Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file field/field01/src/F01PrimaryGenerato 26 /// \file field/field01/src/F01PrimaryGeneratorMessenger.cc 27 /// \brief Implementation of the F01PrimaryGen 27 /// \brief Implementation of the F01PrimaryGeneratorMessenger class 28 // 28 // 29 // 29 // >> 30 // $Id: F01PrimaryGeneratorMessenger.cc 77881 2013-11-29 08:37:53Z gcosmo $ 30 // 31 // 31 // 32 // 32 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 //....oooOO0OOooo........oooOO0OOooo........oo 34 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 34 35 35 #include "F01PrimaryGeneratorMessenger.hh" 36 #include "F01PrimaryGeneratorMessenger.hh" 36 37 37 #include "F01PrimaryGeneratorAction.hh" 38 #include "F01PrimaryGeneratorAction.hh" 38 << 39 #include "G4SystemOfUnits.hh" << 40 #include "G4UIcmdWithADoubleAndUnit.hh" << 41 #include "G4UIcmdWithAString.hh" 39 #include "G4UIcmdWithAString.hh" >> 40 #include "G4UIcmdWithADoubleAndUnit.hh" >> 41 #include "G4SystemOfUnits.hh" 42 42 43 //....oooOO0OOooo........oooOO0OOooo........oo 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 44 45 F01PrimaryGeneratorMessenger::F01PrimaryGenera << 45 F01PrimaryGeneratorMessenger::F01PrimaryGeneratorMessenger( 46 : fAction(action) << 46 F01PrimaryGeneratorAction* action) >> 47 : G4UImessenger(), >> 48 fAction(action), >> 49 fRndmCmd(0), >> 50 fSetXVertexCmd(0), >> 51 fSetYVertexCmd(0), >> 52 fSetZVertexCmd(0) 47 { 53 { 48 fRndmCmd = new G4UIcmdWithAString("/gun/rand << 54 fRndmCmd = new G4UIcmdWithAString("/gun/random",this); 49 fRndmCmd->SetGuidance("Shoot randomly the in 55 fRndmCmd->SetGuidance("Shoot randomly the incident particle."); 50 fRndmCmd->SetGuidance(" Choice : on, off(de 56 fRndmCmd->SetGuidance(" Choice : on, off(default)"); 51 fRndmCmd->SetParameterName("choice", true); << 57 fRndmCmd->SetParameterName("choice",true); 52 fRndmCmd->SetDefaultValue("off"); 58 fRndmCmd->SetDefaultValue("off"); 53 fRndmCmd->SetCandidates("on off"); 59 fRndmCmd->SetCandidates("on off"); 54 fRndmCmd->AvailableForStates(G4State_PreInit << 60 fRndmCmd->AvailableForStates(G4State_PreInit,G4State_Idle); 55 << 61 56 fSetXVertexCmd = new G4UIcmdWithADoubleAndUn << 62 fSetXVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/xvertex",this); 57 fSetXVertexCmd->SetGuidance(" Set x coord. o 63 fSetXVertexCmd->SetGuidance(" Set x coord. of the primary vertex."); 58 fSetXVertexCmd->SetParameterName("xv", true) << 64 fSetXVertexCmd->SetParameterName("xv",true); 59 fSetXVertexCmd->SetDefaultValue(0.0 * mm); << 65 fSetXVertexCmd->SetDefaultValue(0.0*mm); 60 fSetXVertexCmd->SetDefaultUnit("mm"); 66 fSetXVertexCmd->SetDefaultUnit("mm"); 61 67 62 fSetYVertexCmd = new G4UIcmdWithADoubleAndUn << 68 fSetYVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/yvertex",this); 63 fSetYVertexCmd->SetGuidance(" Set y coord. o 69 fSetYVertexCmd->SetGuidance(" Set y coord. of the primary vertex."); 64 fSetYVertexCmd->SetParameterName("yv", true) << 70 fSetYVertexCmd->SetParameterName("yv",true); 65 fSetYVertexCmd->SetDefaultValue(0.0 * mm); << 71 fSetYVertexCmd->SetDefaultValue(0.0*mm); 66 fSetYVertexCmd->SetDefaultUnit("mm"); 72 fSetYVertexCmd->SetDefaultUnit("mm"); 67 73 68 fSetZVertexCmd = new G4UIcmdWithADoubleAndUn << 74 fSetZVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/zvertex",this); 69 fSetZVertexCmd->SetGuidance(" Set z coord. o 75 fSetZVertexCmd->SetGuidance(" Set z coord. of the primary vertex."); 70 fSetZVertexCmd->SetParameterName("zv", true) << 76 fSetZVertexCmd->SetParameterName("zv",true); 71 fSetZVertexCmd->SetDefaultValue(0.0 * mm); << 77 fSetZVertexCmd->SetDefaultValue(0.0*mm); 72 fSetZVertexCmd->SetDefaultUnit("mm"); 78 fSetZVertexCmd->SetDefaultUnit("mm"); >> 79 73 } 80 } 74 81 75 //....oooOO0OOooo........oooOO0OOooo........oo 82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 76 83 77 F01PrimaryGeneratorMessenger::~F01PrimaryGener 84 F01PrimaryGeneratorMessenger::~F01PrimaryGeneratorMessenger() 78 { 85 { 79 delete fRndmCmd; 86 delete fRndmCmd; 80 delete fSetXVertexCmd; 87 delete fSetXVertexCmd; 81 delete fSetYVertexCmd; 88 delete fSetYVertexCmd; 82 delete fSetZVertexCmd; 89 delete fSetZVertexCmd; 83 } 90 } 84 91 85 //....oooOO0OOooo........oooOO0OOooo........oo 92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 86 93 87 void F01PrimaryGeneratorMessenger::SetNewValue << 94 void F01PrimaryGeneratorMessenger::SetNewValue(G4UIcommand * command, >> 95 G4String newValue) 88 { 96 { 89 if (command == fRndmCmd) { << 97 if( command == fRndmCmd ) 90 fAction->SetRndmFlag(newValue); << 98 { fAction->SetRndmFlag(newValue);} 91 } << 99 if( command == fSetXVertexCmd ) 92 if (command == fSetXVertexCmd) { << 100 { fAction->SetXVertex(fSetXVertexCmd->GetNewDoubleValue(newValue));} 93 fAction->SetXVertex(fSetXVertexCmd->GetNew << 101 if( command == fSetYVertexCmd ) 94 } << 102 { fAction->SetYVertex(fSetYVertexCmd->GetNewDoubleValue(newValue));} 95 if (command == fSetYVertexCmd) { << 103 if( command == fSetZVertexCmd ) 96 fAction->SetYVertex(fSetYVertexCmd->GetNew << 104 { fAction->SetZVertex(fSetZVertexCmd->GetNewDoubleValue(newValue));} 97 } << 98 if (command == fSetZVertexCmd) { << 99 fAction->SetZVertex(fSetZVertexCmd->GetNew << 100 } << 101 } 105 } 102 106 103 //....oooOO0OOooo........oooOO0OOooo........oo 107 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 104 108