Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file eventgenerator/particleGun/src/Prima 26 /// \file eventgenerator/particleGun/src/PrimaryGeneratorAction0.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction0 class 28 // 28 // 29 // 29 // 30 // << 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 33 34 #include "PrimaryGeneratorAction0.hh" 34 #include "PrimaryGeneratorAction0.hh" 35 << 36 #include "PrimaryGeneratorAction.hh" 35 #include "PrimaryGeneratorAction.hh" 37 36 38 #include "G4Event.hh" 37 #include "G4Event.hh" 39 #include "G4ParticleGun.hh" 38 #include "G4ParticleGun.hh" 40 #include "G4SystemOfUnits.hh" 39 #include "G4SystemOfUnits.hh" 41 #include "Randomize.hh" 40 #include "Randomize.hh" 42 41 43 //....oooOO0OOooo........oooOO0OOooo........oo 42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 43 45 PrimaryGeneratorAction0::PrimaryGeneratorActio << 44 PrimaryGeneratorAction0::PrimaryGeneratorAction0(G4ParticleGun* gun) >> 45 : fParticleGun(gun) 46 { 46 { 47 // solid angle << 47 //solid angle 48 // 48 // 49 G4double alphaMin = 0 * deg; // alpha in [0 << 49 G4double alphaMin = 0*deg; //alpha in [0,pi] 50 G4double alphaMax = 60 * deg; << 50 G4double alphaMax = 60*deg; 51 fCosAlphaMin = std::cos(alphaMin); 51 fCosAlphaMin = std::cos(alphaMin); 52 fCosAlphaMax = std::cos(alphaMax); 52 fCosAlphaMax = std::cos(alphaMax); 53 << 53 54 fPsiMin = 0 * deg; // psi in [0, 2*pi] << 54 fPsiMin = 0*deg; //psi in [0, 2*pi] 55 fPsiMax = 360 * deg; << 55 fPsiMax = 360*deg; 56 } 56 } 57 57 58 //....oooOO0OOooo........oooOO0OOooo........oo 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 59 59 >> 60 PrimaryGeneratorAction0::~PrimaryGeneratorAction0() >> 61 { } >> 62 >> 63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 64 60 void PrimaryGeneratorAction0::GeneratePrimarie 65 void PrimaryGeneratorAction0::GeneratePrimaries(G4Event* anEvent) 61 { << 66 { 62 // vertex position fixed << 67 //vertex position fixed 63 // 68 // 64 G4double x0 = 0 * mm, y0 = 0 * mm, z0 = 0 * << 69 G4double x0 = 0*mm, y0 = 0*mm, z0 = 0*mm; 65 fParticleGun->SetParticlePosition(G4ThreeVec << 70 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 66 71 67 // direction uniform in solid angle << 72 //direction uniform in solid angle 68 // 73 // 69 G4double cosAlpha = fCosAlphaMin - G4Uniform << 74 G4double cosAlpha = fCosAlphaMin-G4UniformRand()*(fCosAlphaMin-fCosAlphaMax); 70 G4double sinAlpha = std::sqrt(1. - cosAlpha << 75 G4double sinAlpha = std::sqrt(1. - cosAlpha*cosAlpha); 71 G4double psi = fPsiMin + G4UniformRand() * ( << 76 G4double psi = fPsiMin + G4UniformRand()*(fPsiMax - fPsiMin); 72 << 77 73 G4double ux = sinAlpha * std::cos(psi), uy = << 78 G4double ux = sinAlpha*std::cos(psi), 74 << 79 uy = sinAlpha*std::sin(psi), 75 fParticleGun->SetParticleMomentumDirection(G << 80 uz = cosAlpha; 76 81 >> 82 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,uz)); >> 83 77 fParticleGun->GeneratePrimaryVertex(anEvent) 84 fParticleGun->GeneratePrimaryVertex(anEvent); 78 } 85 } 79 86 80 //....oooOO0OOooo........oooOO0OOooo........oo 87 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 81 88