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Geant4/examples/extended/field/field01/vis.mac

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Diff markup

Differences between /examples/extended/field/field01/vis.mac (Version 11.3.0) and /examples/extended/field/field01/vis.mac (Version 11.2.2)


  1 # Macro file for the visualization setting in       1 # Macro file for the visualization setting in the initialization phase 
  2 # of the field01 example.                           2 # of the field01 example.
  3 #                                                   3 #
  4 # Open a viewer                                     4 # Open a viewer
  5 /vis/open                                           5 /vis/open
  6 # This opens the default viewer - see examples      6 # This opens the default viewer - see examples/basic/B1/vis.mac for a
  7 # more comprehensive overview of options. Also      7 # more comprehensive overview of options. Also the documentation.
  8 #                                                   8 #
  9 # Disable auto refresh and quieten vis message      9 # Disable auto refresh and quieten vis messages whilst scene and
 10 # trajectories are established:                    10 # trajectories are established:
 11 /vis/viewer/set/autoRefresh false                  11 /vis/viewer/set/autoRefresh false
 12 /vis/verbose errors                                12 /vis/verbose errors
 13 #                                                  13 #
 14 # Draw geometry:                                   14 # Draw geometry:
 15 /vis/drawVolume                                    15 /vis/drawVolume
 16 #                                                  16 #
 17 # Specify style (surface or wireframe):            17 # Specify style (surface or wireframe):
 18 #/vis/viewer/set/style wireframe                   18 #/vis/viewer/set/style wireframe
 19 #                                                  19 #
 20 # Draw coordinate axes:                            20 # Draw coordinate axes:
 21 #/vis/scene/add/axes 0 0 0 1 m                     21 #/vis/scene/add/axes 0 0 0 1 m
 22 #                                                  22 #
 23 # Draw smooth trajectories at end of event, sh     23 # Draw smooth trajectories at end of event, showing trajectory points
 24 # as markers 2 pixels wide:                        24 # as markers 2 pixels wide:
 25 /vis/scene/add/trajectories smooth                 25 /vis/scene/add/trajectories smooth
 26 /vis/modeling/trajectories/create/drawByCharge     26 /vis/modeling/trajectories/create/drawByCharge
 27 /vis/modeling/trajectories/drawByCharge-0/defa     27 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 28 /vis/modeling/trajectories/drawByCharge-0/defa     28 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 29 # (if too many tracks cause core dump => /trac     29 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 30 #                                                  30 #
 31 # Draw hits at end of event:                       31 # Draw hits at end of event:
 32 #/vis/scene/add/hits                               32 #/vis/scene/add/hits
 33 #                                                  33 #
 34 # Draw magnetic field                              34 # Draw magnetic field
 35 #/vis/scene/add/magneticField 2                    35 #/vis/scene/add/magneticField 2
 36 #                                                  36 #
 37 # To draw only gammas:                             37 # To draw only gammas:
 38 #/vis/filtering/trajectories/create/particleFi     38 #/vis/filtering/trajectories/create/particleFilter
 39 #/vis/filtering/trajectories/particleFilter-0/     39 #/vis/filtering/trajectories/particleFilter-0/add gamma
 40 #                                                  40 #
 41 # To invert the above, drawing all particles e     41 # To invert the above, drawing all particles except gammas,
 42 # keep the above two lines but also add:           42 # keep the above two lines but also add:
 43 #/vis/filtering/trajectories/particleFilter-0/     43 #/vis/filtering/trajectories/particleFilter-0/invert true
 44 #                                                  44 #
 45 # Many other options are available with /vis/m     45 # Many other options are available with /vis/modeling and /vis/filtering.
 46 # For example, to select colour by particle ID     46 # For example, to select colour by particle ID:
 47 #/vis/modeling/trajectories/create/drawByParti     47 #/vis/modeling/trajectories/create/drawByParticleID
 48 #/vis/modeling/trajectories/drawByParticleID-0     48 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 49 #                                                  49 #
 50 # To superimpose all of the events from a give     50 # To superimpose all of the events from a given run:
 51 /vis/scene/endOfEventAction accumulate             51 /vis/scene/endOfEventAction accumulate
 52 #                                                  52 #
 53 # field01 specific setting                         53 # field01 specific setting
 54 #                                                  54 #
 55 # To get nice view                                 55 # To get nice view
 56 #/vis/geometry/set/visibility World 0 false        56 #/vis/geometry/set/visibility World 0 false
 57 /vis/geometry/set/colour World 0 1 1 1 .3          57 /vis/geometry/set/colour World 0 1 1 1 .3       # gray
 58 /vis/geometry/set/colour Absorber 0 0 0 1 .1       58 /vis/geometry/set/colour Absorber 0 0 0 1 .1    # blue
 59 /vis/viewer/set/style surface                      59 /vis/viewer/set/style surface
 60 /vis/viewer/set/hiddenMarker true                  60 /vis/viewer/set/hiddenMarker true
 61 #                                                  61 #
 62 # Specify view angle:                              62 # Specify view angle:
 63 /vis/viewer/set/viewpointThetaPhi 40. 10.          63 /vis/viewer/set/viewpointThetaPhi 40. 10.
 64 #                                                  64 #
 65 # Specify zoom value:                              65 # Specify zoom value:
 66 #/vis/viewer/zoom 2.                               66 #/vis/viewer/zoom 2.
 67 #                                                  67 #
 68 # Draw magnetic field                              68 # Draw magnetic field
 69 #/vis/scene/add/magneticField 1                    69 #/vis/scene/add/magneticField 1
 70 #                                                  70 #
 71 # Re-establish auto refreshing and verbosity:      71 # Re-establish auto refreshing and verbosity:
 72 /vis/viewer/set/autoRefresh true                   72 /vis/viewer/set/autoRefresh true
 73 /vis/verbose warnings                              73 /vis/verbose warnings
 74 #                                                  74 #
 75 # For file-based drivers, use this to create a     75 # For file-based drivers, use this to create an empty detector view:
 76 #/vis/viewer/flush                                 76 #/vis/viewer/flush