Geant4 Cross Reference |
1 # Macro file for the visualization setting in 1 # Macro file for the visualization setting in the initialization phase 2 # of the field01 example. 2 # of the field01 example. 3 # 3 # 4 # Open a viewer << 4 # Use this open statement to create an OpenGL view: 5 /vis/open << 5 /vis/open OGL 600x600-0+0 6 # This opens the default viewer - see examples << 6 # 7 # more comprehensive overview of options. Also << 7 # Use this open statement to create a .prim file suitable for >> 8 # viewing in DAWN: >> 9 #/vis/open DAWNFILE >> 10 # >> 11 # Use this open statement to create a .heprep file suitable for >> 12 # viewing in HepRApp: >> 13 #/vis/open HepRepFile >> 14 # >> 15 # Use this open statement to create a .wrl file suitable for >> 16 # viewing in a VRML viewer: >> 17 #/vis/open VRML2FILE 8 # 18 # 9 # Disable auto refresh and quieten vis message 19 # Disable auto refresh and quieten vis messages whilst scene and 10 # trajectories are established: 20 # trajectories are established: 11 /vis/viewer/set/autoRefresh false 21 /vis/viewer/set/autoRefresh false 12 /vis/verbose errors 22 /vis/verbose errors 13 # 23 # 14 # Draw geometry: 24 # Draw geometry: 15 /vis/drawVolume 25 /vis/drawVolume 16 # 26 # 17 # Specify style (surface or wireframe): 27 # Specify style (surface or wireframe): 18 #/vis/viewer/set/style wireframe 28 #/vis/viewer/set/style wireframe 19 # 29 # 20 # Draw coordinate axes: 30 # Draw coordinate axes: 21 #/vis/scene/add/axes 0 0 0 1 m 31 #/vis/scene/add/axes 0 0 0 1 m 22 # 32 # 23 # Draw smooth trajectories at end of event, sh 33 # Draw smooth trajectories at end of event, showing trajectory points 24 # as markers 2 pixels wide: 34 # as markers 2 pixels wide: 25 /vis/scene/add/trajectories smooth 35 /vis/scene/add/trajectories smooth 26 /vis/modeling/trajectories/create/drawByCharge 36 /vis/modeling/trajectories/create/drawByCharge 27 /vis/modeling/trajectories/drawByCharge-0/defa 37 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 28 /vis/modeling/trajectories/drawByCharge-0/defa 38 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 29 # (if too many tracks cause core dump => /trac 39 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 30 # 40 # 31 # Draw hits at end of event: 41 # Draw hits at end of event: 32 #/vis/scene/add/hits 42 #/vis/scene/add/hits 33 # 43 # 34 # Draw magnetic field 44 # Draw magnetic field 35 #/vis/scene/add/magneticField 2 45 #/vis/scene/add/magneticField 2 36 # 46 # 37 # To draw only gammas: 47 # To draw only gammas: 38 #/vis/filtering/trajectories/create/particleFi 48 #/vis/filtering/trajectories/create/particleFilter 39 #/vis/filtering/trajectories/particleFilter-0/ 49 #/vis/filtering/trajectories/particleFilter-0/add gamma 40 # 50 # 41 # To invert the above, drawing all particles e 51 # To invert the above, drawing all particles except gammas, 42 # keep the above two lines but also add: 52 # keep the above two lines but also add: 43 #/vis/filtering/trajectories/particleFilter-0/ 53 #/vis/filtering/trajectories/particleFilter-0/invert true 44 # 54 # 45 # Many other options are available with /vis/m 55 # Many other options are available with /vis/modeling and /vis/filtering. 46 # For example, to select colour by particle ID 56 # For example, to select colour by particle ID: 47 #/vis/modeling/trajectories/create/drawByParti 57 #/vis/modeling/trajectories/create/drawByParticleID 48 #/vis/modeling/trajectories/drawByParticleID-0 58 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 49 # 59 # 50 # To superimpose all of the events from a give 60 # To superimpose all of the events from a given run: 51 /vis/scene/endOfEventAction accumulate 61 /vis/scene/endOfEventAction accumulate 52 # 62 # 53 # field01 specific setting 63 # field01 specific setting 54 # 64 # 55 # To get nice view 65 # To get nice view 56 #/vis/geometry/set/visibility World 0 false 66 #/vis/geometry/set/visibility World 0 false 57 /vis/geometry/set/colour World 0 1 1 1 .3 67 /vis/geometry/set/colour World 0 1 1 1 .3 # gray 58 /vis/geometry/set/colour Absorber 0 0 0 1 .1 68 /vis/geometry/set/colour Absorber 0 0 0 1 .1 # blue 59 /vis/viewer/set/style surface 69 /vis/viewer/set/style surface 60 /vis/viewer/set/hiddenMarker true 70 /vis/viewer/set/hiddenMarker true 61 # 71 # 62 # Specify view angle: 72 # Specify view angle: 63 /vis/viewer/set/viewpointThetaPhi 40. 10. 73 /vis/viewer/set/viewpointThetaPhi 40. 10. 64 # 74 # 65 # Specify zoom value: 75 # Specify zoom value: 66 #/vis/viewer/zoom 2. 76 #/vis/viewer/zoom 2. 67 # 77 # 68 # Draw magnetic field 78 # Draw magnetic field 69 #/vis/scene/add/magneticField 1 79 #/vis/scene/add/magneticField 1 70 # 80 # 71 # Re-establish auto refreshing and verbosity: 81 # Re-establish auto refreshing and verbosity: 72 /vis/viewer/set/autoRefresh true 82 /vis/viewer/set/autoRefresh true 73 /vis/verbose warnings 83 /vis/verbose warnings 74 # 84 # 75 # For file-based drivers, use this to create a 85 # For file-based drivers, use this to create an empty detector view: 76 #/vis/viewer/flush 86 #/vis/viewer/flush