Geant4 Cross Reference |
1 # Macro file for the visualization setting in << 1 # Macro file for the initialization phase of field01 2 # of the field01 example. << 3 # 2 # 4 # Open a viewer << 3 # It creates the default geometry (simple absorber cylinder ) 5 /vis/open << 4 # 6 # This opens the default viewer - see examples << 5 /tracking/verbose 1 7 # more comprehensive overview of options. Also << 6 /run/verbose 1 >> 7 # >> 8 /field/setStepperType 4 >> 9 # >> 10 /field/setMinStep 0.1 mm >> 11 # >> 12 /field/setFieldZ 1.0 kG >> 13 # >> 14 /field/update >> 15 # >> 16 /run/initialize >> 17 # >> 18 # /run/particle/dumpCutValues >> 19 # >> 20 /gun/particle e- >> 21 # >> 22 # /gun/particle proton >> 23 # /gun/particle chargedgeantino >> 24 # >> 25 # >> 26 /gun/energy 5.0 MeV >> 27 /tracking/verbose 1 >> 28 >> 29 # Use this open statement to create an OpenGL view: >> 30 /vis/open OGL 600x600-0+0 >> 31 # >> 32 # Use this open statement to create a .prim file suitable for >> 33 # viewing in DAWN: >> 34 #/vis/open DAWNFILE >> 35 # >> 36 # Use this open statement to create a .heprep file suitable for >> 37 # viewing in HepRApp: >> 38 #/vis/open HepRepFile >> 39 # >> 40 # Use this open statement to create a .wrl file suitable for >> 41 # viewing in a VRML viewer: >> 42 #/vis/open VRML2FILE 8 # 43 # 9 # Disable auto refresh and quieten vis message 44 # Disable auto refresh and quieten vis messages whilst scene and 10 # trajectories are established: 45 # trajectories are established: 11 /vis/viewer/set/autoRefresh false 46 /vis/viewer/set/autoRefresh false 12 /vis/verbose errors 47 /vis/verbose errors 13 # 48 # 14 # Draw geometry: 49 # Draw geometry: 15 /vis/drawVolume 50 /vis/drawVolume 16 # 51 # >> 52 # Specify view angle: >> 53 /vis/viewer/set/viewpointThetaPhi 40. 10. >> 54 # >> 55 # Specify zoom value: >> 56 #/vis/viewer/zoom 2. >> 57 # 17 # Specify style (surface or wireframe): 58 # Specify style (surface or wireframe): 18 #/vis/viewer/set/style wireframe 59 #/vis/viewer/set/style wireframe 19 # 60 # 20 # Draw coordinate axes: 61 # Draw coordinate axes: 21 #/vis/scene/add/axes 0 0 0 1 m 62 #/vis/scene/add/axes 0 0 0 1 m 22 # 63 # 23 # Draw smooth trajectories at end of event, sh 64 # Draw smooth trajectories at end of event, showing trajectory points 24 # as markers 2 pixels wide: 65 # as markers 2 pixels wide: 25 /vis/scene/add/trajectories smooth 66 /vis/scene/add/trajectories smooth 26 /vis/modeling/trajectories/create/drawByCharge 67 /vis/modeling/trajectories/create/drawByCharge 27 /vis/modeling/trajectories/drawByCharge-0/defa 68 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 28 /vis/modeling/trajectories/drawByCharge-0/defa 69 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 29 # (if too many tracks cause core dump => /trac 70 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 30 # 71 # 31 # Draw hits at end of event: 72 # Draw hits at end of event: 32 #/vis/scene/add/hits 73 #/vis/scene/add/hits 33 # 74 # 34 # Draw magnetic field << 35 #/vis/scene/add/magneticField 2 << 36 # << 37 # To draw only gammas: 75 # To draw only gammas: 38 #/vis/filtering/trajectories/create/particleFi 76 #/vis/filtering/trajectories/create/particleFilter 39 #/vis/filtering/trajectories/particleFilter-0/ 77 #/vis/filtering/trajectories/particleFilter-0/add gamma 40 # 78 # 41 # To invert the above, drawing all particles e 79 # To invert the above, drawing all particles except gammas, 42 # keep the above two lines but also add: 80 # keep the above two lines but also add: 43 #/vis/filtering/trajectories/particleFilter-0/ 81 #/vis/filtering/trajectories/particleFilter-0/invert true 44 # 82 # 45 # Many other options are available with /vis/m 83 # Many other options are available with /vis/modeling and /vis/filtering. 46 # For example, to select colour by particle ID 84 # For example, to select colour by particle ID: 47 #/vis/modeling/trajectories/create/drawByParti 85 #/vis/modeling/trajectories/create/drawByParticleID 48 #/vis/modeling/trajectories/drawByParticleID-0 86 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 49 # 87 # 50 # To superimpose all of the events from a give 88 # To superimpose all of the events from a given run: 51 /vis/scene/endOfEventAction accumulate << 89 #/vis/scene/endOfEventAction accumulate 52 # << 53 # field01 specific setting << 54 # << 55 # To get nice view << 56 #/vis/geometry/set/visibility World 0 false << 57 /vis/geometry/set/colour World 0 1 1 1 .3 << 58 /vis/geometry/set/colour Absorber 0 0 0 1 .1 << 59 /vis/viewer/set/style surface << 60 /vis/viewer/set/hiddenMarker true << 61 # << 62 # Specify view angle: << 63 /vis/viewer/set/viewpointThetaPhi 40. 10. << 64 # << 65 # Specify zoom value: << 66 #/vis/viewer/zoom 2. << 67 # << 68 # Draw magnetic field << 69 #/vis/scene/add/magneticField 1 << 70 # 90 # 71 # Re-establish auto refreshing and verbosity: 91 # Re-establish auto refreshing and verbosity: 72 /vis/viewer/set/autoRefresh true 92 /vis/viewer/set/autoRefresh true 73 /vis/verbose warnings 93 /vis/verbose warnings 74 # 94 # 75 # For file-based drivers, use this to create a 95 # For file-based drivers, use this to create an empty detector view: 76 #/vis/viewer/flush 96 #/vis/viewer/flush >> 97 >> 98 /run/beamOn 1