Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/extended/exoticphysics/phonon/vis.mac

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/extended/exoticphysics/phonon/vis.mac (Version 11.3.0) and /examples/extended/exoticphysics/phonon/vis.mac (Version 6.0.p1)


  1 #                                                 
  2 # Open a viewer                                   
  3 /vis/open                                         
  4 # This opens the default viewer - see examples    
  5 # more comprehensive overview of options. Also    
  6 #                                                 
  7 # draw scene                                      
  8 #                                                 
  9 /vis/viewer/reset                                 
 10 /vis/viewer/set/viewpointThetaPhi 180. 90. deg    
 11 /vis/viewer/zoom 1.4                              
 12 #                                                 
 13 # for drawing the tracks                          
 14 # (if too many tracks cause core dump => store    
 15 /tracking/storeTrajectory 1                       
 16 /vis/scene/endOfEventAction accumulate            
 17 /vis/scene/add/trajectories                       
 18 /vis/scene/add/hits                               
 19                                                   
 20                                                   
 21 /vis/modeling/trajectories/create/drawByPartic    
 22                                                   
 23                                                   
 24 /vis/modeling/trajectories/drawByParticleID-0/    
 25 /vis/modeling/trajectories/drawByParticleID-0/    
 26 /vis/modeling/trajectories/drawByParticleID-0/    
 27                                                   
 28 /run/beamOn 1