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Geant4/examples/extended/field/field01/vis.mac

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Diff markup

Differences between /examples/extended/field/field01/vis.mac (Version 11.3.0) and /examples/extended/field/field01/vis.mac (Version 9.4.p3)


  1 # Macro file for the visualization setting in  <<   1 # Macro file for the initialization phase of field01
  2 # of the field01 example.                      << 
  3 #                                                   2 #
  4 # Open a viewer                                <<   3 # It creates the default geometry (simple absorber cylinder )        
  5 /vis/open                                      <<   4 #
  6 # This opens the default viewer - see examples <<   5 /tracking/verbose 1
  7 # more comprehensive overview of options. Also <<   6 /run/verbose 1
                                                   >>   7 #
                                                   >>   8 /field/setStepperType 4
                                                   >>   9 #
                                                   >>  10 /field/setMinStep 0.1 mm  
                                                   >>  11 #
                                                   >>  12 /field/setFieldZ 1.0 kG
                                                   >>  13 #
                                                   >>  14 /field/update
                                                   >>  15 #
                                                   >>  16 /run/initialize
                                                   >>  17 #
                                                   >>  18 # /run/particle/dumpCutValues
                                                   >>  19 #
                                                   >>  20 /gun/particle e-
                                                   >>  21 #
                                                   >>  22 #  /gun/particle proton
                                                   >>  23 #  /gun/particle chargedgeantino
                                                   >>  24 #
                                                   >>  25 #
                                                   >>  26 /gun/energy 5.0 MeV
                                                   >>  27 /tracking/verbose 1
                                                   >>  28 
                                                   >>  29 # Use this open statement to create an OpenGL view:
                                                   >>  30 /vis/open OGL 600x600-0+0
                                                   >>  31 #
                                                   >>  32 # Use this open statement to create a .prim file suitable for
                                                   >>  33 # viewing in DAWN:
                                                   >>  34 #/vis/open DAWNFILE
                                                   >>  35 #
                                                   >>  36 # Use this open statement to create a .heprep file suitable for
                                                   >>  37 # viewing in HepRApp:
                                                   >>  38 #/vis/open HepRepFile
                                                   >>  39 #
                                                   >>  40 # Use this open statement to create a .wrl file suitable for
                                                   >>  41 # viewing in a VRML viewer:
                                                   >>  42 #/vis/open VRML2FILE
  8 #                                                  43 #
  9 # Disable auto refresh and quieten vis message     44 # Disable auto refresh and quieten vis messages whilst scene and
 10 # trajectories are established:                    45 # trajectories are established:
 11 /vis/viewer/set/autoRefresh false                  46 /vis/viewer/set/autoRefresh false
 12 /vis/verbose errors                                47 /vis/verbose errors
 13 #                                                  48 #
 14 # Draw geometry:                                   49 # Draw geometry:
 15 /vis/drawVolume                                    50 /vis/drawVolume
 16 #                                                  51 #
                                                   >>  52 # Specify view angle:
                                                   >>  53 /vis/viewer/set/viewpointThetaPhi 40. 10.
                                                   >>  54 #
                                                   >>  55 # Specify zoom value:
                                                   >>  56 #/vis/viewer/zoom 2.
                                                   >>  57 #
 17 # Specify style (surface or wireframe):            58 # Specify style (surface or wireframe):
 18 #/vis/viewer/set/style wireframe                   59 #/vis/viewer/set/style wireframe
 19 #                                                  60 #
 20 # Draw coordinate axes:                            61 # Draw coordinate axes:
 21 #/vis/scene/add/axes 0 0 0 1 m                     62 #/vis/scene/add/axes 0 0 0 1 m
 22 #                                                  63 #
 23 # Draw smooth trajectories at end of event, sh     64 # Draw smooth trajectories at end of event, showing trajectory points
 24 # as markers 2 pixels wide:                        65 # as markers 2 pixels wide:
 25 /vis/scene/add/trajectories smooth                 66 /vis/scene/add/trajectories smooth
 26 /vis/modeling/trajectories/create/drawByCharge     67 /vis/modeling/trajectories/create/drawByCharge
 27 /vis/modeling/trajectories/drawByCharge-0/defa     68 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 28 /vis/modeling/trajectories/drawByCharge-0/defa     69 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 29 # (if too many tracks cause core dump => /trac     70 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 30 #                                                  71 #
 31 # Draw hits at end of event:                       72 # Draw hits at end of event:
 32 #/vis/scene/add/hits                               73 #/vis/scene/add/hits
 33 #                                                  74 #
 34 # Draw magnetic field                          << 
 35 #/vis/scene/add/magneticField 2                << 
 36 #                                              << 
 37 # To draw only gammas:                             75 # To draw only gammas:
 38 #/vis/filtering/trajectories/create/particleFi     76 #/vis/filtering/trajectories/create/particleFilter
 39 #/vis/filtering/trajectories/particleFilter-0/     77 #/vis/filtering/trajectories/particleFilter-0/add gamma
 40 #                                                  78 #
 41 # To invert the above, drawing all particles e     79 # To invert the above, drawing all particles except gammas,
 42 # keep the above two lines but also add:           80 # keep the above two lines but also add:
 43 #/vis/filtering/trajectories/particleFilter-0/     81 #/vis/filtering/trajectories/particleFilter-0/invert true
 44 #                                                  82 #
 45 # Many other options are available with /vis/m     83 # Many other options are available with /vis/modeling and /vis/filtering.
 46 # For example, to select colour by particle ID     84 # For example, to select colour by particle ID:
 47 #/vis/modeling/trajectories/create/drawByParti     85 #/vis/modeling/trajectories/create/drawByParticleID
 48 #/vis/modeling/trajectories/drawByParticleID-0     86 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 49 #                                                  87 #
 50 # To superimpose all of the events from a give     88 # To superimpose all of the events from a given run:
 51 /vis/scene/endOfEventAction accumulate         <<  89 #/vis/scene/endOfEventAction accumulate
 52 #                                              << 
 53 # field01 specific setting                     << 
 54 #                                              << 
 55 # To get nice view                             << 
 56 #/vis/geometry/set/visibility World 0 false    << 
 57 /vis/geometry/set/colour World 0 1 1 1 .3      << 
 58 /vis/geometry/set/colour Absorber 0 0 0 1 .1   << 
 59 /vis/viewer/set/style surface                  << 
 60 /vis/viewer/set/hiddenMarker true              << 
 61 #                                              << 
 62 # Specify view angle:                          << 
 63 /vis/viewer/set/viewpointThetaPhi 40. 10.      << 
 64 #                                              << 
 65 # Specify zoom value:                          << 
 66 #/vis/viewer/zoom 2.                           << 
 67 #                                              << 
 68 # Draw magnetic field                          << 
 69 #/vis/scene/add/magneticField 1                << 
 70 #                                                  90 #
 71 # Re-establish auto refreshing and verbosity:      91 # Re-establish auto refreshing and verbosity:
 72 /vis/viewer/set/autoRefresh true                   92 /vis/viewer/set/autoRefresh true
 73 /vis/verbose warnings                              93 /vis/verbose warnings
 74 #                                                  94 #
 75 # For file-based drivers, use this to create a     95 # For file-based drivers, use this to create an empty detector view:
 76 #/vis/viewer/flush                                 96 #/vis/viewer/flush
                                                   >>  97 
                                                   >>  98 /run/beamOn 1