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Geant4/examples/extended/field/field02/src/F02PrimaryGeneratorMessenger.cc

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Diff markup

Differences between /examples/extended/field/field02/src/F02PrimaryGeneratorMessenger.cc (Version 11.3.0) and /examples/extended/field/field02/src/F02PrimaryGeneratorMessenger.cc (Version 11.1.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file field/field02/src/F02PrimaryGenerato     26 /// \file field/field02/src/F02PrimaryGeneratorMessenger.cc
 27 /// \brief Implementation of the F02PrimaryGen     27 /// \brief Implementation of the F02PrimaryGeneratorMessenger class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                                 30 //
 31 //                                                 31 //
 32 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33 //....oooOO0OOooo........oooOO0OOooo........oo     33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 34                                                    34 
 35 #include "F02PrimaryGeneratorMessenger.hh"         35 #include "F02PrimaryGeneratorMessenger.hh"
 36                                                    36 
 37 #include "F02PrimaryGeneratorAction.hh"            37 #include "F02PrimaryGeneratorAction.hh"
 38                                                << 
 39 #include "G4SystemOfUnits.hh"                  << 
 40 #include "G4UIcmdWithADoubleAndUnit.hh"        << 
 41 #include "G4UIcmdWithAString.hh"                   38 #include "G4UIcmdWithAString.hh"
                                                   >>  39 #include "G4UIcmdWithADoubleAndUnit.hh"
                                                   >>  40 #include "G4SystemOfUnits.hh"
 42                                                    41 
 43 //....oooOO0OOooo........oooOO0OOooo........oo     42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 44                                                    43 
 45 F02PrimaryGeneratorMessenger::F02PrimaryGenera <<  44 F02PrimaryGeneratorMessenger::F02PrimaryGeneratorMessenger(
 46   : fAction(action)                            <<  45                                            F02PrimaryGeneratorAction* action)
                                                   >>  46  : G4UImessenger(),
                                                   >>  47    fAction(action),
                                                   >>  48    fRndmCmd(0),
                                                   >>  49    fSetXVertexCmd(0),
                                                   >>  50    fSetYVertexCmd(0),
                                                   >>  51    fSetZVertexCmd(0)
 47 {                                                  52 {
 48   fRndmCmd = new G4UIcmdWithAString("/gun/rand <<  53   fRndmCmd = new G4UIcmdWithAString("/gun/random",this);
 49   fRndmCmd->SetGuidance("Shoot randomly the in     54   fRndmCmd->SetGuidance("Shoot randomly the incident particle.");
 50   fRndmCmd->SetGuidance("  Choice : on, off(de     55   fRndmCmd->SetGuidance("  Choice : on, off(default)");
 51   fRndmCmd->SetParameterName("choice", true);  <<  56   fRndmCmd->SetParameterName("choice",true);
 52   fRndmCmd->SetDefaultValue("off");                57   fRndmCmd->SetDefaultValue("off");
 53   fRndmCmd->SetCandidates("on off");               58   fRndmCmd->SetCandidates("on off");
 54   fRndmCmd->AvailableForStates(G4State_PreInit <<  59   fRndmCmd->AvailableForStates(G4State_PreInit,G4State_Idle);
 55                                                <<  60  
 56   fSetXVertexCmd = new G4UIcmdWithADoubleAndUn <<  61   fSetXVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/xvertex",this);
 57   fSetXVertexCmd->SetGuidance(" Set x coord. o     62   fSetXVertexCmd->SetGuidance(" Set x coord. of the primary vertex.");
 58   fSetXVertexCmd->SetParameterName("xv", true) <<  63   fSetXVertexCmd->SetParameterName("xv",true);
 59   fSetXVertexCmd->SetDefaultValue(0.0 * mm);   <<  64   fSetXVertexCmd->SetDefaultValue(0.0*mm);
 60   fSetXVertexCmd->SetDefaultUnit("mm");            65   fSetXVertexCmd->SetDefaultUnit("mm");
 61                                                    66 
 62   fSetYVertexCmd = new G4UIcmdWithADoubleAndUn <<  67   fSetYVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/yvertex",this);
 63   fSetYVertexCmd->SetGuidance(" Set y coord. o     68   fSetYVertexCmd->SetGuidance(" Set y coord. of the primary vertex.");
 64   fSetYVertexCmd->SetParameterName("yv", true) <<  69   fSetYVertexCmd->SetParameterName("yv",true);
 65   fSetYVertexCmd->SetDefaultValue(0.0 * mm);   <<  70   fSetYVertexCmd->SetDefaultValue(0.0*mm);
 66   fSetYVertexCmd->SetDefaultUnit("mm");            71   fSetYVertexCmd->SetDefaultUnit("mm");
 67                                                    72 
 68   fSetZVertexCmd = new G4UIcmdWithADoubleAndUn <<  73   fSetZVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/zvertex",this);
 69   fSetZVertexCmd->SetGuidance(" Set z coord. o     74   fSetZVertexCmd->SetGuidance(" Set z coord. of the primary vertex.");
 70   fSetZVertexCmd->SetParameterName("zv", true) <<  75   fSetZVertexCmd->SetParameterName("zv",true);
 71   fSetZVertexCmd->SetDefaultValue(0.0 * mm);   <<  76   fSetZVertexCmd->SetDefaultValue(0.0*mm);
 72   fSetZVertexCmd->SetDefaultUnit("mm");            77   fSetZVertexCmd->SetDefaultUnit("mm");
                                                   >>  78 
 73 }                                                  79 }
 74                                                    80 
 75 //....oooOO0OOooo........oooOO0OOooo........oo     81 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 76                                                    82 
 77 F02PrimaryGeneratorMessenger::~F02PrimaryGener     83 F02PrimaryGeneratorMessenger::~F02PrimaryGeneratorMessenger()
 78 {                                                  84 {
 79   delete fRndmCmd;                                 85   delete fRndmCmd;
 80   delete fSetXVertexCmd;                           86   delete fSetXVertexCmd;
 81   delete fSetYVertexCmd;                           87   delete fSetYVertexCmd;
 82   delete fSetZVertexCmd;                           88   delete fSetZVertexCmd;
 83 }                                                  89 }
 84                                                    90 
 85 //....oooOO0OOooo........oooOO0OOooo........oo     91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 86                                                    92 
 87 void F02PrimaryGeneratorMessenger::SetNewValue <<  93 void F02PrimaryGeneratorMessenger::SetNewValue(G4UIcommand * command,
                                                   >>  94                                                G4String newValue)
 88 {                                                  95 {
 89   if (command == fRndmCmd) {                   <<  96   if( command == fRndmCmd )
 90     fAction->SetRndmFlag(newValue);            <<  97    { fAction->SetRndmFlag(newValue);}
 91   }                                            <<  98   if( command == fSetXVertexCmd )
 92   if (command == fSetXVertexCmd) {             <<  99    { fAction->SetXVertex(fSetXVertexCmd->GetNewDoubleValue(newValue));}
 93     fAction->SetXVertex(fSetXVertexCmd->GetNew << 100   if( command == fSetYVertexCmd )
 94   }                                            << 101    { fAction->SetYVertex(fSetYVertexCmd->GetNewDoubleValue(newValue));}
 95   if (command == fSetYVertexCmd) {             << 102   if( command == fSetZVertexCmd )
 96     fAction->SetYVertex(fSetYVertexCmd->GetNew << 103    { fAction->SetZVertex(fSetZVertexCmd->GetNewDoubleValue(newValue));}
 97   }                                            << 
 98   if (command == fSetZVertexCmd) {             << 
 99     fAction->SetZVertex(fSetZVertexCmd->GetNew << 
100   }                                            << 
101 }                                                 104 }
102                                                   105 
103 //....oooOO0OOooo........oooOO0OOooo........oo    106 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
104                                                   107