SetDefaultUnit("mm");
 61                                                    67 
 62   fSetYVertexCmd = new G4UIcmdWithADoubleAndUn <<  68   fSetYVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/yvertex",this);
 63   fSetYVertexCmd->SetGuidance(" Set y coord. o     69   fSetYVertexCmd->SetGuidance(" Set y coord. of the primary vertex.");
 64   fSetYVertexCmd->SetParameterName("yv", true) <<  70   fSetYVertexCmd->SetParameterName("yv",true);
 65   fSetYVertexCmd->SetDefaultValue(0.0 * mm);   <<  71   fSetYVertexCmd->SetDefaultValue(0.0*mm);
 66   fSetYVertexCmd->SetDefaultUnit("mm");            72   fSetYVertexCmd->SetDefaultUnit("mm");
 67                                                    73 
 68   fSetZVertexCmd = new G4UIcmdWithADoubleAndUn <<  74   fSetZVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/zvertex",this);
 69   fSetZVertexCmd->SetGuidance(" Set z coord. o     75   fSetZVertexCmd->SetGuidance(" Set z coord. of the primary vertex.");
 70   fSetZVertexCmd->SetParameterName("zv", true) <<  76   fSetZVertexCmd->SetParameterName("zv",true);
 71   fSetZVertexCmd->SetDefaultValue(0.0 * mm);   <<  77   fSetZVertexCmd->SetDefaultValue(0.0*mm);
 72   fSetZVertexCmd->SetDefaultUnit("mm");            78   fSetZVertexCmd->SetDefaultUnit("mm");
                                                   >>  79 
 73 }                                                  80 }
 74                                                    81 
 75 //....oooOO0OOooo........oooOO0OOooo........oo     82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 76                                                    83 
 77 F03PrimaryGeneratorMessenger::~F03PrimaryGener     84 F03PrimaryGeneratorMessenger::~F03PrimaryGeneratorMessenger()
 78 {                                                  85 {
 79   delete fRndmCmd;                                 86   delete fRndmCmd;
 80   delete fSetXVertexCmd;                           87   delete fSetXVertexCmd;
 81   delete fSetYVertexCmd;                           88   delete fSetYVertexCmd;
 82   delete fSetZVertexCmd;                           89   delete fSetZVertexCmd;
 83 }                                                  90 }
 84                                                    91 
 85 //....oooOO0OOooo........oooOO0OOooo........oo     92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 86                                                    93 
 87 void F03PrimaryGeneratorMessenger::SetNewValue <<  94 void F03PrimaryGeneratorMessenger::SetNewValue(G4UIcommand * command,
                                                   >>  95                                                G4String newValue)
 88 {                                                  96 {
 89   if (command == fRndmCmd) {                   <<  97   if( command == fRndmCmd )
 90     fAction->SetRndmFlag(newValue);            <<  98    { fAction->SetRndmFlag(newValue);}
 91   }                                            <<  99   if( command == fSetXVertexCmd )
 92   if (command == fSetXVertexCmd) {             << 100    { fAction->SetXVertex(fSetXVertexCmd->GetNewDoubleValue(newValue));}
 93     fAction->SetXVertex(fSetXVertexCmd->GetNew << 101   if( command == fSetYVertexCmd )
 94   }                                            << 102    { fAction->SetYVertex(fSetYVertexCmd->GetNewDoubleValue(newValue));}
 95   if (command == fSetYVertexCmd) {             << 103   if( command == fSetZVertexCmd )
 96     fAction->SetYVertex(fSetYVertexCmd->GetNew << 104    { fAction->SetZVertex(fSetZVertexCmd->GetNewDoubleValue(newValue));}
 97   }                                            << 
 98   if (command == fSetZVertexCmd) {             << 
 99     fAction->SetZVertex(fSetZVertexCmd->GetNew << 
100   }                                            << 
101 }                                                 105 }
102                                                   106 
103 //....oooOO0OOooo........oooOO0OOooo........oo    107 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
104                                                   108