Geant4 Cross Reference |
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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file field/field02/include/F02PrimaryGene << 27 /// \brief Definition of the F02PrimaryGenerat << 28 // 26 // >> 27 // $Id: F02PrimaryGeneratorAction.hh,v 1.4 2006/06/29 17:17:28 gunter Exp $ >> 28 // GEANT4 tag $Name: geant4-08-03-patch-01 $ 29 // 29 // 30 // << 30 // 31 // << 31 32 //....oooOO0OOooo........oooOO0OOooo........oo << 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 33 //....oooOO0OOooo........oooOO0OOooo........oo << 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 34 34 35 #ifndef F02PrimaryGeneratorAction_h 35 #ifndef F02PrimaryGeneratorAction_h 36 #define F02PrimaryGeneratorAction_h 1 36 #define F02PrimaryGeneratorAction_h 1 37 37 38 #include "G4VUserPrimaryGeneratorAction.hh" 38 #include "G4VUserPrimaryGeneratorAction.hh" 39 #include "globals.hh" 39 #include "globals.hh" 40 40 41 class G4ParticleGun; 41 class G4ParticleGun; 42 class G4Event; 42 class G4Event; 43 class F02DetectorConstruction; 43 class F02DetectorConstruction; 44 class F02PrimaryGeneratorMessenger; 44 class F02PrimaryGeneratorMessenger; 45 class G4ParticleDefinition; << 46 45 47 //....oooOO0OOooo........oooOO0OOooo........oo << 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 48 47 49 class F02PrimaryGeneratorAction : public G4VUs 48 class F02PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction 50 { 49 { 51 public: 50 public: 52 F02PrimaryGeneratorAction(F02DetectorConst << 51 F02PrimaryGeneratorAction(F02DetectorConstruction*); 53 ~F02PrimaryGeneratorAction() override; << 52 ~F02PrimaryGeneratorAction(); 54 53 55 public: 54 public: 56 void GeneratePrimaries(G4Event*) override; << 55 void GeneratePrimaries(G4Event*); 57 void SetRndmFlag(G4String val) { fRndmFlag << 56 void SetRndmFlag(G4String val) { rndmFlag = val;} 58 void SetXVertex(G4double x); << 57 void Setxvertex(G4double x) ; 59 void SetYVertex(G4double y); << 58 void Setyvertex(G4double y) ; 60 void SetZVertex(G4double z); << 59 void Setzvertex(G4double z) ; 61 60 62 static G4String GetPrimaryName(); << 61 static G4String GetPrimaryName() ; 63 62 64 private: 63 private: 65 G4ParticleGun* fParticleGun = nullptr; // << 64 G4ParticleGun* particleGun; // pointer a to G4 service class 66 F02DetectorConstruction* fDetector = nullp << 65 F02DetectorConstruction* F02Detector; // pointer to the geometry 67 << 66 68 F02PrimaryGeneratorMessenger* fGunMessenge << 67 F02PrimaryGeneratorMessenger* gunMessenger; // messenger of this class 69 G4String fRndmFlag = "off"; // flag for r << 68 G4String rndmFlag; // flag for a random impact point >> 69 >> 70 static G4String thePrimaryParticleName ; >> 71 G4double xvertex,yvertex,zvertex; >> 72 G4bool vertexdefined ; 70 73 71 static G4ParticleDefinition* fgPrimaryPart << 72 G4double fXVertex = 0.; << 73 G4double fYVertex = 0.; << 74 G4double fZVertex = 0.; << 75 G4bool fVertexDefined = false; << 76 }; 74 }; 77 75 78 #endif 76 #endif 79 77